Warriors supporting legions. Disciples III. Tips for the development of heroes what is better for archer

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Release date Disciples III: Renaissance : 2009
Release date Disciples III: Unknown Hordes : 2010
Site: torrent-games.info.
Developer : .dat.
Publishing house : Akella
Platform : PC.
System requirements:
Disciples III: Renaissance
√ Operating system : Windows XP / Vista
√ Processor : AMD 4800+ or \u200b\u200bIntel Core 2 DUO 2600
√ RAM : 1 GB
√ Video Carta : ATI Radeon 1900 or NVIDIA 7600 (DirectX compatible), 256 megabytes
√ Sound card : Compatible with DirectX 9.0c
: 4 GB
Disciples III: Hordes of Undead
√ Operating system : Windows XP / Vista / Windows 7
√ Processor : AMD 3000+ or \u200b\u200bIntel Pentium 2 GHz
√ RAM : 1 GB
√ Video Carta : ATI Radeon 9600 or NVIDIA (DirectX compatible), 128 MB
√ Sound card : Compatible with DirectX 9.0c
√ Free scene on a hard disk : 10 GB
Type of publication : Lossless repack
Interface language : russian
Language of voice acting : russian
Tabletka : Kegen (manually) / Automatic activation (optional) Description:
Disciples III: Renaissance
Continuation of the legendary project, rightly considered one of the best in the genre of step-by-step strategies. "Disciples III: Renaissance" is a beautiful fantasy world inhabited by terrible monsters and brave heroes. Not retreating from the canons of step-by-step strategies, the game brings a lot of innovations to the genre, which makes it possible to feel like real leaders of the magic armies.

In "Disciples III: Renaissance" there will be three races available to the player: the Empire, the legions of the damned and the Elf Union Union. Each of them has its own heroes and characters, whether warriors or magicians, as well as the original tree of buildings. The game is completely three-dimensional: instead of a static clip art, detailed 3D models of cities and warriors are waiting for you. The construction menu has also changed. When choosing a building, a list of its improvements is shown, which determine the path of development of the relevant warrior. In addition to all this, the players will be presented a completely new battle system.

Disciples III: Hordes of Undead
The new milestone in the history of the Nevendaar, where the ruthless and merciless race will perform in the lead role - hordes of undead. This is the story of selfless love and unfading glory, in which devoid of life, but not lost abilities to feel the heroes poses a terrible revenge in the name of the Goddess of the death of Mortis .. Features:
Disciples III: Renaissance
»Original fantasy style Disciples in realistic performance
»3 Game races, opposing each other in three campaigns
»Advanced role-playing system with an extensive set of personal parameters, both at the heroes and in ordinary fighters
»Powerful graphics engine supporting the most modern technologies
»Over 150 unique characters
»More than 80 spells
»Thoughtful step-by-step combat system, opening space for tactical planning
»A huge number of all kinds of equipment, significantly transforming the appearance of heroes

Disciples III: Hordes of Undead
»The most anticipated race - hordes of undead!
»More than 70 hours of the gameplay - more than in the previous part!
»2 plot characters, 4 leaders of Horde Negotia, 2 bosses and more than 50 new units
»Famous inimitable gothic atmosphere
»A dramatic and exciting script from the author of the most successful book of the Disciples series -" Precious Blood "Catherine Stadnikova
FEATURES REPAKA:
Disciples III: Renaissance


  • Game version - 1.06.3

  • Disciples III: Hordes of Undead
  • Nothing cut out / not recoded
  • Game version - 1.04
  • Installation time - 15-20 minutes

  • Today I will not talk about how buggy game released.dat and Akella. Instead, I decided to write a few notes on how to successfully play in the third part of the game.

    Brief information on features of the game

    As the connoisseurs of the Disciples series, there are four types of heroes in the game - Warrior, Archer, Archmag and Thief. Strong changes affected only thieves. Now it is the same equal leaders of the detachments, as well as the other three types. Leaded constant thefts, poisoning and duels with opponent leaders. Why? Everything is simple - to steal or cause a duel now you need to pre-develop the hero and get the appropriate skill.

    By the way, about the choice of Lord before the game. As before, we offer three options - a commander (restoration for every move of 15% of health), a magician (the ability to create two spells for the turn, and not one) and the ruler (30% more resources every move). To pass any campaign it is worth choosing a commander. There are rare problems with resources (usually at the beginning of the first-second mission, and then in pockets a lot of junk, which can be sold) and the deeper into the forest, the less the need for resources. With spells, generally an interesting picture. In the previous parts, you could create for one move as many different spells for one time (two, if Lord has chosen the magician). If only the mana had enough. Now you have the opportunity for one progress to create only one spell. Once. If Lord has chosen the magician - twice. In general, there is little meaning in such Lord in the campaign. Although if you play against a person, then there is a sense. You can be in a couple of times to be in a fighting magic that met a strong enemy, pick up his clothes and dump in quiet. 😉 Experience, however, for this you will not receive. But alive and with a bunch of new useful things.

    What is better for the Warrior?

    Oddly enough, warriors are usually fighting in the near distances. Accordingly, they are important for them to apply more enemy damage, endurance (in order to fight longer) and armor (to get less damage).
    Initiative is important to the second head (in order to act before the rest), the skill (in order to beat it more often) and dexterity (in order to pass from the blows).
    Intellect, as usual, do not need warriors. Why warrior head? So that the helmet is worn and eat there. 🙂

    What is better for archer?

    The shooters are important skill and dexterity. Then the initiative and endurance are going. Intellect and power are not needed.

    What is better for the magician?

    The most important feature for the magician - intelligence. But your eggs will definitely be able to live longer if he has more health. There will still be a snarling and initiative.

    What is better for the thief?

    Atim, the guys are most important than the dexterity, skill, endurance and power. Because weak, but you have to work usually at short distances. The initiative, of course, is also important. In general, as well as everyone.

    I recommend not to exceed the level of the armor more than 99. In armor 100 and above, the hero becomes very difficult and most of the enemy units ignore your hero, attacking the rest of the detachment. Your soldiers most often will have much less health than the leader and therefore it is better not to give the enemy reason to run past the tank.

    When you find alchemist shops, try to find funds for potions that give a constant increase in characteristics. This will allow the hero to the state of the "tank" faster.

    Starting with the second-third mission, it makes sense to buy an additional hero for running on the map and all sorts of small orders. In the following missions (or after death), such a hero can be bought in the castle. To do this, when buying, you need to go from the Leaders tab to the "Veterans" tab. The hero will cost depending on its level, but the increased characteristics will remain with it and will not affect the price. 😉
    Subsequently, such a hero can be developed to the level acceptable to independent protection of the territories from the nesting enemy units. Yes, do not forget to update the wardrobe to this hero - things along with the potions will strengthen it.
    What type of complementary hero? The main hero in campaigns is a warrior. Therefore, I do not mean the second warrior, I do not mean. And from the rest - anyone. At the damned, I took the thief - flies, looks stylish, and thieves were interested in thieves. Elf took DRIADA, because I did not want to build guild, but I dislike the archers.

    Conclusion

    I hope this my note will help you more effectively play the third part of one of the best step-by-step strategies. Later I intend to recommend recommendations on the composition of units and the development of cities.

    Legions of Cursed


    Description:

    Like no other, subject to temporary streams of energy. They go crazy right during the battle, starting to crawl their and strangers without disaster, just to give anger to leave them exhausted with century-old flour of the body. The great strength, an infinite malice and an invulnerable skin of the skin makes all living beings to the farthest borders of the world. The legions of the damned - seed, flesh from flesh and vassals are cuty, lowered to hell with Most High. At a dark hour, they appeared and the darkness are carried in the Nevendar. All their thoughts are aimed at gaining power, the liberation of their lord and revenge who betrayed him. The fire burns in their stone hearts. Fire hatred to the whole living, even to its brothers, thirst for the power, strength and desire of destruction. And the stone that swallowed everything that people appreciate: love, compassion, friendship. All this is their strength, and all this is their curse.

    Underworld gates are open to each person. Bring the sacrifice to the fallen angel: Burn the past, let it fly away with ashes, the Most High wave. Be Sullen and, perhaps, the Dark Flame will light up in your heart. And then it supplies, and you will forget how it is to be a man. When you will notice you, you will get a reward: it will begin to change the body. Be faithful and frantic vassal, and then you will become one of them. Strong, lonely, proud. Damned.

    All demons serve their lord, each of them serves to themselves. In the society of the damned rights, the strongest, cunning and expectant. Vertiary is normal, it's the way upstairs. Strength is a way to fix it there. The mind will allow anyone to let himself. But betrayed the creator of the demons will be punished, as was punished in the time of the last great wars. For no one can be higher cutout. And now, having recovered from the consequences of civilians, the demons continue to do what they were created: to take revenge for the fact that the Most High created with their creator. And always do.

    The coat of arms of the legions of the damned:

    The central element of the coat of arms is the shield with a black wild borove head, devouring the Red Sun. Maybe somewhat difficult to determine what the color of the base is. Perhaps it is dirty gold or silver ... or smoky shade of the latter. In addition, the base is covered by a variety of cracks and veins. What would not be, this color symbolized the metal. Gloomy coat of arms symbolize the dark and destructive nature of the legions of the damned.

    Borov's head symbolizes unbridled anger and aggressive strength. Also this animal is known as a symbol of tyranny. Two impressive lava dragon holds the shield of the legions of the damned. They are chained to him, and although they really want to free themselves and gnaw their shackles, they are unable to do this and take escape. They identify the evil, unbridled strength, which, if it were not concluded, would be able to destroy the world of the Nevdaar. In addition, the chain always meant slavery. It also resembles Tiamata, which is chained to the throne of cozen. And when the ruler of demons wants to make something really terrible and destructive, he will release the captive monster.

    Game engine Modes of the game Systemic
    Requirements

    Windows XP / Vista, Intel Pentium 4 2 GHz processor, 512 MB RAM, GEFORCE 6800 GT video with 128 MB of memory, DirectX 9, 12 GB of free hard disk space,

    An Internet connection is needed for activation.

    Control Website

    Disciples III: Renaissance (Disciples III: Renaissance) - a computer game in a step-by-step strategy / RPG genre, with elements of Dark Fantasy, created by the .dat studio, which is the division of Akella (in the past publisher was Strategy First). The third game of the Disciples series.

    Game process

    Main characters

    • Isteria "Angel who captured the huge power of heaven and planned to destroy the entire Nevendar for the sake of creating on the wreckage of his new world in favor of the Almighty. For this, I sent anoin. However, Inael refused his goal, and the solemn was defeated by the joint efforts of people and elves.
    • Inelo - Mysterious messenger of heaven. Beautiful and pure angel sent to the solemn to destroy the Nevdaar. As a result, it dies, opening the portal heroes for the battle with Izeril.
    • Johann IV. - The Brutal Head of the Inquisition, intended to use the power of an angel to achieve immortality. For this purpose hired thugs and gangsters. Was defeated Lambert.
    • Lazguron - Ancient black dragon, creator of the damned sword of Salfur. I gave recommendations to the leader of the Druids, in particular, told Egrion about the attack on the Nevendar. Died from the hand of Haarhus will be the will of the Betzen.
    • Lambert - Commander-in-Chief of the Imperial Guard. Among the warriors, the empire became famous for the valiant warrior and an honest leader, who earned the special attention of the emperor. Loyalty, courage, courage - here is the motto of this person.
    • Lemooman - The warrior of the elves, the famous commander. In Chinese admired the power of demons and used their tactics on the battlefield, which made it possible to achieve incredible results. However, he was defeated by the troops.
    • Ferre - Head of the Inquisition, in the past - the Great Witch Hunter. Repeatedly ran from the battlefield. As a result, he became the successor of Uther - the carrier of the Divine Force in his body. In the "Unknown Relation" became the emperor.
    • Haarhus. - Verpery of servants, embodiment and the right hand of cozen. The great warrior demon, ready for any act in the name of his Mr. He heart is filled with hatred to everything he sees, and the soul of his black night. It is known that before was an elf, but after his death was resurrected in the form of a demon Betzen. Upon learning the truth about my past, decides to help measure in the destruction of the whole world, hoping to take revenge on Betzen, but dies from the hand of the Inquisitor Ferre.
    • ERION. - The leader of a small border detachment of elves. He has already covered himself with glory to his courage and prudence, despite its young age by the standards of his people.
    • Stafford - League Lambert, directed by the personal order of the emperor. According to his own explanation, he joined Lambert thanks to the relationship of his father who wished to make a hero from his son, under the supervision of such a glorious captain. Then it turns out that in fact Stafford Angel, sent by the highest forces to Inoel to prevent the implementation of the plans of the sketch.

    Developing a game

    Work on the game was carried out from the summer of 2005. The release date was transferred several times: it was announced that the game will be released in 2006; ; in September ; spring; In June 2009. On August 24, 2009, closed beta testing began.

    On December 3, 2010, the first addon "Disciples III: Horde Huddles" was released, in which the fourth race appears undead, and the campaign for this race.

    It is planned to enter two additions. The first addon (gold edition) "Disciples III: Rebirth", according to developers, should be a correction of the game bugs, improving graphics, as well as for the first time the emergence of a multiplayer game. Multiplayer must be carried out through the Steam service. The Akella website has information about the release of "Disciples III: Rebirth" on April 18, 2012. The release of this publication was scheduled for the fall of 2011, but was postponed to the first quarter of 2012. The second addon was planned with mountain clans. May 23, 2012 "Akella" officially announced the closure of the project and the dissolution of the studio, which was done. A network game will be restored with the first add-one, the absence of which was due to the requirement of the publisher.

    Network and single cards and editor were released with a patch version 1.05.11.

    The company.dat will not participate in the development of second and possible subsequent addons, will develop a new studio created with the support of "Akella".

    Addons

    Disciples III: Resurrection

    In the addition of "Disciples III: Resurrection", the player will have to be immersed in the intersubs of the Gothic world of the Nevendaar, playing for two new heroes and the four leaders of the Horde of Negotia in 8 missions. Release date is December 3, 2010.

    Disciples III: Rebirth

    Reprinting the game in connection with a significant number of negative reviews about the game. Graphics and design were reworked, as well as many game errors.

    Disciples III: Mountain Clans

    The continuation is frozen due to the closure of the Hex-Studio developer.

    Features and innovations

    • Step-by-step strategic regime in combination with the role-playing character development.
    • Warriors in the game do not stand still, as in the last series, and can move around the map, use magic, special bonus places, but now do not use the "expectations" mode.
    • All ammunition of the hero can be replaced and see on the character itself.
    • Many characters are animated using the Motion Capture technology.
    • About 170 unique units (instead of 220 in the previous part).
    • The battlefield is randomly generated before each battle.
    • Change of time of day and weather conditions.
    • Water spaces and forests have become impassable.

    Changes for units

    The branches of the development of units that the player can use are entirely taken from the second part of the series, none of the structure has been replaced. At the same time, some changes have occurred in the design and names of the units (most of the elves are replaced by noble, centauries - on horsemen's elves, Mages of the Cursed and Empire (Incube, Elementalist), previously capable of calling / paralyzing, acquired their own attack. Unit health glasses Also, the glasses obtained during the battle experience are increased by an average of 3 times, the attack is increased by an average of 1.5-2 times, which affected the duration of battles, which increased by an average of 5-10 times (given the increased number of units in the detachment and the possibility of moving in battle). Experience glasses for the transition to a new level increased to a lesser extent, which significantly facilitated the pumping of units. The guardians were significantly increased (3800 hp instead of 900 in previous parts), but they became weaker to attack.

    Press reviews

    Immediately after the release, the game was tight criticized from the fans and the game press: the main problems were called non-heard of the game, the absence of a balance, a monotonous gameplay, the inoperability of many gaming innovations, a change in design, an uncomfortable interface and the reduction of the strategic element. There was also a shortage of game modes (lack of a network game and single tasks), the presence of only three sides of the conflict to choose the player instead of five.

    see also

    Notes

    Links

    Sites and resources
    • Site akella (publisher company)
    • Studio site.DAT (developer companies)
    Interviews Reviews
    • Kirill Voloshin Disciples 3: Renaissance // gambling addiction. - 2011. - № 1 (160). - P. 108-110.

    Empire

    Description:

    Known among other races with their great pride and strong moral values. In fact, being a militarized church and differing from the other inhabitants of the Nevdaar with a clear discipline, allowing to cultivate the great warriors and commander, they have comprehended the wisdom of the schools of air and light schools, they learned to kill dismissal opponents with one inconspicuous movement of the hand, heal and grant the forces to allies better than any existing race. People are the most contrary to the raus of the Nevendaar. They are the followers of the Most High (HighFather) and the enemies of their creator, the fallen angel of Conditioned. Of all the races, people are most heterogeneous. Only among them you will meet and noble knights, ready to fight the sake of saving defenseless to the last drop of blood, and revealed villains, which even before the threat of universal death will be attended for themselves and only.

    In order to survive in the flame of wars, people united into the empire, a huge feudal state, managed by the will of the emperor and aware of, of course, with the blessing of the church. The life of a simple peasant is not easy, especially during the periods of the warrior, when the gangs of robbers walk on the roads, the cults of Mortis and Condezhen, and greenstocks, whipped by thirst for blood and battles, are flooded with border areas. Of course, the Inquisition is engaged in heretics, and the thieves are imperial assassins, but it will not protect the simple person. Everything that he remains is to believe in the Most High, who sends angels to help in the dalende. Furiously believe.

    Now on the throne of the Emry Empire, an honest and noble knight, who retained the state with the help of his spouse, empress Ambriel, after the breakdown of the previous dynasty. And so, having recovered after the struggle for the throne and war with the elves, the empire of people stands on the threshold of new shocks. But whatever happens, no matter how dark there is an hour, know: among people there will be brave and noble warriors who always expose weapons to protect the weak.

    Coat of arms of the empire:



    In the center of the coat of arms, the imperial shield is posted, which angels support from two sides. The shield depicts: Scepter - a symbol of the imperial power, the lion is a symbol of courage, strength and generosity, a sword and two branches - a laurel and oak, as the symbols of the glory and the fortress of the state, respectively.
    The main colors of the empire is blue (azure) and gold. Blue is the royal color, symbolizes the greatness, cleanliness and clarity, besides, this is the distinctive sign of the emperor as the successor of the Higher God. Well, gold is a sign of wealth, loyalty and constancy.

    At the top of the coat of arms is a helmet, and the royal, so it is depicted in the FAS, took it raised, on top of the crown, decorated with a red plume. On the helmet is also present the so-called will notice - an overwhelmed marching cloak with bereret (packed with wool bag, rolled by a harness). He denotes that the owner of the coat of arms participated in the crusades. There is also a burning fur on the raincoat, which is worthwhile to wear the emperor on his royal mantle. Also on the coat of arms depicts a small plot of land, which means that his owner is a major landider.