Quest for the week of Russian language and literature. Literary quest - we keep up with the times. Guess the work by the phrase from the text

Today, gamification of education is acquiring its own theory and its own gurus, educational games studios for virtual reality helmets, and has become one of the brightest global educational events. Experts and enthusiasts who managed to consider the issue with different sides, sometimes they say that the topic of gamification in modern education already overheated.

Nevertheless, gamification satiety is not at all peculiar to the mass Russian school. "Station games" are becoming the prerogative of school holidays and summer camps, and primarily concern younger students, and the usual lessons from games are still far from it.

Nothing prevents us from playing

Most often, teachers say that the lack of sufficient material support is already hindering the introduction of gambling practices on a large scale. Gaming educational platforms - most often on English language, and the VR helmets of the school, as a rule, have not been seen in the eyes. However, the use of complex and expensive technologies is not at all necessary: ​​video games and armchair games are built according to similar principles.

Other hindrances are lack of gaming culture and low awareness. Here you can turn not only to education gamifiers, but also to the creators of business games, video games and live quests. The game can raise motivation and make school lessons really useful and memorable, and a teacher with the competence of a game master is highly valued - this direction in education is called among the most promising.

What should be in the quest?

  • Aim for the players. This is the main task for game world... "Pass the study topic"Is not a game goal, but a point for your reporting. Who would play a shooter or strategy game, the goal of which is designated by the authors as "to complete the game"? The wording “to restore civilization after the apocalypse” sounds more interesting. Imagine that we find ourselves in the world after a global catastrophe. There is a lot of work here for a young geneticist! Concrete actions in the game should serve the main mission. For example, the monsters that inhabit the wasteland can be influenced only by understanding the nature of their mutations (and at the same time what it is all about - a mutation). Such is the biology lesson in high school.
  • Roles for players. Inside the play space, students act as playable characters. Scientists who are building the ISS? Ancient Egyptians trying to build a pyramid? A group of astronauts forgotten on Mars as a character in a Ridley Scott movie? Time travelers? It all depends on the plot and the main goal. Or rather, only from your imagination.
  • Cooperative actions. By complicating the game, you can add role-playing elements. In this case, the class should be divided into groups, added competition, given some of the players personal goals, made mutual assistance necessary in terms of mechanics, and complicate the system of interactions. Such methods will not only contribute to the assimilation of the subject, but also improve social skills. The situation in which each student does his part of the work and waits for others is not much different from the usual solution of examples in the lesson. Therefore, cooperation works well. For example, some players own the solution method, while others own the data.
  • Riddles and puzzles. The subject teacher shouldn't have any problems with this part: any task from the collection of problems can be placed in an interesting context. By themselves, the oscillating circuit and electrical circuit- abstract concepts. But if you care about where the current flows, and what exactly happens after the voltage changes, the task immediately becomes meaningful. We remember meaningless things much worse than those on which something depends. It is useful to combine knowledge tasks with quick-witted riddles, which involve ingenuity. Important: the task must be a condition in order to move on.
  • Game mechanics. These are the rules that work in the game and provide causation. By acting in a certain way, you get a certain result. Think about how certain elements work in your world, what rules it obeys. For example, to move on, you need to collect a resource. Or with each next step, players get additional opportunities.
  • Plot and interactivity. There is also a micro-plot in the tasks of the textbooks: “Sidorov went to pick apples ...” However, the textbooks do not give feedback. The result of the test is an assessment, not knowledge of what impact was made on the fictional world. The student will not know whether Sidorov will cry if, through his fault, he is left without apples. And here interactive game makes the decisions of the players necessary and responds to them.

Are you shrinking and trapped inside the human body in a micro-capsule? If you do not deliver an active substance (which one, by the way?) To a certain system within a certain time, the patient will not be well.

You have changed the climate of an entire planet. Let's see what evolutionary implications this has.

Have you decided to pay tribute to the invaders? Great, now they won't destroy your city. But other principalities will turn their backs on you. What resources will we lose from this?

Congratulations, you've thrown a volatile substance into the fire. It's good that this experience was completely imaginary.

"One and a half digger", which you will look into the eyes, motivates much more than an abstract phrase about "wrong decision". All actions of the player must entail any events. It is best if players have the opportunity to make choices about what to do. This increases emotional engagement and teaches you to consider different options.

What tools to use?

It all depends on what funds you have and what kind of quest you want to carry out. In any case, the main tool is your mind and the imagination of the students.

A trip to nature makes it possible to include outdoor games and orienteering elements in the program. However, outside the city you can engage in not only games of "lightning". In many non-standard education systems, subject classes are held outdoors. For example, in Irkutsk, students go down to the shore of Lake Baikal and conduct experiments in the study of astronomy.

An off-site city tour lesson is also a great way to make an adventure quest on a large territory. Here you can refer to the tour applications. In the Izi Travel collection, you can find a route through a wide variety of cities and museums. The service also allows you to record your audio guide, and this is where the fun begins.

No one bothers to tell the story artistic language, and at key points on the map (indicated in the appendix) artifacts necessary for the successful completion of the quest can be hidden.

Of course, first you have to walk the route yourself several times in order to calculate the timing and lay out the envelopes with tasks and flash drives with materials in secluded places.

A 45-minute classroom lesson also has its advantages - it turns out to be a compact office game, centered on a specific topic. The main thing is to have in mind the history, the rules of the world and a set of cases.

  • Chemistry and physics teachers who have experimental tools are already in a winning position. You just need to figure out what practical purpose the experience has within the framework of the game world. Extracting banana DNA to equip an expedition with samples of terrestrial plants. Otherwise, you will not see bananas on the colonized planets! The culprit can be found by the type of microorganism that remains on the evidence. Litmus allows you to read encrypted messages - if you can correctly determine the type of chemical environment.
  • For gaming purposes, you can use different resources and applications for teachers. For example, to use Plikers, you only need a teacher's phone with the installed application and a set of printed cards from students. This is a very fast and easy way for collective decisions and voting.
  • By class, you can paste the printed QR codes that lead to a page with information. To do this, you need to create pages, links to which will be converted, and use the code generator. There should be QR readers on the students' smartphones - downloading such free applications is not difficult. Cards with such codes can also be in-game currency that you get by completing tasks. Or ancient seals on artifacts from dead civilizations that need to be scanned.

As a training, you can invite students to create their own quest.

You can correctly ask questions and come up with cases only when you yourself clearly imagine the correct answers.

This turns thinking in a completely different direction, helps to imagine how other people reason, to assess the applicability of knowledge, to develop logical thinking and creativity.

Game developer Dmitry Ioffe told us how the idea to create ecological quest "Clean Games" calling attention to problems environment, than the game forms of comprehending the world are good and what you should pay attention to when coming up with your scenario.

Dmitry Ioffe

specialist and organizer of live action games, founder and leader of the Clean Games project, founder of the University Schedule service

The idea of ​​"Clean Games" was born on the islands of Lake Vuoksa. We were on a boat trip for several days, noticed a lot of trash on the islands, and one of our friends came up with the idea of ​​an RPG where trash could be a resource to be mined. Like gold in Warcraft. I liked the idea very much, we began to think how it can be done. We decided that the game should not be role-playing, but rather resemble a garbage collection competition for everyone who wants to. The winners should receive prizes. And most importantly, everything should be interesting. Players should not see garbage, but a resource to win. And so it all went. Two months later, we made the game, it turned out successfully.

Before "Clean Games" I had been doing live action role-playing games for 12 years. He took part in educational games - for example, he helped colleagues from the Noon project. This is a game project aimed at the social adaptation of children from orphanages and is a member of the Association "Games of the Future".

Educational games serve to gain new skills and rewarding experiences that are difficult to get hold of in other settings.

City quests help you look at the city from a different angle, get to know it better. Playing role-playing games, you can try on many roles and at the same time find that of them you prefer - career guidance, one might say.

Schoolchildren remember information better in educational games, and not in ordinary lessons, because in the first case they gain knowledge when they solve their problem. At the same time, you treat knowledge not as “information that must be remembered,” but as things without which you cannot accomplish something. At the same time, for example, in Civilization, you can interact with things - that is, not only read and remember, but capture or develop a country, trade, conduct diplomacy. Of course, after this, everything will be remembered better.

No hardware is required to create a game. You can do everything on pieces of paper and with everything that comes to hand. But technical stuff helps to automate a lot. And what is also important: it is more convenient to pack the game into packaging with them.

Any game is based on a principle, a pattern.

One of the simplest is competition, that is, who has more points. Here you need to figure out what to get points for. Or what actions, how many points can be given. The game is usually limited in time, this is worth considering. Everyone needs to be put in different conditions. The game can be simulation, that is, it simulates a process. There may also be the principle "who came out first, he won." Or one contestant must defeat the other, like in rock-paper-scissors. The more games you play, the more game patterns you will remember.

If you like games for communication and in roles, like "Mafia", then I would suggest trying armchair role-playing games, there are also roles and a lot of communication. Calendar role-playing games can be viewed on the website

A quest lesson is an activity that takes place in a playful way. If everything is organized correctly, both the students and the teacher will be delighted. What you need to consider and where to see examples of ready-made quests - read on.

FORMAT

- Outdoor lesson. To do this, you need to go out into the street (park, school yard, or go on some kind of excursion), where children will look for various clues and objects, so that later, after collecting them, solve a puzzle, find a treasure or answer questions.

- Lesson in a confined space. The principle of the quest is to find a way out. Children must perform a series of certain actions in order to find the key and be saved.

COMPONENTS OF THE QUEST

- Target. This is the basis of the quest. And if you define it as “Study of the feudal system in Western Europe", This is unlikely to" work. " Another thing is "To save the Frankish peasantry and help them in their struggle for their rights against the feudal bloodsuckers." The quest lesson should resemble a game, after passing all the stages of which you will reach a certain goal, complete an important mission.

- Roles. The class must be divided into certain groups (depending on the theme of the quest). Each of the groups studies its responsibilities, rights, the situation in which it is, and the goal to which it strives. Add "pepper" need to compete with each other.

- Riddles and puzzles. The preparation of these components will take the most time, because these should not be just questions, but creative tasks, for the solution of which knowledge is needed.

- Rules. All participants in the quest must clearly know the rules and not break them.

- Plot. The quest lesson is not just a quiz or a game in the "Brain Ring". This, as we already wrote, is a game. With a purpose, mission and development of events.

WHAT TOOLS CAN I USE?
It all depends on where exactly the lesson-quest will take place. If on the street- then you can introduce orienteering elements into the lesson. If this is a botany lesson- it is good to spend it in the forest or park. If this is history- an excursion can be organized, during which to involve children in the game, so that the facts are perceived more easily and more interestingly.

Another option is a trip to the museum, in which children should carefully listen to the guide and examine the exhibits, because then they will need it to find clues.

ERRORS IN THE QUEST LESSONS

- Too many participants. If there are many participants, it is unlikely that everyone will be able to fully involve everyone in the game. Therefore, some students may get bored. Each quest participant must take an active part in the tasks. Therefore, division into teams is the best way out.

- Oversaturation. When you, thinking over a quest, want to "stuff" as much as possible into it, the game may end up being drawn out and the children will get tired. Stick to the middle ground.

- Too difficult tasks. Of course, the quest involves overcoming difficulties and "brain boiling", but if you overdo it with the complexity of tasks, the students may simply become uninteresting.

Subject weeks held annually in schools have long and rightly been considered effective. extracurricular activities, capable of attracting the attention of students, motivating them to study a particular subject, forcing them to look differently at a seemingly familiar science.

When developing scripts for subject weeks, we adhere to several principles.

First, assignments are selected and compiled together with the students. This approach allows, on the one hand, to maximize the involvement of schoolchildren in the educational process, on the other hand, ensures continuity in learning: for example, high school students prepare exercises for more elementary grades and even conduct lessons with them.

Secondly, the proposed tasks must necessarily be related to the real language situation. So, in the classroom, it is far from always appropriate to analyze an advertising slogan or newspaper headline despite the fact that these speech genres are an integral part of the modern linguistic environment. On the contrary, the subject week, as a special form of work with students, provides a lot of opportunities for using these examples. As a rule, such non-standard language material attracts the attention of students, motivates them to study the subject, develops linguistic taste and, which is very important, correlates in their minds Russian as a school subject and Russian as a means of communication in real life.

Finally, a meta-subject approach should be used when thinking through the assignments for Philology Week. There can be many intersection points here: Russian language, literature, history, art, music (both classical and modern), cinema, journalism, advertising studies and even computer games.

So, in 2012–2013 academic year the subject Week of the Russian Language and Literature was structured as a five-day quest(from the English. quest- one of the main genres of computer games, which is an interactive story with a main character controlled by a player; the most important elements of the game are the actual storytelling and exploration of the world, and the key role in the gameplay is played by solving puzzles and tasks that require mental efforts from the player [Wikipedia]). Note that in fact such a format of work (collective performance of tasks over several days) is not innovative, but its positioning as quest immediately intrigues students.

At the beginning of each day, classes received their own route sheets, which were filled in as the assignments were completed and then handed over to the organizers.

The central event of the day was one large-scale competition that actualizes one or another aspect of the study of philological disciplines:

Competition name The idea of ​​the competition
"Guess the illustration." Competition for primary school students. At the stand, numbered illustrations of the children for the works of world literature are displayed. It is necessary to guess the work and the author.
Quiz "Sounding Classics" (opera). In the foyer of the school, excerpts from operas based on works of Russian literature are reproduced. Participants need to guess the author, the name of the opera and the literary source.

Job options:

  • Sadko's aria from the opera by N.A. Rimsky-Korsakov “Sadko”;
  • aria of the Astrologer from the opera by N.A. Rimsky-Korsakov's "The Golden Cockerel";
  • Boyan's first song from the opera by M.I. Glinka "Ruslan and Lyudmila";
  • Zemfira's aria from S.V. Rachmaninov "Aleko";
  • Boris's aria from the opera by M.P. Mussorgsky "Boris Godunov";
  • Lensky's aria from the opera by P.I. Tchaikovsky "Eugene Onegin";
  • Laura's aria from the opera by A.S. Dargomyzhsky "The Stone Guest";
  • Herman's aria from the opera by P.I. Tchaikovsky's "The Queen of Spades".
Quiz "Sounding Classics" -2 (romances). In the foyer of the school, excerpts from romances written to the poems of Russian poets are reproduced. Participants need to guess the literary source and possibly the composer.

Job options:

  • “I go out on the road alone…” (music by E. Shashina, poems by M.Yu. Lermontov);
  • “Both boring and sad ...” (music by AS Dargomyzhsky, poems by M.Yu. Lermontov);
  • "What's in a name?" (music by V. Chistyakov, poems by AS Pushkin; romance from the film "Farewell to St. Petersburg");
  • “I remember a wonderful moment ...” (music by MI Glinka, verses by AS Pushkin);
  • “Aren't you here as a light shadow ...” (music by PI Tchaikovsky, poems by AA Fet).
Quiz "Sounding Classics" - 3 (contemporary music). In the foyer of the school, excerpts from contemporary musical compositions written on the poems of Russian poets. Participants need to guess the literary source and the contemporary performer.

Job options:

  • “At the dawn, don't wake her up…” (poems by AA Fet, performed by Max Pokrovsky (“Nogu brought her down”), composition from the film “Azazel”);
  • “I am sitting at the window…” (poems by I. Brodsky, performed by Diana Arbenina);
  • “Moscow” (“Yes! Now it has been decided. No return…” (poems by S. Yesenin, performed by Zemfira (or the group “Mongol Shuddan”));
  • “Mayak” (verses by V.V. Mayakovsky (“Lilichka!”), Performed by the group “Splin”);
  • “Apres Moi” (verses by B. Pasternak (“February! Get ink and cry…”, performed by Regina Spector).
“Fix the advertiser”. For this competition, it is necessary to select and print examples of advertisements and signboards, compiled with errors of various types. Students are encouraged to see and explain these errors, as well as suggest their own version of the text.

It is important to select examples not only with common spelling errors (sign "ADVAKAT", name of shop "Kurochka"), but also texts that are unsuccessful from a communicative point of view, giving rise to ambiguity ( “Train Moscow - Vladivostok. 40 years on the road ”- Russian Railways advertising, advertising sign "LADA at the factory price" etc.).

"Game of portraits". Numbered portraits of writers and poets (both domestic and foreign) are hung around the school.

The task of the participants is to guess who is depicted in the portrait. Additional points are awarded to those who also indicated the works created by this author.

Note that at the end of the competition, it is important to attach the actual names of the authors to each portrait.

In addition to the main event within the framework of the subject Week, an exhibition of illustrations to art works “Children draw the classics”, “Writing lessons”, classes prepared by high school students for younger students, open lessons and master classes by teachers of Russian language and literature, thematic excursions were held.

The Week began with an evening of Russian romance and love lyrics, prepared jointly with music teachers, and the final event was a meeting of the Literature Club on the theme “Hogwarts: Reality or Utopia?”.

Of course, the organization of such a subject week is time consuming and implies the joint work of teachers of various disciplines. But as it shows Feedback, the students appreciated the activities carried out, especially noting the non-standard and versatility of the assignments:

“Most of all I liked guessing portraits of writers and poets! You walk on all floors, looking for ... It's great! " (Lida, grade 6).

“It was very unusual when they included modern songs! We did not expect such a turn of events! ” (Grade 9 students.)

"Most interesting competition- “Fix the advertiser”. We very often meet such mistakes in everyday life, but we do not always think about them, we do not analyze them. And in general, the tasks are interesting. It really turned out to be a quest! ” (Students in grades 10-11.)

It seems to us that such a subject week is a wonderful example of the implementation of the metasubject approach in teaching, and also serves as a stimulus for the development of students' interest in the philological disciplines studied at school.

Lesson - quest of the Russian language in grade 5 on the topic

"Space travel to the planet Vocabulary"

Lesson objectives: to repeat the concept of vocabulary as a section of the science of language; to consolidate students' knowledge about groups of words in vocabulary; about the lexical meaning of words.

Formation of language and speech skills on the topic;

Consolidation of skills of independent work in a group;

Extracting the necessary information from dictionaries and using it in different types activities;

Development of skills to recognize, analyze, compare, classify and evaluate linguistic facts;

Development of intellectual and creative abilities, human speech culture;

Improvement of communication skills, formation of readiness for cooperation, creative activity, the ability to conduct a dialogue, seek and find meaningful compromises.

Equipment: on the board the image of the planet, stars, rockets; maps of the flight route, an assessment sheet for passing the stages of the route, felt-tip pens, envelopes with tasks, cards with multi-colored stars, dining baskets, explanatory dictionaries.

A group of cosmonauts of the Strela-1 and Strela-2 rockets

Group of inhabitants of the planet "Lexica" - leksy

on the Zvezda ship.

Flight Leadership Group

(MCC - FLIGHT CONTROL CENTER)

During the classes

Music intro (VIA "Zodiac" "Flight to the stars")

    ORGMOMENT.

- Hello!

I invite you to take flight,

The path to new knowledge is both difficult and dangerous.

But friendship, courage and desire to go forward,

I believe it will bring us good luck!

ROLES OF PARTICIPANTS IN THE LESSON-QUEST.

(All students choose a star on which their role in the game is written, they are divided into groups. The astronauts perform tasks, going through the entire route in order, working in a team. The leaders of the MCC control the performance and quality of tasks, help in difficult situations (Lexical crossword puzzle, " Black hole").

Attention! Everyone take their places! (there are signs on the tables: Mission Control Center, Strela-1 rocket, Strela-2 rocket, Zvezda rocket)

We set off on a flight to an unknown planet, about which we have learned so much, read so much, and today we will set foot on its land. Yes, we also have an important business: our friends, inhabitants of the planet "Lexica", must be delivered home. Receive envelopes with your assignments. What surprised you? You only have stars !?

    MOTIVATION TO WORK.

Do we always start our path in science from scratch, not knowing anything about the subject of our study? (Answers of children)

So you will find out the names of the stars, using the knowledge that you gained in the Russian language lessons, and the stars will help us on the way to the planet "Vocabulary". We are going on a long journey, we will need a lot of strength and knowledge, so first we will conduct a warm-up test.

Do all words matter? Are there any words that do not have any meaning? (These are fictitious words that don't make sense)

You have to guess Lexical crossword, and if you guess it correctly, then in the colored cells you will find letters that, when combined correctly, will give you the first clue on the way to the planet.

Horizontally:

    Book storage for general use.

    Twelfth part of the year.

    Playing on ice with a puck and sticks.

    Capital of Russia.

    A fragrant sweet berry of early summer.

    Team ball kicking.

    A measure of weight equal to 1000 grams.

Vertically:

    A body of water specially designed for swimming.

    Sports ball game through the net.

    Collection of any items (stamps, badges)

    Vegetable usually grown as a head of cabbage.

Answers (Horizontal: library, month, hockey, Moscow, strawberries, football, kilogram. Vertical: pool, volleyball, collection, cabbage).

What word did you get? (Route) Define this word.

It is important for us, we will also plot the route of our flight. Take a ruler and pencil and connect the stars with lines starting from the first star.

  

 

Now we know our way forward to new discoveries!

3. FULFILLMENT OF ROUTE JOBS

Find the first star on the map, what do we know about it? This star shines with different light, it is itself mysterious in our outer space. Let's guess the riddles of this star, find out its name, and it will help us continue our journey.

1 TASK

- Before you are cards with pictures, if you guessed what subjects are in question, then pick up 2 cards.

    We are recruited a lot in games, and sometimes even put on our nose.

    In battle, they chop and blow up, and after the battle they entertain.

    I extract water from the ground, I keep your things, I write the laws of music, and I don’t ask for anything in reward from a person.

    Now, however, I am outdated, but before there was a lot to do, how I go out to a green meadow, so I forget about leisure. Any fashion is not eternal, only I will not change: and girls always and everywhere will wear me, of course.

Fathers: glasses, key, braid, checkers

What are these words called? (OMONIMS) That's right, that's the name of the first star.

Hooray! The first part of the stellar route has been completed. Our MCC experts evaluate your answers, and you mark it in your route sheets.

5. - Ahead is a new star, and we are directing our ships to it. You will find out its name by answering the question

Learn the words that, like siblings,

Don't break their tight embrace.

And remember, brothers are different in the face,

But they always mean one thing. (SYNONYMS)

That's right, well done! To continue our flight, you must complete the task. Please, dear experts, explain the work plan (Game "Third unnecessary").

2 TASK

- In each line, underline the "extra" word

A) Fire, smoke, flame

B) Alphabet, alphabet, calligraphy

C) Throw, throw, catch

E) Hurricane, rain, storm

E) Naughty, quiet, mischievous

Send your answers to the MCC using the code (Clap our hands (in turn): the first word is "extra" - 1 clap, etc.)

So the second star is left behind, our path lies to the third. But why are its outlines so unclear? How do we know if we are moving forward the right way? A word to specialists MCC.

The new task "One word for two" will help you answer your question, if, of course, you can cope with it. For two words, you select and write down one definition. The cards are on your tables, get to work, time is running out.

3 TASK

Burden 1 grief (heavy)

Ring 2 ears (gold)

Man 3 frost (strong)

Enemy 4 wind (evil)

Newspaper 5 air (fresh)

If you guessed all the words correctly, then you realized that the third star has a complex name…. (Metaphor, or literal and figurative meaning of the word) Rate your work with the stars on your route sheets.

- Hear, it seems to me that the engines of our ships are stalling, we need to add fuel to them. We also need to "recharge" a little.

4. EXERCISE MINUTE

Once - everyone got up, stretched,

Two - bent, unbent.

Three - tilts to the right, left,

And four - flew very boldly.

Five - they closed their eyes in unison:

They also need to rest.

Six - took a deep breath,

They smiled broadly.

Seven - quietly sat down quietly,

It's time to go, we flew!

Attention! Danger, on the way of our ship Black hole, in order to get out of it, all teams must quickly solve the REBUS, which are in large numbers in it. (Answers from back side cards with puzzles)


Congratulations, you did an excellent job of getting out of the Black Hole.

Ahead, a strange star glows dimly, it is all heaped up with stones (on the board this star is covered with “stones”).

4 TASK

You need to quickly disassemble them and put them in different baskets that you have on your table. One says "Good", the other says "Bad." Try to understand the word distribution technology. And the MCC employees send out experts who carefully check that the "stones" fall into the right baskets.

Friend, joy, enmity, hard work, enemy, evil, laziness, lies, grief, peace, truth, war, good, friendship.

Experts, you have the floor. Evaluate, mark in the route sheets the quality of the assignment.

Now this planet is clean, what is it called? (Antonyms)

Look, the next star is different from the others, it has many satellites. Why do you think?

And how many meanings does the word "star" have? (Working with the explanatory dictionary Ozhegov's explanatory dictionary.)

Star

    Celestial body (hot gas ball), visible at night as a luminous point

    Transferred. zn .: about an outstanding figure in art, science.

    Believe in your star (trans.: In your purpose, in your happy destiny).

    Figure.

    The starfish is an echinoderm.

What are the names of words that have multiple meanings? (Ambiguous words)

5 JOB

MCC specialists have prepared another task, they believe that such a planet deserves special attention.

- Read the sentences, determine how many meanings the word "earth" has. Populate the cluster.


After the second blow, the hero went into the ground up to his waist. Mother and baby are saved, she feels the earth. The earth revolves around the sun. He went to fight for his native land. (Soil, land, planet, country.)

Show your clusters to our experts, and they will show your grades... Complete your route sheets.

Look, we are approaching the planet Lexico, get ready to land. And what are the employees of the MCC unhappy with?

Before landing on a planet, you must pass a special test control to prove your right to be guests on this planet. Answer by raising your hand, whoever goes forward. Experts count the number of correct answers.

6 ASSIGNMENT

    Vocabulary is ...

A) a section of the science of language that studies the sounds of speech.

B) vocabulary of the language.

2. The words "run, rush" are ...

A) synonyms

B) antonyms

3. The word "brush" ...

A) unambiguous

B) ambiguous

4. The words "heat - cold" are ...

A) synonyms

B) antonyms

5. The lexical meaning of the word is explained in ...

A) explanatory dictionaries

B) spelling dictionaries

You completed all the tasks and arrived on the planet Lexico, bringing its inhabitants home. You are guests on the planet "Lexico", and it is customary to come to visit with gifts.

7 JOB

But the gift will be unusual: you need to write a letter of thanks to the inhabitants of the planet for their work in the speech of each person. (Help words: peace, friendship, beauty, wealth, language, speech, etc .; working time - 5 minutes) (Music screen saver (VIA "Zodiac" "Flight to the stars")

- Read your speeches. Experts assess the performance of the assignment.

5. RESULTS OF THE LESSON.

What did you get at the end of our journey? (Answers of children)

It seems that now you can handle everything! Yes, you have learned a lot, but you still have a lot to learn. (Music screen saver (VIA "Zodiac" "Flight to the stars") With the section "Vocabulary" we will also meet with you in the 6th grade, it will also be interesting and informative. Each section of the science of language every year will reveal new secrets for you that will help you enrich your speech, make it vivid, expressive, understandable and literate.

Thank you all for your work in the lesson, I hope that everything that we have repeated on the topic will help you in the future in your Russian lessons and help enrich your vocabulary. And teamwork will strengthen your good relationships with classmates, help you work in a team, listening to each other, helping each other. I wish you continued success!

COUNTING stars, self-esteem.

HOME assignment of the student's choice:

    Write a detailed answer to the question of the poem "Trace".

Say: What mark will you leave?

To wipe the parquet floor

And they looked askance after.

Invisible lasting trail

In someone else's soul for many years?

    Describe space trip to the planet Vocabulary. (essay-reportage)

    Make a test on the topic "Vocabulary" (10-12 tasks)

ANNEX 1

Route sheet

Job No.

Job name

2 cards

Game "Extra third"

"One word for two"

"Good bad"

Test control

Thank you letter

APPENDIX 2

Grading scale:

5 correct answers - red asterisk

4 answers - green asterisk

3 or less - blue asterisk

APPENDIX 3

Theme: Repetition of what was learned in grades V-VI

Lesson type: generalization and systematization of knowledge

Lesson form: quest game

Grade: 7

Teacher S.O. Tyurina

Lesson objectives:

Formation of students' abilities to carry out the control function,
control and self-control of the learned concepts and algorithms;

Development of students' creative abilities, interest in the Russian language and literature as an art form;

Fostering a conscious, respectful and benevolent attitude towards another person.

Tasks:

- To form the ability of oral speech communication in compliance with the basic rules and norms of modern Russian literary language and rules of speech etiquette;

Develop the ability to use ICT and reference materials;

To develop the ability to create oral monologic and dialogical statements of different communicative orientation in accordance with the goals and situations of communication.

To repeat, generalize, systematize theoretical knowledge;
- Show the relationship of different sciences, give a holistic view of the world around us.

Planned result:

Subject

Knows the rules of oral speech communication, lexical, grammatical norms of the modern Russian literary language, knows the rules of speech etiquette. Knows how to determine the character of a character and understands the moral deeds of literary heroes.

Personal UUD

Carries out productive interaction with adults and peers in different social situations, knows how to find ways out of controversial situations without creating conflicts.

Metasubject:

Cognitive UUD

Knows how to find and process information using ICT, analyzes information, establishes causal relationships, makes generalizations, conclusions.Develop logical thinking: analyze the information received, be able to highlight the main thing to develop associative thinking

Regulatory UUD

Knows how to accept and save an educational task, determine the sequence of intermediate goals and methods of achievement, taking into account the final result; makes the necessary adjustments after analyzing the course and method of action for solving the problem.

Communicative UUD

Knows how to express his thoughts, build a statement in accordance with the tasks of communication; I am ready to recognize the possibility of the existence of different points of view, to argue and express my opinion.Develop speech: enrich and complicate vocabulary

Equipment:

projector, screen (interactive whiteboard), magnetic board, paintings, globe, outline map, presentation

Organizing time:

Game condition: Students are divided into two teams, each going along its own route in search of a key. Having guessed the code, they answer questions or complete tasks that are an intermediate point in the quest, then find out the further route. Each team has a supervisor (high school students). You have 35 minutes to complete the quest. To carry out the quest, you need to divide the room into 2 zones so that the teams do not interfere with each other.

Course of the lesson

Presenter's introduction:

Hello guys. I am glad to welcome you to today's event, which will be held in the format of a quest game. I want to start the game with a children's riddle:

The sounds have found each other

We stood nearby and found meaning.

There are a lot of them, my head is already spinning ...

Sounds gather in ... (words)

All adults understand what a word is. In dictionaries, you can find the following interpretation: a word is an independent linguistic unit, which is intended to name various phenomena, living and inanimate objects, relationships and properties. The New Testament begins with the phrase "First was the Word." And the word is perceived here not in its simple and usual meaning, but is equated with Wisdom. Words are the diamonds of our thoughts, which must be sharpened and not scattered in vain. " Total more pleasant for us are the words that give us some knowledge ", - wrote Aristotle: Today you have fascinating activity- to reveal the secret of words.

The presenter shows the "manuscript" in Old Church Slavonic.

Guys, an old manuscript fell into my hands, but I couldn't read it. Many words are not clear, you need to guess their meaning.

I hope you will help us find the "keys" with which we can read the text of the manuscript. To do this, you need to unravel the code, find clue words with which you can read the text in modern language and find out the further route.

As they say in folk tales, it's time to go to the "Far-away kingdom, the thirtieth state." What code is encrypted in these words?

Pupils need to go to the stand where there is a picture with the image of the "Far Away Kingdom", the arrow in the picture points to the table where the numbers 2,7,3,0 and 2 of the book "Russian folk tales».

Far Far Away kingdom -the origin of the term is as follows: in the old days they counted in threes, from here distant (three times nine) - twenty-seven, thirty - thirty. Children must add 27 and 30 answer is the page number of the book "Russian folk tales". On this page for 1 team there is a leaflet with an excerpt from the poem “Ruslan and Lyudmila” by A.S. Pushkin: “Lukomorye has a green oak, a golden chain on a tom oak”. For team 2 a leaflet with an excerpt from "The Tale of Tsar Saltan" : "The wind makes a merry noise, The ship runs merrilyPast Buyan Island , To the kingdom of the glorious Saltan "

The host announces:

-First team, you must find the "green oak".

-Second team, do you know where Buyan Island is? ( students doubt the answer )

In the office there is a portrait of A.S. Pushkin, on the reverse side there is a piece of paper with the coordinates of the island 60 ° 04 ′ N NS. 27 ° 00 ′ east etc.

Children go to the geographic map and look for the island. This is Gogland Island ... The curator tells the team about Gogland Island. (See Appendix 1)

For the first team, in the corner of the office, you need to put a model of a tree with a chain hanging on it, and a key hanging from the chain. Chests with locks are hidden in the office in different corners. Children have to guess which lock opens with this key. In the chest there is a note with the phrase "Knowledge is a refuge and shelter", at the bottom of the chest the code is written: B2G5 + A1B5V3G6. At this moment, slide # 3 is projected on the screen.

The guys must collect the phrasescientist cat, then they look for a cat toy that will lie on the tape recorder.

The host asks:

-What is the hobby of the scientist cat?

Children should guess that the continuation of Pushkin's lines was: "... the song starts to the right ...", and they need to turn on the tape recorder. Fragments of the song "Heroic Power" are heard. The curator tells the students that it is no coincidence that Vasnetsov's painting "Three Heroes" hangs above the tape recorder. An envelope is attached to the back of the painting. It contains a note with a fragment of text: “and if we don't plant a tree "After the students find a clue, the facilitator asks:

- Guys, where are the heroes looking?

The picture must be hung so that the magnetic board can be placed next to it. Mugs imitating billiard balls are attached to it with magnets.

-You must place the balls in the empty circles to get the correct equality.

Well done, you received a new code, enter it on the keyboard. (Put the computer on the password 11 13 6) A file with the task opens on the computer:

V Ancient Rome cipher tables were often used, even Julius Caesar exchanged written messages with his supporters exclusively in encrypted form. What's encrypted here?

17,16,12,1 ; 14,29 ; 14,16,13,16,5,19.

(The number is the ordinal number of the letter in the alphabet)

The second command, for the further route, you must select a picture with the correct answer in thirty seconds and place them in the table cells:

Borrowed

the words

Primordially Russian words

historicisms

professionalism

neologisms

Common words

Not only a string or queue, but also a herbaceous medicinal plant of the Asteraceae family.(Succession)

Not only an astronomical instrument, but also a breed of gold aquarium fish.(Telescope)

Not only a device for carrying two buckets on the shoulder, but also a large predatory dragonfly.(Rocker)

Not only chocolates, but also mushrooms.(Truffles)

Not only the side of the face of the polyhedron, but also the bone chest... (edge)

The plant that gives the best honey and so they talk about fake (linden)

-Young people, you get extra time for which you can solve the crossword puzzle (see Appendix 2)

-First team, well done. You have decrypted another one snippet of text: " while we are young » ... Then you follow this route:

From this place, go to the right one oblique fathom and a great span, turn north by an arshin and east to a elbow. There is a treasure hidden there.

The curator talks about old Russian measures of length (see Appendix 3). Students use a ruler to measure the length of the distance to the "treasure": a Russian language textbook is hidden in the box.

The Russian language is a real treasure Whoever masters it will become the richest person, for as the great Russian writer K.G. Paustovsky wrote: “You can work wonders with the Russian language. There is nothing in life and in our minds that cannot be conveyed by the Russian word. The sound of music, the spectral brilliance of colors, the play of light, the noise and shadow of gardens, the obscurity of sleep, the heavy thunder of a thunderstorm, a child's whisper and the rustle of sea gravel. There are no such sounds, colors, images and thoughts for which there would not be an exact expression in our language ”.
-Thanks to our "hospitable" Russian language, we, without even suspecting it, know many words from those foreign languages, which have never been studied. So without false modesty, we can safely call ourselvespolyglots .

-Tellin French « ace", If for us this is a first-class pilot or a great master of his craft.(Ac.)

-Tellin Italian (in French) "lord », « lord », if for us this is a popular board game.(Dominoes.)

-Tell in Italian « teacher », if we so call great musicians, painters and outstanding chess players. (Maestro.)

-Tell in English « know how », if for us this is an effective technological idea, an invention. (Know-how.)

-Tell in portuguese « Fire », « flame », if for us it is a beautiful pink bird. (Flamingo.)

-Tell in German « snake », if gardeners water their beds with this "snake". (Hose.)

-Tell in Chinese « young leaf "If we see these leaves exclusively in dried form. (Tea.)

-Tell in latin « ball », if for us this is a school manual for a geography lesson. (Globe.)

What are these words called? (Borrowed)

-Among the words that you named, a hint sounded, a key is hidden in its bowels.

That's right - it's a globe.

Pupils take out a note from the globe, which says: “ to hide from the sun "," « comfortable and necessary for us in old years. "

Now the curator will distribute fragments of the contours of the continents, and you will have to collect them, determine the name of the geographical object. (see appendix 5)

-The second command, you have solved the crossword puzzle, in order to continue further searches, you need to solve the riddle:

First you can blind from the snow,

A piece of dirt can also be one.

Well and second - transfer of the ball,

This is an important task in football.

Whole people take on hikes,

After all, without him they will not find the way.

(Lump + Pass = Compass.)

-Right. It will show you where the code is hidden if you go straight north.

Children must find a bag containing a shirt and a note with the question:

When people had to count very large sets of numbers on their fingers, more participants were attracted to counting. One counted units, the second - tens, and the third - hundreds, that is, tens of tens. He bent one finger only after the second participant of the account

all fingers of both hands turned out to be bent. At first they spoke like this: five fingers of the third person, eight fingers of the second and six fingers of the first. But this is how long it takes to say! Therefore, they gradually began to speak shorter. Instead of "finger of the second person" the word "ten" appeared, and what number was used instead of "finger of the third person"?

The facilitator asks questions:

-What's in the bag. What does it mean? Where is the code?

The curator suggests that the shirt and bag are in Ancient Rus denoted the same number. (Appendix 4)

- That's right, the words "bag" and "shirt" mean the number 40. Thus, you get the digital code 40, 100,

In the Old Slavonic alphabet, these numbers were listed behind the letters Rtsy - the meaning of which lies in the words "say", "utter" and Myslete - the root "thought" of the name of the letter Myslete is related to wisdom, as well as the root "-mn-": think - remember, think, understand. Next, you have to "understand and say" phraseological units: register ichitsa,sit on the basics, walk with a fert,

look verb , mouth phyto. And find the letters of the Cyrillic alphabet in them and write them out in alphabetical order. The alphabet will help you cope with the task:

First team, let's see how you did the job. The contour of which geographic feature didn't find its "place"? What is it called? (Apennine Peninsula)

-Which Ancient civilization existed on it?

-First team, how did the Slavic alphabet come about?

-Guys, why did our paths converge here, what connects the history of our country with the history of Greece?

Correctly, with the adoption of Christianity, the need arose to create an alphabet in Russia, and the brothers Cyril and Methodius became its creators. The alphabet he created later became known as the Cyrillic alphabet. Now you can read what is written in the manuscript.

The first command, if you collect all the fragments of the text, then we can read what is written in the manuscript in modern language.

Knowledge is a refuge and a shelter, convenient and necessary for us in old years, and if we do not plant trees while we are young, then when we grow old we will not have a shade to hide from the sun.

Indeed, guys, Knowledge is greatness and beauty, knowledge is more expensive than a treasure of pearls. How many discoveries words have helped you to make. How much more to come if you love Russian and strive to make learning it an exciting experience.

At the end of the lesson, the teacher conducts reflection.

Annex 1

According to legend, it was Fr. Gogland served as a prototype for the Buyan island "Tales of Tsar Saltan" by A.S. Pushkin. Archaeologists say that the island was once a large pagan center: today, the remains of temples and several dozen sacrificial stones remind of this. Some locals - there are only a couple of dozen of them - are sure that the island has incredible strength and is inhabited by spirits. And here, according to the legend of Buyan, the Alatyr stone, the center of the world, should be located. They say that the one who finds this stone will fulfill all desires. Probably, the Russian inventor Alexander Popov found his alatyr here, which he used in 1899 on about. Gogland, the first ever radio link during the rescue operation of the battleship General-Admiral Apraksin. The island is a territorial unit of the Leningrad region of the Russian Federation.

Appendix 2

Crossword on the topic "Phonetics. Morphemics. Morphology. Vocabulary"

Horizontally

3. Significant part of the word

7. Part of a word without ending

10. Words that have the same lexical meaning

14. Portable meaning

16. Words with the same root with a common meaning

18. Section of linguistics, studying the sounds of speech

19. Part of speech denoting an object

23.Words close to lexical meaning

Vertically

1. different words that mean the same thing.

2. Word-forming morpheme in front of the root

4. Words are heard and written in the same way, but have different lexical meanings

5. words used only in a given locality

6. Words with multiple lexical meanings

7.Word with one lexical meaning

8. a word that has several lexical meanings.

9.homonym for the word lightning discharge

11. The ending, not expressed in sound in oral speech and in a letter in written speech

12.Single-root words, similar in sound, but not the same in meanings

13. obsolete words denoting existing objects, phenomena

15. words used only in professional speech

17. Words used by people of a particular profession

19. Changing verbs by person and number

20.a talking window that is loved by both adults and children

21. Science of language

22. words that are opposite in lexical meaning

Appendix 3

The ancient Russian measures of length, used already in the 11th - 12th centuries, were the span, the elbow, and the fathom. A span, span (or quarter) is one of the oldest measures of length. The name comes from the Old Russian word "passt", that is. fist or hand. Distinguish between a small span - the distance between the ends of the elongated thumb and forefinger, which is about 18 cm, and a great span - the distance from the end of the elongated little finger to the end of the thumb, 22-23 cm.

Fathom - occurs since the XI century. The name comes from the word "sagat" ie get out

to something. Hence the word "inaccessible" - about a place where it is impossible to reach, about a person whose dignity cannot be repeated. There were two types of fathoms: swing and oblique. Swing fathom is the distance between the ends of the fingers of outstretched hands, its length is 3 arshins or 213 cm. Slanting fathom is the distance from the toe of the left leg to the end of the middle toe raised up right hand; the length of such a fathom is about 248 cm. "Oblique fathom in the shoulders." The elbow is the oldest measure of length used in many countries of the world.

Elbow is the distance from the end of the extended middle finger or clenched fist to the elbow bend. Its length ranged from 38 cm to 46 cm or 11-16 vershoks. It has been found as a measure of length in Russia since the 11th century. It was used in a peasant farm when it was necessary to measure the length of a home-made woolen yarn or hemp rope (so

They say: "The elbow is close, but you won't bite" - about some simple but unfulfilled case. The old Russian measure of length was arshin (from the Persian word "arsh" - "elbow") 71 cm. Different provinces of Russia had their own units of length measurement, so merchants, selling their goods, as a rule, measured it with their own yardstick, deceiving buyers ... Hence the saying "Measure by your yardstick." Arshin was divided into 16 vershoks. When they talked about a person's height, they only indicated how many vershoks it exceeds 2 arshins. Therefore, the words “a man of 12 vershoks in height” meant that his height was equal to 2 arshins 12 vershoks, that is, 196 cm. 3 arshins was a fathom, 500 fathoms - a verst, 7 versts - a mile. Thus, during fragmentation and transformation, it was necessary to multiply or, respectively, divide by different numbers: 16, 3, 500, 7, and this was not very convenient.

Russian measures of length were specified in the 18th century by the decree of Peter I:

1 mile = 7 versts  7.469 km,

1 verst = 500 fathoms  1.0668 km,

1 sage = 3 arshins = 7 feet  2.1336 m,

1 yard = 16 vershoks  0.7112m,

1 foot = 12 inches  30.48cm,

1 inch = 10 lines  2.54cm,

1 line = 10 points  2.54mm.

Versta is a Russian travel measure. A verst from the word twirl. Initially -

the distance from one plow turn to the next during plowing. Verst length -

1060 m. A verst, as a measure of length, has been found in Russia since the 11th century.

Appendix 4

Most common version: numeralFourty comes from the word "forty" - "bag", "fabric" in which the skins of fur-bearing animals were wrapped. To keep the skins intact, they were wrapped in a special cloth called "forty". This concept in Old Slavic meant a simple shirt. This is where the word "shirt" probably comes from.

One forty - a bag with four dozen skins, which were used to sew one fur coat. Gradually the name "forty" supplanted the more ancient "four deste" from use.

There is a version that the number 40 comes from the Scandinavian word "serkr".

The peoples of Scandinavia used sable skins as a "currency". The unit of reference was considered to be 200 skins, which they tied together, such a bundle of fur was called "serkr". In Russia, it was customary to sell sable skins in 40 pieces - this amount is necessary for a fur coat, however, the Russians began to call the bundle of fur itself "serkr", which, due to the inconvenience of pronunciation, gradually transformed into "forty". And gradually these words began to be used to count not only fur, but also other objects.

Appendix 5