Guide and passing on the "Lost World". The best strategies for PC strategy with the choice of race

20.05.2016 16:56 | XGO.

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Top best PC strategies in which you can play online or over a network with comrades and random rivals, description of the methods of the game

Strategies are games in which you can feel the king, ruler and even God. They do not differ in the dynamics of the gameplay (as in shooters), but make the player argue logically, develop tactics, take various solutions. The victory in them depends on the abilities of the user to foresee future actions of the opponent, coordinate the actions of their army and calculate their strength.

At another time, strategies are not only battles between thousands of detachments. The entertainment is hidden by a complex economic system, the development of which will also bring you a victory in the game. And sometimes there are no fights at all - some developers produce exclusively economic strategies based on any business (or other fields).

In any case, the strategy can delay you for a long time at the screen. In this article we presented Top best PC strategies for all timewhere you will find decent games. They can be played together with friends, uniting against AI, alone or against other users. For the convenience of strategy presented in the form of a list, which describes their main advantages.

Of course, you can express your opinion in the comments on the article, and who has no time to download PC strategies can see the list of best browser online strategies in which you can start playing right now.

Selection of games:

Best computer strategies

Warcraft III - Online

Released: 03.06.2002

Genre: Real-time strategy with RPG elements

The essence of the game is in a uniform construction of the base, pumping heroes and hiring the army. For each game stage and situations, different actions are prioritized, which are inexorable many, which in itself and led the incredible success of the game of the gamers. It is worth noting that for different races - different priorities, which creates a certain abstract balance.

Of course, the game has achieved success primarily because the history of Warcraft is old enough, and the first game of the series came out back in 1994 on DOS, which made it possible to conquer the crowds of fans at the dawn of the gaming industry. The whole series of Varcraft has a deep and thoughtful story, on which the plot of Warcraft III is founded, although it is not important here, but for the full perception of the game it is necessary.

For the most part, the game received recognition for a good balance of races and atypical, for those years, gameplay, which began the beginning of the new strategy era.

  • Balanced system for pumping heroes;
  • Balanced system of economics;
  • Interesting solo company;
  • Balan races;
  • You can play online;
  • Graphics morally outdated.

On Online in Warcraft you can play on servers: tangle, garle, iccup.

Heroes of Might and Magic III - Online

Released: 28.02.1999

Genre: Step-by-step strategy with RPG elements

Although the "Heroes" series and the old enough, but the notable story she never covered. First of all, in the games of the series, the gameplay and the game component are appreciated, and the plot is absolutely not important.

The gameplay itself comes down to the fact that the player needs to destroy all rivals on the map. Initially, the player in submission is the undeveloped castle and one hero. The castle is gradually pumping through the construction of new buildings, which opens access to new creatures. The hero can be pumped in battle, or by distributing gold from the chests to their troops. For victory, it is enough to destroy all the heroes of the enemy and capture all the castles.

Total in the game (in the third part) 9 races, including:

  • Castle - people;
  • Stronghold - elves;
  • Tower - the residence of magicians;
  • Fortress - swamp;
  • Citadel - Varvara;
  • Inferno - demons;
  • Necropolis - undead;
  • The dungeon - commanded underground beings;
  • Conjugation - command elements of elements.

Each race has its own focus, advantages, special skills. For example, necropolis is able to raise the dead, Inferno knows how to turn their defeated fighters in the demons and so on.

Among the players only the 3rd and 5th part of the game are in demand, the rest are either not reaching the gameplay, or have too good graphics from which the eyes flow. We are talking about excessive details of the 6th and 7th part of the game, which played a bad service. The fourth part did not have to the players to taste because of the terrible models and textures.

The third part of the heroes is considered to be the genius of the series, so there are still large tournaments on it and there is a weighty game community. The problem of the network game in Heroes 3 is the duration of matches, because individual games lasted until a month of real time.

If you want to test your hand in a network format, we advise you to visit the HeroesWorld portal containing all useful information.

  • Extended economy system;
  • Developed pumping of heroes;
  • Balance of game needs (in pumping, building, hiring beings and so on.)
  • You can play online;
  • Balanced milk;
  • The presence of an informal team constantly being modified.

Civilization series

Released: 1991-2016

Genre: Global step-by-step strategy

Initially, the game captured the minds of the players with their interesting gameplay, which comes down to balancing the army, economy and development (and later culture) nation. The game also has some historicity, because all the nations actually existed.

For victory in this game, it is necessary to skillfully create cities, to build trading networks between them, enter into unions and betray the allies, create a balance of the army corresponding to your economic development and competently develop technologies.

A simple example: if you only invest in the army, then a moment may come when your soldiers will fight sticks, and the enemy will already go tanks. You can also invest in development only, but then your civilization can destroy ordinary barbarians, and you will not have time to develop.

It is because of the diverseness of the gameplay and the variations of development, many call the civilization of the best strategy of all time.

At the moment, Steam has a network game with random participants, allowing you to experience your strength and skills.

  • Unique system of economy;
  • Unique research system;
  • Balance of nations and style styles;
  • Advanced multiplayer;
  • Extended political system.

In 2016, the continuation of the legendary line was published, Civilization 6 became the best step-by-step strategy of the year on PC.

XCOM series

Released: 1993-2016

Genre: step-by-step strategy

The famous strategy for the protection of the Earth from the invasion of alien invaders. You are a special detachment of professionals, the only stronghold of humanity in the struggle for survival. Learn the technologies of the aliens, take them to armared and destroy the enemies!

Gameplay games are tied to the tactical and economic component. Tactical includes fighting with opponents, departures to the place of disembarking or falling the ships of the aliens, the development of fighters, choosing the right perks and so on. Economic - the development of the base, the right choice of technology, additional rooms, resource spending and other things. Also, after the battle, the player receives trophies from those killed, which can then be sold in the black market or apply independently in battle.

Many distinguish XCOM as one of the best PC strategies.

  • Interesting system of pumping fighters;
  • A variety of game cards;
  • Many battle strategies;
  • Employed research system, pumping base;
  • Extraordinary endings.

COMMAND & CONQUER: RED ALERT

Released: 1996-2008

Genre: real-time strategy

The so-called "cranberry" strategy. For reference, the cranberries consider the unrealistic supply of residents and the ideology of the USSR, including its territory after decay. The game is built on this non-existent ideology. Actions unfold into a parallel universe where there was no Second World War, so all the nations, including the USSR, were able to develop and become incredibly strong.

Later, the time machine was invented to change the course of history. So, for example, the third part of the game unfolds when the Russians decide to kill Albert Einstein in the past. Sending to the past happened successfully, the USSR captured almost all of Europe, but the war was not over - it was only the beginning.

The gameplay is standard for games of such a genre, namely you need to develop your base, hire soldiers, technique for the complete destruction of opponents on the map.

  • Fascinating plot;
  • Balance of nations;
  • Unique combat units;

Space Rangers

Released: 23.12.2002

Genre: "Epic game" with elements of RPG, step-by-step strategy, arcade, text quest.

The game of war in the intergalactic space between reasonable races. Almost all races, the player can play, except for Cleans and Dominators - hostile semi intelligent races receiving orders from the main ships, which and control their behavior. The entire plot of the game tells about the war of peaceful races of the Commonwealth against the above invaders.

The main advantage of the game - gameplay. As you might notice, the game does not have a dedicated genre, since it is absolutely difficult to attribute it to any genre. But often the game is distinguished as the best strategy, because, most time players spends driving with its spacecraft in separate systems. Also in the game there are elements of arcade, namely, the flights between systems can be stumbled on hostile nodes, where the game goes into battle in real time.

RPG elements are manifested in pumping the skills of your captain, playing the role of a good range or an evil smuggler pirate. The elements of the text quest are manifested in some tasks that the NPCs issue a player or, for example, during a visit to prison institutions, where the player balancing in order to quickly enter the freedom and not to die from the hands of the ceamers. In the latest versions of the game, there are also fighting robots on the planets leading in real-time strategy mode.

As you can see, the potential of the game is incredibly high, and it can rightly be called one of the best RPGs of all time not only due to the unique gameplay, but also a pleasant graphics, random generation of cards, planets, tasks, and other things, which allows you to start the game again and again .

  • A unique game world that is accidentally generated in each new game;
  • Developed playing role playing system;
  • A good mixture of a set of genres;
  • Exciting text tasks;
  • Pleasant graphics.

Stronghold: crusader.

Released: 2002-2014

Genre: real-time strategy

The classic strategy in which you act as a ruler of a small town. Your task is equally to develop military and economic power. In gaming companies, you can act as a cruel Arab ruler of Saladin and as a king of England Richard Lion's heart.

The gameplay, as mentioned earlier, was concluded in equal development of the army and the economy. At the expense of an unusual gameplay game and gained recognition. Among the features of the game are allocated, such as:

  • Your servants need to build personal homes that determine the maximum number of army;
  • It is necessary to develop the food industry, because all your military car can die simply because of hunger. It also creates the possibility of a long siege of castles, forcing the enemy to exist from hunger;
  • Almost all the fighters can not hire just like that - for them it is necessary to create weapons, armor, and for this it is necessary to collect resources.

If you play against the computer, then you can see that it creates monotonous locks, which, however, do not easily make it easily if the enemy is one of the strong. Nevertheless, it is one of the minuses that can quickly repel the desire to play. The main potential of the game is revealed on multi-user cards in which you can play online with Hamachi or tangle. It is also worth noting that the definite minus is the player's link to the starting point - it is impossible to build buildings near the castle of the enemy.

  • Unique production and economic system;
  • Advanced construction capabilities;
  • A good company;
  • You can play on the network with friends.

Kings Bounty.

Released: 2008-2014

Genre: Role-playing strategy in real time with step-by-step battles

An unusual combination of the genre makes the game quite interesting for beginners, and beautiful graphics without excessive detail is pleasant for the eye. It is worth noting that in the last parts of the game there is the ability to turn on the 3D game mode to which you want to play in the appropriate glasses.

A player can choose between three classes: Warrior, Paladin and Mag. Each of them conducts battles in their own way. For example, the warrior has an increased number of creatures, the magician attacks opponents by spells, and the paladin is something mean between them.

The actions of the game are unfolded in the fictional fantasy of the world, which inhabited enough canonical magic creatures, such as vampires, demons, elves. The player acts as a treastery, on the shoulders of which the fate of the world's preservation lies. To begin with, he will be to become a great hero, to gain himself an army of mystical creatures in order to fight with evil whims.

The gameplay looks like this: on the world map you go in real time, and when the enemy is stumbled on the squads, step-by-step battle mode is started, where the hero can apply the book of magic, spirits. Looks like in a classic step-by-step battle. When you go around the map, you can communicate with the characters inhabiting the world, to fulfill tasks for them, receive a reward, hire troops, buy objects and so on.

  • Interesting character pumping system;
  • Many artifacts and unique creatures;
  • Interesting combat system;
  • No boring quests;
  • Pleasant animated graphics;
  • Many games in the series are performed in one style.

Starcraft II - Online

Released: 26.06.2010

Genre: real-time strategy

No less exciting game from the creators of Warcraft - Blizzard. The plot of the game tells about the battle of three space races: mings, protoss and terrans. Unlike Warcraft, the game came out more dynamic and there are no heroes in it, which completely changes priorities in battles.

Starcraft also has a rich plot, but it is fed to players during the plot video inserts, which makes you just an observer, and not a history of history.

Each gaming race has its advantages and disadvantages. For example, the protoz units have many additional abilities that need to be used at the right time, otherwise the army will be quite weak. Given the fact that the game itself is very fast, for success in the game you need to have the skills of a quick game and thinking.

Starcraft can rightfully carry the title of the best strategy on the PC for all time.

In the game online you can play through the gameloader of the games.

  • Balance of races;
  • Balanced economy;
  • Fast pace of the game;
  • You can play online;
  • Regular tournaments from official developers.

Series of Games Warhammer 40.000

Released: 1999 - 2009

Genre: real-time strategy

Warhammer is a fairly popular game not only in computer form, but also in the card. The game history appeared long before the development of the computer sphere (in 1983) in America, which led the success of the series.

The history of the world tells about bloody wars for control over the galaxy, grandiose betrayals and ascensions, other things. The games of this series are not tied out only on the genre of strategies, because there are CKS, and the action of branches.

The most famous for the wide rangers of the game series: Warhammer 40000: Dawn of War, tell about the war for controlling one highlighted planet between game races. The player chooses one of the parties in a war having unique units and battle tactics. In the future, your task will be capturing control over the entire planet. Some games of the series share gameplay into two stages: global step-by-step management and real-time strategy. The first mode is simply the choice of the attack point, and the second is directly the battle. In battle, you need to rebuild your base, capture key points bringing one of two resources - influence, strengthen them and attack the base of opponents. It is worth noting that the main task of the game is the destruction of all the enemy buildings.

Almost all strategies on Vakha can play through Hamachi.

  • Deep history;
  • Balance of races;
  • Each race has its own, unique features;
  • An interesting system for improving detachments;
  • An interesting company.

Released: 2004-2006

Genre: Real-time strategy, fantasy

A series of strategies based on the reasons of Tolkin's novels "Hobbit" and "Lord of the Rings", as well as the chipped chipseed Peter Jackson. The storyline follows strictly originals, and this is one of the main advantages of the games. Familiar characters, events and most importantly - epic battles.

As for the gameplay, these are familiar strategies, but with some distinctive details. At the beginning of each task, the player, as the canons of the genre relies, need to produce resources and build various buildings: farms, barracks, forges and more. Next, you create units, replenish them the army and go to destroy rivals.

Under your control will be "unique heroes" - familiar characters from the "Lord of the Rings". They have unique abilities: protective, attackers and others. Heroes can be calcined - so they will become stronger and alone will be able to deal with the detachment of enemies.

In addition to a single storyline, there are custom missions, as well as a multiplayer, in which you can fight with other real players.

  • Some of the best games based on the "Lord of the Rings";
  • Thoughtful, epic strategy;
  • The atmosphere of the Mediterranean, familiar heroes;
  • Multiplayer.

Spore


Released: 2008

Genre: God's simulator, real-time strategy

Spore is an unusual game in which several genres are combined. If we talk briefly - you will develop your character from the zero, when it is only an atom in the giant ocean. Ultimately, he will become the leader of a whole civilization that will conquer other planets and reaches the center of the Universe.

At the beginning, the game acts as a simulator of God. You create your own creature and begin development in the depths of the World Ocean. The task is to absorb weaker creatures, becoming stronger and increasing in size. Having achieved a certain progress, you will go to the land and begin to explore a new locality, while the gameplay changes dramatically.

Gradually, the game develops into a strategy. Being on land, you will need to find a couple of your pairing character. So you have a whole tribe. As in the strategy, you will build buildings, hire people and participate in wars with other tribes.

The final stage is the conquest of the universe. Buing a spacecraft, you can travel on other planets and capture them.

  • Unique gameplay, combining several genres;
  • Colorful graphics;
  • Recharge;
  • Unusual end-gami content.

Released: 1999- ... (still comes out)

Genre: Step-by-step strategy

Step-by-step fantasy Strategy that has become the ideological heir to the Master of Magic game. Players have to fight for power on a global card, after selecting Ras. There are quite a lot of them, and the part is traditional for the genre of fantasy: people, elves, gnomes, orcs, half, people, lizards and others.

The player will have its own city that needs to be improved to obtain various bonuses and opening new opportunities. For the construction of buildings, you will need resources - everything as applies to the strategy.

Fights are step-by-step. Each unit has a limited number of vehicle glasses. They are spent, respectively, to move unit. Fights also pass along the steps, and you personally choose which attacks or abilities to use. At the same time, the unit may miss - this happens randomly.

You can check your skills not only with a virtual, but also a real opponent. There is a multiplayer in which you can challenge several players at the same time, uniting with friends.

The series is not postponed yet in a long box. The fourth part is announced with Planetfall subtitle, this time in an unusual direction - science fiction. Exit is expected in 2019.

  • Step-by-step combat system;
  • Construction of cities;
  • Abundance of races;
  • Construction of the castle.

Released: 2004-2016

Genre: Real Time Strategy, Action, RTS

A series of military strategies united by one topics - World War II (excluding the game "Diversants: Vietnam"). The games present various single campaigns dedicated to the events of war, as well as multiplayer regime for battles between multiple players.

Unlike other strategies, "in the rear of the enemy" is not chasing the spectacular and large-scale battles. The framework of the strategy comes to the fore, and as a result of exploration, preparation for battle and other. You will not manage the army, but a few soldiers, each of which performs your role (sniper, attack aircraft and other). In the battle you can use shelters and features of the terrain.

What else is interesting in games:

  • Realistic. The reserves of ammunition and fuel are taken into account, when shooting at distant distances, the fighters are often waved and so on;
  • Physical engine. Thanks to him there is a destructiveness affecting the course of combat;
  • Thoughtful damage system. For example, tanks cannot be pierced from the machine, and the caliber and type of shells used are played in the breakdown of armor;
  • Manual control. As mentioned earlier, each soldier is under your control. He can be banned to shoot or personally aim and make shots with a mouse.

Released: 2003-2017

Genre: RTS.

Blitzkrieg - a series of military strategy in real time, mainly devoted to the events of the Second World War. The player is invited to choose the side: allies, the Soviet Union or Nazi Germany, and pass the storyline. In addition to these fractions, there are other, non-chairs:

Italy, France, Poland. Each campaign includes several chapters and covers certain events of war.

Unlike other strategies, Bluzkrig has no capacity to build bases. At the beginning of the task you get some vehicles and infantry. The task is to intelligence, learn about the basic forces of the enemy and capture the base. Of course, it is impossible to achieve without thoughtful tactics. In addition to the fixed forces, the player can sometimes get reinforcements.

In addition to a single game, a multiplayer is available, calculated on several players. You can compete with friends or combine forces against a group of other players.

The game engine served as the basis for a variety of user modifications. For example, the mod carrying the effect of blitzkrieg into the Warhammer universe.

  • Military strategy without construction bases;
  • Custom modifications;
  • Tactical component.

Company of Heroes.

Released: 2006-2009

Genre: real-time strategy

The plot of the game repeats such films as "save ordinary district", the "bridge is too far" and the television series "Brothers in Arms". Actions take place during the Great Patriotic War.

The gameplay is a classic RTS with elements of Vurga. Many note that the game resembles a series of Warhammer 40000: Dawn of War due to the fact that the player can choose the weapon on their own, which will fight his platoon. Also in the troops there is a scale of combat morality, which affects the efficiency of soldiers. For example, if the platoon falls under a machine-tube fire, then its morality drops sharply, which reduces the speed of shooting and running. In addition, when death, a member of the squad, who kept any weapon, it does not disappear, but it remains to lie on the ground, where he can pick up. The next feature of the game is a squad rank system, which with each high level of fighters makes it possible to improve their characteristics, which creates some convention that the detachments are not just meat.

The elements of Vargameam also acts that the player can establish defensive structures that increase the effectiveness of fighters. All Rips, Sand Bags, and TD. Can take your fighters to increase their effectiveness. Since a small limit can be maintained in the game, and the battle speed is low enough, then the busy combat simulator comes out. Of course, this game does not allocate this game as an absolutely better strategy, but it is worthy of being at least a nominee.

  • Interesting game missions;
  • Unusual gameplay;
  • A sense of real battles is created;

Series of Cossacks

Released: 2001-2016

Genre: Economic strategy

The game is allocated by the gameplay, which is based on the balance of economic and military force. The correct building of the economy has a key role in the game, because even if you skillfully use military forces, make them up, share them, separate them, opening the horizon for a volley of the guns, it is sooner or later, with a weak economy, you will lose the player who is more rested in Economic component. First, a player with a strong economy can simply spam units - he does not need to think about their safety, because there are always resources. Secondly, the availability of resources such as coal and iron is tied by the possibility of rifle units to the attack. If there is no coal or iron - the fighters can not shoot. Also, the food is also played, which is a constantly consumed resource. Therefore, if the number of population is growing, the food infrastructure should grow accordingly.

Also, the game is distinguished by the fact that each player can hire a huge amount of troops, which allows the use of diverse gaming strategies. Among the types of troops can be found: Connection, units of melee, units of distant combat, artillery. In addition, there is a technical development in the game that allows you to hire stronger and technological troops.

Many players bet on the fact that the third part of the series will be the best strategy of 2016!

  • Dependence of military power from the economy;
  • Many battle strategies;
  • The need for the balance of the economy and military force.

Anno 1404.

Released: 2009-2010

Genre: Economic strategy

The plot is tied to a parallel reality, which, however, repeats real historical prototypes, such as crosses, dawn early forms of capitalism and so on.

The gameplay is tied to the economic war and the development of colonies, settlements. You, as an effective ruler, it is necessary to correctly calculate the distribution of resources on the development of cities, to lead diplomatic relations. The combat component of the game is divided into sea and land battle, however, the possibility of wars is not open immediately, but subsequently speaks one of the elements to help defeat opponents.

All states are divided into two types: European and oriental. The European country cannot fully develop without spices and quartz produced only in the East, which goes by itself the need for active trade, which also acts as one of the main methods of gold earnings. One of the key tasks at urban planning is the construction of large elements of culture, such as cathedrals or mosques.

  • Developed economy;
  • Interesting city planning process;
  • Advanced system of diplomacy.

Total War Series

Released: 2000-2015

Genre: Global strategy

Some similarity historical strategy. Actions are held on the global world map at different periods of time - it all depends on the part of the game. The player can choose any of the countries presented and in the future to capture the entire card, depending on the established victory conditions.

But not for the plot and the historical component of this game is highlighted as a better strategy for PC, and for gameplay. It is built on a step-by-step movement of armies, the development and seizure of cities of various countries. The battles pass in real time, where the player acts as a commander, places his troops on the map and manages directly by the battle. There is also a policy regimen where the player concludes unions, declares the war, exchanges resources and so on.

  • Busy policies;
  • Interesting inside game battles in real time;
  • Developed system of internal events (crusades, jihads, etc.);
  • Advanced cities improvement system, depending on their location.

Disciples.

Released: 1999-2010

Genre: Step-by-step strategy with elements of RPG

The actions of the game are unfolded in a cruel fantasy world of the Nevendar, somewhere else and it is to awaken dark forces. The player for the passage is available to companies for all nations. It turns out that the player himself rides the whole story. In total, the game is available five nations, including:

  • Hordes of non-love - servants of the ancient goddess of the death of Mortis;
  • Empire - Race people under the auspices of the Supreme Angels;
  • Legions of Cursed - Demonic Self-Devils;
  • Alliance Elves - the united army of elves under the leadership of Queen Elllumiel;
  • Mountain clans are a harsh subgorist people led by the Supreme King.

Gameplay is a classic strategy. The task of the player is reasonable to explore the territory, pump the army. Oh yeah, unlike other strategies, here you can only hire the ceremonies of the lower levels, which in the future it is necessary to pump, giving them experience in battle. In general, the battle system in Disciples is unique, which has led to the success of the game. Initially, the player begins with one capital and hero. The capital is a unique city under the protection of a very strong creature, so from the very beginning to break through the capital is almost unrealistic. The war is leading for sources of magic - one of the resources and individual cashpostes that allow you to hire troops in the removal from the capital.

  • A unique system for pumping creatures;
  • Rases are constituting each other;
  • Balance of races;
  • An interesting system of application of magic;

Age of Empires Game Series

Released: 1997-2007

Genre: real-time strategy

A fairly old game, which can also qualify for the title of the best strategy on the PC of all time. The main advantage is the game are user tournaments with large prize funds, reaching up to 100 thousand dollars. The reason for such sums for such an old game is its fans from rich countries that can afford to spend similar amounts on the organization of tournaments.

The gameplay itself is reduced to the balance between technologies, economics and army. Each nation in battle can move between 5 era:

  • Epoch of research;
  • The era of colonization;
  • The era of fortresses;
  • Industrial era;
  • Epoch of the Empire.

Each era opens up new studies, types of troops and buildings. If it is too early to move between the epochs, without spending the army, then most likely they will be given to "homeless people", and if they focus only on hiring troops, then most likely the enemy will ask you a higher-tech limit.

Many players argue that for an effective game in Oo, it is necessary to simply be able to leave the troops from the volunteers of siege guns and archers, which causes the low losses of the army and the increased development of the economy, by reducing the consumption of resources to maintain a combat limit.

To play oo on the network with friends or random players through Steam, Tanggle or Hamachi.

  • The need for skillful balancing of all game aspects (economics, troops, research, construction);
  • Balance of all races (in the latest version);
  • Tournaments with a large prize fund;
  • The average speed of the game.

Age of Mythology.

Released: 01.12.2002

Genre: Real-time strategy

The age of mythology is something similar to the game described above, but still has other roots and features that allow you to build a more interesting game.

The key feature of the game is to replace the epochs on the worship of the gods that give special strength and new mythical creatures with special characteristics and skills, such as fiery or poisonous breath, freezing of key unit and so on.

In contrast to Oo, where the player has only human and siege limit, aome also has a mythical limit consisting of mythical creatures, such as gickers, DRIADA, Ruhi and others. Aom does not have such weighty prize funds as Oo, but also has its community, among which relatively regular tournaments are held.

You can play in aome in the network through Steam, Tanggl or Hamachi.

  • It is necessary to properly balance all the game aspects (economy, troops, research, construction);
  • Balance of all races and deities;
  • You can play online;
  • The average speed of the game.

Settlers 7.

Released: 23.03.2010

Genre: RTS, urban planning simulator

The construction simulator of cities, which subsequently create an extensive kingdom. The main task of the game is to properly place buildings, create transport links between them. The player can develop his kingdom in three directions, among which:

  • Military production;
  • Scientific approach;
  • Trading perspective.

Each way of development will eventually lead a player to victory. For example, if you choose a military path, then the army will be focusing that it will later try to crush enemies. Scientific way will help defeat opponents with technologies, and shopping - to capture the best trading routes on the whole map, which will cause an advantage over opponents. Each of the development paths includes unique units.

Critics highlight a good artificial intelligence, but a weak storyline.

  • Good artificial intelligence;
  • Expanded urban planning;
  • Equality of ways of development (economy, military development and technologies).

One of the first strategies with the development of Sid Meier's Civilization civilization, published in 1991. The game is designed by MPS Labs studio and MicroProse has been published. The player had to deal with the development of the chosen people. In the course of the game, it is necessary to study technology, deal with diplomacy, participate in wars and develop the economy. Setting included the historical period from the primitive system to a non-farm future.

Civilization has become a game that founded the genre of step-by-step global strategies with elements of economic development, politics and science. In Sid Meier's Civilization, the concept of "Technology Tree" was used for the first time. In this article, we invite you to get acquainted with modern representatives of the game genre, in which it is necessary to develop their civilization.

Sid Meier's Civilization V

Release date: 2010 year
Genre: Global Step-by-Step Strategy with the Development of Civilization
Developer: Firaxis Games.
Publisher:2k.

The task of the player is to bring its civilization to one of the types of victory. Victory types in civilization: military, diplomatic, scientific and cultural. Step-by-step strategy (TBS) develops on a global card consisting of hexes. Part of the hexes are assigned to various resources and improvements. Another part is under the wonders of the world, the city-state or controlled by competitors.

Two large additions were released to the game: Gods & Kings and Brave New World, which contribute to significant innovations into the game mechanics. Numerous additions with new civilizations and gaming cards have also come out.



The feature of the game is access to a huge number of mods, downloaded through the menu. Fans created many scenarios, civilizations and cards, the variety of which can satisfy the most demanding taste.

Some disadvantages can be called the weakness of the AI \u200b\u200b(however, the usual for most strategies), but it pale against the background of numerous advantages of this wonderful game. Facts that talk about incredible popularity: sold copies of more than 10 million and a rating for Metacritic 90 out of 100 on Metacritic.

Age of Empires II: The Age of Kings

Release date: 1999
Genre: Tactical Strategy with the Development of the Medieval Kingdom
Developer: Ensemble Studios
Publisher: Microsoft Game Studios.

This game is a continuation of one of the classic series in the genre of real-time strategies RTS. She won many awards. 2 million copies were implemented for the first quarter of sales. Assessment on Metacritic was 92/100. The player is available to control 13 civilizations with its specificity. In addition, The Conquerors added five more. Also in the game there are 5 companies. Civilization passes through four epochs, each of which opens access to new divisions and improvements. The gameplay consists of building cities, collecting resources, army creation. As a result, it is necessary to defeat opponents, by destroying their armies and the destruction of buildings.



In 2013, the game was reissued in an improved HD format, having obtained significantly improved graphics. Later in this format, three more DLCs were released with new civilizations, cards and scenarios.

Forge of Empires.

Release date: year 2012
Genre: online strategy with the development of the city
Developer: InnoGames.
Publisher: InnoGames.

If you are not ready to draw so much in the weave of Sid Meier's Civilization, but you want to spend people from the Stone Age to the world, similar to science fiction, then there is a great option in the face of Forge of Empires. On your shoulders only one city. The game is available for both PCs in the browser and for mobile platforms Android and iOS.



An important part of the gameplay is interaction with players worldwide. You can shoot neighboring settlements on you, but you are not a flasher spit, you can answer!

Cossacks 3.

Release date: 2016 year
Genre: Tactical Strategy with Base Development
Developer: GSC Game World
Publisher:GSC Game World

Classic remake RTS 2001. The player is available for managing 12 countries, with 70 types of military units, 100 technologies and more than 140 historical buildings. The gameplay unfolds in Europe on the 17th and 18th centuries, with the corresponding divisions and weapons.

Cossacks 3 - Screenshots



The feature of the game is a huge crowd of armies, worn on the map and destroyed by thousands in brutal fleeting battles. For victory, the management of armies must be combined with skillful management - the extraction of key resources and the construction of the necessary buildings.

For our time, the gameplay of the Cossacks 3 is somewhat outdated, but the fans of the classics are able to deliver pleasant moments.

Total War: Rome II

Release date: year 2013
Genre: Global Strategy for the Development of Antique Civilization
Developer: Creative Assembly.
Publisher:SEGA

Total War is one of the most famous series of games for PC, familiar to each strategy lover. In this genre, only the Civilization series is at its level. Rome II is the eighth game in Total War, and one of the most successful. It combines the strategic regime on the global map, which is engaged in macro-management on resources, movement, appointments, with tactical, in which battles occur.



The company begins in 272 BC. And designed for 300 years. In the game 117 of various fractions fighting on a huge map in 173 regions covering Asia, Africa and Europe.

Directly on the battlefield, the main types of troops of the ancient world (cavalry, infantry, elephants, etc.) are fighting, taking into account the historical specifics of different fractions (Greek phalanx, Roman legions, etc.). Different types of battles (siege, river battles, etc.) are available, in which thousands of units are fighting.

In addition to the fascinating Rome II game offers many materials on the history of the ancient world, especially his military unit.

Stronghold Kingdoms.

Release date: year 2012
Genre: Online strategy with the development of a medieval state
Developer: Firefly Studios.
Publisher:Firefly Studios.

What is the control of the medieval castle? Stronghold Kingdoms tries to give this as simple as possible, but an honest answer - this MMORTS (genre that combines the real-time strategy and multiplayer functionality) gives though simplified, but a full-fledged idea of \u200b\u200bhow to contain its fortress with knights and dysentery.



One of the characteristic features of the game is your successful passage depends not only from victory over computer antagonists, but also from interactions with other real gamers over the network.

Rise of Nations.

Release date: 2003
Genre: Step-by-step strategy with RPG elements and nonlinear plot
Developer: Big Huge Games.
Publisher: Microsoft Game Studios.

The game is similar to Mechanics with Total War, combining strategic action on a global map with direct leadership troops in battle mode. Visually, it is much poorer Total War, and in the field of battles and strategies is inferior to this classics.

The player takes control of one of the 18th nations, which leads to victory through 8 historical epochs of development. It is available for about 100 different units, each fraction has its own unique fighters.



In 2014, reprinting the game, with updated graphics and multiplayer.

Europa Universalis IV.

Release date: year 2013
Genre: Global Strategy with the Development of Civilization in the Renaissance Epoch
Developer: Paradox Development Studio.
Publisher: Paradox interactive

Global strategy from Paradox, one of the leading developers of strategies.

The game captures the gap from late Middle Ages to an early new time.

Gaming takes into account the real historical events (geographical discoveries, etc.). A player to achieve victory should skillfully combine trade, diplomacy, colonization and military actions.



The game is characterized by a strong strategic component characteristic of Paradox, with a relatively poor military unit. Tactical battles are absent, and the game goes only on the global map. In this form, the game is similar to chess.

"Fishka" Europa Universalis IV - the process depends on random events, both positive and negative, which are generated every year.

Vikings: War of Clans

Release date: 2015 year
Genre: MMO strategy with the development of Viking settlement
Developer: Plarium
Publisher: Plarium

If you often see the videos on YouTube, then you have already known that, they say, since the road to your heart strategy from the nineties and starts zero, you will certainly taste Vikings: War of Clans. Such an obsessive uniform advertising may turn away any desire to try the game.



But for some reason, people play in her several times more than Viking ever existed. And all because it is a well-thought-out military strategy, which is equally enjoyable from favorable unions with other players, and from thoughtless plundering of their lands.

Release date: year 2012
Genre: Global strategy with the development of its own dynasty in the setting of medieval Europe
Developer: Paradox Development Studio.
Publisher:Paradox interactive.

Another Global Strategy from Paradox, covering the medieval period, from 1066 to 1453.

The feature of the game - it is a symologist of the dynasty, not civilization or state. The player using wars, marriages and murders is working hard on a global map to achieve success of its dynasty and eliminate competitors.



14 DLCs already released, adding new dynasties, events and expanding the game period.

The game is similar to strong and weak parties with Europa Universalis IV: The powerful strategic component with advanced AI is connected to the poor military unit.

Throne: Kingdom At War

Release date: 2016 year
Genre: MMO Strategy with the development of the medieval kingdom
Developer: Plarium
Publisher:Plarium

The world of Throne: Kingdom At War can be described as an abstract fascinating Middle Ages without the inquisition, but with knights. In the game you create a hero, and it all depends on it - it improves your possessions and manages your soldiers in battles.



Once in the fictional Amarian kingdom to all the rules of the wise monarch. But his dying was impedled everything in chaos, and the hero is one of the fighters for control over his possessions. You can explore new lands and conquer recalcitable. Whatever, while you yourself are not overthrown.

Release date: 2010 year
Genre: Global Strategy with the Development of Civilization in the New Time Epoch
Developer: Paradox Development Studio.
Publisher: Paradox Development

Another global Paradox strategy. The game is greater degree oriented on aggravated fans. The player needs to spend many hours on political and economic decisions.

The player manages the state by combining his political, diplomatic, economic, military and technological aspects. Game Period 1836-1936. The game covers all the Earth, with more than 200 played countries.



Victoria II is more oriented towards the development of economic relations. The game has a challenging system with more than 50 types of goods and factories, prices for which are determined by millet and offer. In the field of politics and diplomacy, the player interacts with 8 different types of governments and 7 ideologies. The military component, for which 20 types of land and marine troops correspond, is less important than in analogs.

Grand Ages Medieval.

Release date: 2015 year
Genre: Real-time strategy with the development of the medieval state economy
Developer: Gaming Minds Studios.
Publisher: Kalypso Media Digital.

Not quite a good attempt to cross RTS with TBS. The global map in real time state is managed. The emphasis is placed on the economy, battles have less significance. The fractions are almost no different from each other, the battle is very boring, the only strongly worked part is trading. To build a strong economy, you need to carefully track prices for goods, compare alternatives, engage in logistics and trade trade.



Grand Ages Medieval can be called a trading strategy to which "for a tick" screwed war and other components.

Medieval II: Total War

Release date: 2006
Genre: Global Military Strategy in the Setting of Medieval Europe
Developer: Creative Assembly.
Publisher: SEGA

The fourth game in the Total War series, one of the tops of the strategic genre.

The game covers the period of the Middle Ages; The company has 17 fractions. In the process, it is necessary not only to deal with competitors, but also take into account global events corresponding to historical periods. For example, the invasions of Mongols and Timur. Religion plays an important role on the global map. For example, Pope can overcome you from the church and declare a crusade against you. If the population of recently subordinate territories professes different from your religion, then the likelihood of uprisings occurs.



The system of agents responsible for the spread of religions, espionage and other components of victory are fully implemented. The decisive battles are better to carry out manually, and not to put the authorship, and then it can be noted that the game engine was finalized in Medieval II. The soldiers received individual filling and a variety of combat techniques. This visually favorably distinguishes battles from the "clone wars" of previous games of the series.

In addition to our article, we suggest a detailed video review of other PC strategies with the development of civilization including settings from the primitive period to modern days.

I will not talk anything about German strategies, because in previous articles said enough. Moreover, this time we are talking about the continuation of one of my favorite my games: "Lost World". Moreover, it is in a localized version.
On this entry, let us consider it complete :). Go to "water procedures."

System requirements


Minimum



Windows 98 / ME / 2000 / XP;
Pentium II 350;
64 MB RAM;
Video card: 3D accelerator, 8 MB;
500 MB free disk space;
DirectX 8.0.



Windows 98 / ME / 2000 / XP;
Pentium II 450 / Celeron 566;
128 MB RAM;
Video card: 3D accelerator, 16 MB;
650 MB Hard disk space;


Localizer - Snowball
Publisher in Russia - 1C.

With a mandatory program, too, stuffed. For those who have not seen the previous three parts (and lost everything in the world), it is recommended to go to the next chapter. The same, for whom the name "Lost World 4" speaks for itself, safely scrolls the page to paragraph 3. :)

How it all began

Turn out, perhaps, to the original source. Although, honestly, it is just a legend, the game itself starts absolutely not from this :)

"In a high-secret genetic laboratory responsible for creating all life in the Universe, three unique races adapted to life in various conditions and intended for the population of three just created planets.

For covered with dense forests, the giant planets were designed by DRIADA - the future inhabitants of the school and the pollasts, magnificent hunters, beauties, athletes, districts and Komsomologians.
For extensive snowy plains of the remote and not quite completely satellite from the ice age, elves were created - not simple, but special and frost-resistant, capable of living and work in heavy winter conditions.
And for hot deserts and hot cliffs of a small planet, located almost next to its sun, antines appeared from the remains of biological material and fragments of the genetic code - the strongest warriors capable of transferring any heat.

As planned, the creation of races was successfully completed, however, since a bureaucracy and hooks reigned in the Universe, three irresponsible pilots for nicknamed were engaged in the delivery of the first settlers, which violated the strictest instructions and left the genetic material in the orbit of an intergalactic bar right in the orbit .

While the pilots of the salvo overturned tequila and was soaked with chips, the strength of the attraction of the planet played an evil joke, ensuring their ships forced and not at all a soft landing. Before those who were elected from under the fragments, the same task stood up - survive. But what kind of race is the strongest and who is worthy to become the only owner of the new planet? ... "


The very first screensaver of the very first game itself in the distant 2000 began with flying drunk storks. Since then, the storks outraged, acquired by reactive equipment of the interplanetary messenger, but to drink (and then smoke something stronger than tobacco) did not cease. Deciding to move closer to his erroneous delivery, storks made a small trading organization and chose the name "air traders."


But it did not prevent them in a quiet person to train new frames. During one of the trainings, the main stork (apparently, one of the trinity, "the stars" in the first part) crashed on the shaking flight, as a result of which his reactive equipment broke up into three parts and fell, as in a fairy tale, to three peoples: elves, DRIADAM and ants. Of course, those perceived it as a divine sign and began to build new plans and tooling new ideas ...

Fourth

"Lost World 4" is a real-time strategy with the participation of three races: elves, ants and drig.


The main news is that the game has appeared in the game with drig and women at the elves and ants! True, it is better not to look at these men - I will not fall asleep at night from horror. For rent to me, the ideas of Cultures 2 so accounted for the yard that in all the continuations of such strategies we will now observe the married couples visiting the offspring :).


In addition to the establishment of diplomatic contacts, you can trade with your neighbors, bring them gifts in the sign of the world or demand gifts from them. Moreover, as a rule, with your trading offers, they do not agree. It's a shame, however :).


Storks turned into the courier delivery service, monopolizing the air is finally. Perhaps the part to the fifth developers will dare, to allow the population of this planet to heavenly to the top ...

The most tragedy of the situation is that elves, continuing to drink mushroom schnapps buckets, no longer behave indecently, spitting on the ground and indecently expressing.


Elves and Antairs can no longer overhable berry bushes, DRIADA and ANTs - collecting amansor, and elves and DRIADES - cacti. "Cesar - Cesarean, God - Godhead." An unpleasant circumstance ... Now you can't sell the elfs by the game of amansor for their beloved Schnaps at a speculative price. No in the life of happiness!

Amanitors now grow not as ordinary mushrooms, but bushes :)


Let's go back to the issue of the family. Homeless man and a woman cannot enter into a legitimate marriage, therefore, they cannot have children (everything is civilized there). Consequently, you will disastrously will not have enough workers. Hence Moral: more houses - more workers.


Back in the game there are gods. Not just there are some kind of gods, but a real tax inspectorate. They require donations (thank him, it is not necessary to kill anyone, it is enough to "pay" resources available "available), no more than 100 units at a time. After that, as a rule, their attitude towards your tribe is improved. But not for long. To obtain a permanent state of good, you should build a temple and hire priests. All sorts of unauthorized actions (the failure of the salary of scientists and heroes, the deviation of the proposal for work, announcement or warning of the war) lead to a decrease in your personal rating from the gods. When this rating falls below the absolute zero mark, the car is automatically falling in the form of an earthquake, for example. After such punishment, the attitude of the gods to you is dramatically improved and goes into the category of neutral. But staying in full euphoria from your pious behavior, the gods can give you one of three wonders: to open the sea on your enemies, shed golden rain by doubleing the amount of gold in the tricks of the tribe, cure all the inhabitants (even if they did not hurt). After perfect blessing, the attitude of the Gods to you deteriorates, going into the category of neutral.


Slogan "Take care of nature - your mother!" Acquires a special meaning in the game. If you put the building in the middle of the forest, then the trees grew there before, and the wood does not come to your warehouses. Citizens, save natural wealth! This is the key to your prosperity in the future! :)


Elves, as always, turned out to be ahead of everyone on a white horse. Why? Yes, because they make manure! Extremely necessary fertilizer to all peoples. Only elves can do it! If without berry cakes, drifts or cactus tincture of Ants can somehow live somehow, then without manure - no. Immediately it becomes clear who should win in the end :).
Yes, from using the manure, your fields will be swollen several times more often and will bring greater harvest ...

In fact, it is possible to manage only a mercenary hero, because all the inhabitants have become over independent (how, have acquired families and can have two children per family). But the process of fishing the fish has simplified significantly. You no longer need to search for your fishing fishing fish, send it there, then adjusted to the port and unload. He does everything himself!

Unlike Cultures 2, there is no need to upgrade buildings for the production of a new type of goods. The bakery is able to provide residents of both bread and cakes (not everyone at the same time, of course), sawmills - boards and trolleys, forge - iron and weapon. The introduction of new products depends on you and your scientists: they made the corresponding opening or not.


Trolleys are a very useful invention of the fourth part. With their help, porters can bring a longer amount of wood, stones and other important things at the desired address. The minus is that it is impossible to attach a porter to a specific object (to a bakery or sawmill). But in terms of construction, it is possible to make life easier for yourself as follows: Make an active only important construction site, exposing the priority of construction at the maximum, and the remaining construction sites "freeze". Thus, it is possible to speed up the construction of vital objects. You can arm a carpet with a wheelbarrow through the personal menu of the employee.

The more architects, the faster the construction is completed. On each building - one architect, but you can build several buildings at the same time. The large settlement of the four architects is the optimal number.

Scientists in the fourth part - in general the song is separate. Swan, I would say. If earlier it was possible to calmly go to school and learn a couple of a couple there, now science has risen to a new, unattainable for moneyless tribes height. Not only are scientists want daily payment from one to six gold, so they also require advance! True, than the scientist requires more (depending on his scientist), the faster it makes his discoveries. So plan your budget, the gentlemen are good.


Scientific progress in the game is divided into three stages. The transition to a new stage becomes possible after five scientific discoveries at this stage, plus a certain number of families (the first level is ten, the second - twenty).

Robbing as a process is now a separate opening of the second level.


The appearance of a transport vessel immediately leads to problems. Regardless of class affiliation, your inhabitants love to ride. Why cutting a tree near the house when he is there, on the horizon (five islands) is a wonderful tree? So what, that we have a terrible shortage of wood, and we need to be built? That tree cuts much more interesting than it!
Logic is approximately such. Your workers are absolutely anyway, one ship has a ship or flotilla. They will go to this island, take one sins and will patiently stand on the shore until the evening, until they are taken home. You can avoid this by turning off the shipping option for workers in the ship menu. Then only collectors will be riding (they are the second half of the real work).

Working day lasts with eight in the morning until fifteen six minutes.


And all, then there is nothing :). There comes night in the form of a colorful screensaver. And every new day brings new problems.


Without a proper level of motivation, your subjects will not work normally. Moreover, some families will either leave your city, or become criminals. When the criminal appears, the percentage of motivation falls. If residents lack food, the percentage of motivation falls. If you lead war, the percentage of motivation falls. These are the pies ...

Now you can build locks and hire heroes for protection. Heroes come both by themselves and with a detachment. Each member of the detachment requires gold, sausages and drink. Oktoberfest every day! Germans... :)
After the death of the knight, his entire squad disappears. So you have to protect the mercenary.
Only one knight can live in one castle.



The graphics compared to the previous version became more pleasant, not such angular figures of people, at least. But they are drawn in such a way that the tears on the eyes are hardened.


Cute elves have become similar to trolls in a true understanding of the appearance of these creatures, antines from earthly insects have become galactic termites. And no longer smoke their cigars from larvae. It seems that the developers set out to create a caricature, not the next part. Or radically changed the design :).


Sound clearance is pleasant, it seems like a mixture of musical accompaniment from Startopia and Irish music. Unfortunately, in the very game of voice accompaniment, there is no, only in the screensaver, and Ants voiced in the style of Vladimir Ilyich Lenin :)
The overall impression of the game is more pleasant. The ability to trade and weave the intrigue greatly expanded the game prospects.


In general, the game is worth spending on it for several hours. And the ability to choose the game on the local network (and chat, chat in it with each other) just shed a balm on my soul :).
The developers have even mentioned the game via the Internet, but for some reason I have such a button :(.

Buildings

From common to all races of construction, it is necessary to allocate the most important:

School. In it (with the exception of housewives or householdes), citizens receive work specialties. More than one building does not need to build - care resources - all the same, all recruits will be sent to school, erected the very first.

Tavern. The main place in your city. For it is distributed to me :). Each tavern can take no more than 15 visitors. Therefore, it is worth making your slogan "Tavern does not happen much!". It will help you feed the subjects with medicines not three, and once a day :).

Laboratory. In this building, scientists hired from the side are work. The higher the rank of employee, the higher the level of its payment and the speed of the discovery. Each stage of development corresponds to their discoveries. For the normal functioning of society, the presence of two laboratories is optimal.
Depending on the task and place of habitat, it happens absolutely necessary to carry out all studies, but the completed works are pleasing to the gods, and this is extremely important in the lost world. When you make all the discoveries, feel free to refuse the services of scientists - why just spend gold? Mine resources are not limitless.

Residential buildings. With houses the situation is as follows:
Huts / Small cottages (1 level) do not require for construction neither steel, no boards, so they cost you cheap and angry. But they all have two families in only, which means that you will soon be referred to a limit on the total number of buildings on the level and the lack of housing. Therefore, with all the cheap minutes, this option is not suitable for us;

Residential buildings / cottages (1 level) are intended for living four families and can cope with the role of the main type of housing for a long time. The only inconvenience for you (in the absence of sawmills) may be the need to purchase a strategic stock of boards for the construction of a small village. But ultimately it is better than first to erect for a long time, and then - quickly breaking the huts. If you have a sufficient number of unrelated inhabitants, you can safely switch to the buildings of the second level.

Residential house for six families - top of construction thoughts. With all its high cost, this house has one undoubted advantage: it takes little space and accommodates six families :).

Sawmill. Center of the first level of development. Without a sufficient number of sawmills, your tribe will not be able to fully develop. Therefore, do not skimp and build two at once, or even three, sawmills. When you get enough boards, a couple of buildings can be allocated for the production of carts. Place the sawmill better either in the middle of the forest or next to the mayoria.

Warehouse. The closer to the place of collection of resources is the warehouse, the more fun of your hard workers work - it is not necessary to carry stones or wood over long distances. Warehouses can be located anywhere, just ensure that the road approached each building. Naturally, each new warehouse increases the capacity of your "covers".

Police station. If you have a quickest settlement, then you will need two plots. Although I managed to achieve such an organization of life that the police idle without a case, and the outflow of the inhabitants was minimal.

Farm, bakery, fishing hut, ranch, meat shop. These buildings serve to provide the population as "everyday" food and luxury objects, therefore it is impossible not to build them. What scale is to solve you. The only thing, do not forget that the grain will be required not only for bread maker.
But it's not worth saving on the wells. Water is life.

The zochar produces a medicine that can be quite successful to use as a means of means.

Tactic winner

The first rule of any tribe is reading: first extinguish from the neighbors. To do this, you will need to celebrate stones, trees and bushes on the most distant strokes of urgent assembly signs. It will help you to open the entire card faster and determine the boundaries of the plots. Of course, your scientists must conduct an appropriate study. High fence - the key to good neighborly relations and the prosperity of your nation!
Otherwise, you will encounter the fact that the neighboring century neighborhood will unfold in your fields ... Although even the wall does not always save you from other people's kittlers ...
Do not deny the porters in the trolleys - just so you will speed up the production and construction process. For the speed of movement, especially for remote objects, laid the roads in all directions - do not regret the stone, you can always buy it from air traders.
Before the transition to the next level of development Try to build more warehouses and stock the maximum possible number of luxury items (cakes, soap, cactus tincture and so on) - this will allow you to do not think about selling anything "unnecessary" to support your subjects in complacent mood. The products in the game are divided into those that workers eat for lunch in the tavern, and those that buy in the evenings in the market - a luxury, without which the morale of citizens falls until they become criminals or do not leave the city. Active trade in resources or finished products will be avoided, the secrets of manufacture which is available only to your tribe. As you know, only driads can do soap and bake berry pies, elves - fertilizers and mushroom schnapps, antines - cactus tincture and toning drink. Therefore, you should build not one, and not even two buildings to satisfy not only the internal needs of citizens, but also to use luxury as a means of means. However, it should be remembered that the surprise of the market causes a decrease in demand and, as a result, "prices". That is, if on the first day you get for 100 units of berry pies 89 units of mushroom schnapps, then on the third or fourth day - only 60-70. Therefore, you should always have an alternative: raw materials (grain, cattle, fish). Moreover, in such quantities in order not to infringe the domestic needs. As a rule, trolleys, gold and steel are always expensive. If you are going to trade with neighbors, pay attention to the following things: the current level of their development, built buildings, established production. This will help you correctly appreciate their current needs in resources or products. Also remember that the elves will always need soap and berry cakes, DRIADAM - cactus tincture, and the antse is a tonic drink and mushroom schnapps. Invite them the best conditions compared to air traffickers and luck will be on your side. But for nothing to trust the Antam - the mother will sell families for chocolates :).

So, pretending the strategy in advance, you can estimate the following procedure for the construction of buildings from scratch and some actions: school, two laboratories, tavern, buy water, explore and build a warehouse, buy boards, explore and build from two to four cottages to four families, two Well. During this time, in the laboratory, explore the hunt, a fishing hut, a market square, a sign of a sign, and if you are going to be corrected from the neighbors, the first invention should be a frequency. Build several fishing huts, market square (required!) And another tavern, closer to the place of development of resources. About warehouses widespread I do not speak at all - this is an axiom. The roads should be laid everywhere, even where the naga stretcher has not yet arched - take care of the subjects in advance.
You can open a card by several ways: the hired knight or noting the priority places of work for the builders of fruits, lumberjacks or kamenotes (each bush is its own option).

Motivation is a total combination of many factors: the presence / absence of housing, luxury and food items in the tavern. Every day the level of motivation changes, and, acquiring the house "worth" less than its absence. Each nation is issued in two monuments that constantly affect (positively) on motivation and prayer. Unfortunately, the "emanation" of one monument cannot translate the disorder due to the lack of sausages, drinking and cakes. Therefore, special attention should be paid to control over the level of luxury goods in warehouses and markets. In fact, you can only produce one product, but in planetary quantities. The only thing "price" will continuously decrease.
Low motivation can force a resident to leave the city or turn into a criminal. So the police station and several unsuried residents are also an integral part of life in your city.
The easiest way to improve the motivation is the forced treatment of the subject. Regardless of the health status, this action adds 20 points to the current level. Of course, you always have to be therapeutic herbs. In this case, you can reduce the loss of residents to a minimum or even exclude them at all.

The higher the level of the knight, the higher its cost and the fancy rank. However, do not rush to grab the first candidate's first handle - after building the castle, they are crowded to you. And among them it will definitely be, say, the lady in the rank of Walkiria of the immense set, which only asks 45 gold, but the daily content of the entire detachment (very representative) will cost only 3 gold and 5 fish!

Conclusion

Here, perhaps, all. Once again, we note the next high-quality German product, besides, so well familiar to our domestic players. I will rise over the missing voice accompaniment and rejoice in the newborn trading system.
It's time to get lost! :)

There is nothing surprising that the strategy games are so popular. After all, only this kind of gameiman entertainment allows you to manage whole universe. There are among these games and real gaming masterpieces, which are outstanding gaming series. About them today and our story will be.

And Below is a dozen best, top selected, most beautiful and multifaceted PC strategy games. It is difficult to allocate the best game within the series itself, so it will be about the series in general and about individual games in particular.

10. Total War.

The most powerful, beautiful, thoughtful, starting with a masterpiece dedicated to Rome, and ending with modern fellows of medieval and imperial sense.

British company brainchild Creative Assembly.. Traditionally, the Games of the series combine genres of step-by-step and global strategy and tactical battles in real time.

The whole world of your feet in all its temporary magnificence. Famous events, colossal battles, and you as a commander and eagle over the battlefield. And most importantly - masterpiece mods in the Universe of the Lord of the Rings and the countless historical epochs of our time. The game really teaches history.

9. Star Craft.

Children Blizzard Implement - A series of real-time strategies, telling about the war of protozov, zerg and people. Since the appearance of the world has sold more than 11 million copies of the game.

Star Kraft - It is also a sports discipline and an amazing reaction simulator. An interesting story and a whole universe of hurricane events immersing you in the smallest of bloody alien battles on any side.

The second part of the legendary masterpiece is named after many critics of perfect real-time strategies, which is the standard of genre.

8. Warcraft

Warcraft - you are always in our hearts!

Of course, not the one that World, and the third part of this legendary strategy with RPG elements. The series is one of the oldest strategy in the genre - earlier Varcraft appeared, except Dune. This legendary strategy from the company Blizzard Determined the development of the genre for many years ahead.

Unique fantasy game with its unique approach to the distribution of powers, dozens of types of troops, hundreds of spells, thousands of combat tactics, the abundance of network modes provide a wide scope for virtual military leaders

7. Civilization

Civilization of Side Mayer is a step-by-step strategy covering the entire path of mankind from primitive times to close and not very future.

In legendary Civilization You can try yourself in the role of almost any outstanding personality and manage numerous states, conducting them through the century to the economic and military victory. The time interval of the game is truly whole centuries of development and continuous wars, starting from the Stone Age and ending with the story not so distant

Million sores, popular recognition, and most importantly - the gorgeous gameplay. All this - Civilization

6. Age of Empires

The century of empires or age of technology is not important. The famous strategic series, stunningly attractive in its cheerleep gameplay.

Age of Empires. It became famous, first of all, magnificent for his time graphics and balance. Epochs in the game are real and mythical, but all epic and bright. Each step on your conscience, unless of course wisness. Otherwise - shameful defeat.

The game is a classic real-time strategy, which means success here depends on your seamless and speed of the reaction.

5. COMMAND & CONQUER

A very branched project from Westwood Studios.. Either Red Alert. Or a Tiberian canon, everything threateningly tends to technologically advanced and globally dangerous weapons.

Command & Conquer. - These are frightening robots, combat octopuses, huge double-rolled tanks, psycho soldiers and other amusing evil spirits. As well as - memorable characters, cool cards and speed - not a second downtime, otherwise the nuclear mushroom will destroy your empire. Minimum of the economy, maximum military.

And of course, it has reached the edge of a possible pseudo-seater cranberry, in which all the most insane stereotypes about Russia were mixed.

4. Warhammer

"Warchammer 40000" - the strategic universe developed on the basis of the desktop wargam "Varhammer 40000" studios Games Warshop..

According to the plot, the chief enemy of the player is originally orcs. After it becomes clear that the cosmmetrians of chaos are to blame. Well, after the beginning is going to work and at all.

The distant imperial religious future is so cruel that manitis and repels at the same time. There is everything here - both fantasy and science fiction, and historically designed zones. In general, the idea of \u200b\u200bthe developers was to combine everything that only can be with all that it is possible, having received such a saltwater for all times.

True reveals the game completely only in the multiplayer.

3. Heroes of sword and magic

All laurels of this outstanding series, perhaps, get the third part. The project allows you to play alone against artificial intelligence, or against other people with one computer. The player manages the hero leading the army of mythical beings.

IN HEROES OF MIGHT AND MAGIC Two parts are combined: strategic (hero travels on the game map, exploring the territory and capturing all sorts of objects) and tactical (heroes fight with enemy troops on a separate map). If you have never played this masterpiece, then a lot has lost. After all Heroes - It is practically a whole milestone in step-by-step strategies.

2. Cossacks

Perhaps the most outstanding classic strategy with the construction of cities, the development of the economy, the extraction of resources and the conduct of hostilities on land and the sea. In a word, there is everything that should be in a normal strategy.

The Cossacks game turned out to be so successful that he was allowed the GSC GAME World to create a stalker from her!

For its time, the strategy about European wars for its time makes it possible for sophisticated gamers to take part in the gaming process of historical battles played in real scale, taking into account the characteristics of tactics and strategies of each of the warring parties. There is a developed system of economics here, well, and who has become a business card of the game - a gorgeous smoke from weapons shots.

1. Stronghold

It is difficult to highlight the best game series, for they are all great! Be it cultitol Stronghold Crusader 2.Powerful Stronghold 3 Revenge. or stunning Stronghold Kingdoms.For the first time, which allowed thousands of players from around the world to climb themselves in a mortal battle with each other by online!

The game is now completely free! Unlike previous parts, you will not fight against the computer, but against real players. Capture, rob, build, defend and attack - all this and much more awaits you in this game.

Friends, hello everyone. On the air team GameBizClub, and today we will continue to acquaint you with the genres of the world of computer games. At the end of May we plunged into and showed the 12 best games in this genre. And in this article we will describe in detail about the best PC strategies over the past few years and make our top best games of this genre.

It would seem to draw up ratings - the case is simple. It is worth take a list of the games you like, choose the best and arrange in order. We would have done it, if not for one nuance - in the team GamebizLub, people who made Warcraft 1 and Heroes of Might and Magic gathered.

Since then, a lot of games came out, one way or another, we managed to play and make their own opinion. Therefore, we made a believable rating with regard to all opinions - the old games and new items tested re-tested, refreshed memory. And that's what happened.

From this article you will learn:

14. Defcon.

The last place of our rating goes Defcon - the game about the tactics of nuclear strikes, released in 2006. The name is translated as "Defense Readiness" is a realistic US Army Preparedness Diapetence for possible combat actions.

The basis of Defcon Lög Plot American Film Military Games, which shows the global nuclear conflict between the United States and the USSR. Not only the events of the game, but also its stylistics echoes the film, what the motto "Everybody Dies" says (in translation - "all").

In Defcon you will not be able to create combat units, collect resources and develop technologies. But you can choose the location of forces on the territory of Northern or South America, Europe, Russia, Africa or Asia. Their starts when the defcon scale shows the alarm level 5. Next, you are consistently proceed to the following levels. All this time, conflict develops, tension increases. When the level reaches 1, you can start a nuclear attack.

The main goal is to cause damage to the enemy, avoiding your own losses. There are no moral restrictions, therefore it is worth following their considerations, desires and emotions. Up to 6 people can participate in the game. Nuclear missiles of different types, fighters, bombers, submarines, aircraft carriers, cruisers, airfields, radars are involved as combat units.

Defcon is similar to the real command post, where the country's president sits and plans fighting. There is nothing superfluous - only a map, marks of their own and enemy troops, the most important goals and cities. And you can do everything that comes to mind: enter into the role of the main villain, save peoples and countries, destroy cities and whole regions with one click.

The only minus, outweigh all the advantages - Defcon has no graphics engine. Despite the interesting gameplay, after a while the process of the exchange of nuclear warheads is bored - it becomes boring to move the warheads and battle cars on the map, destroy the minor countries and so on.

And all because there are no special effects and any accompaniment. Therefore, it will be suitable instead of a sapper or any other game with low requirements - it takes only 60 MB on the hard disk and goes on any PC.

13. Dune.

At the thirteenth place, the series of Dune games about the world of Arrakis, which became one of the first real-time strategies. The dune was published in 1992 on the Prefix SEGA, and after a while it became available on PC. At that time, it was a breakthrough that could be repeated only in three years.

An interesting fact: on behalf of the publishing company Virgin Interactive, two independent developers worked at the same time over the creation of the game. The French company Cryo Interactive has released the game first. American Westwood Studios - a little later. Therefore, in the name of the game from Westwood Studios there is a digit "2".

The plot is based on the science fiction novel Frank Herbert "Dune". In the process of passing, you will meet with the main actors, take the role of the leader of one of the great houses and conquer the planet Arrakis.

The only minus - the events of the book and the game are poorly connected, the gameplay is based on missions on stripping the territory from the enemy and the extraction of a useful resource.

In the struggle for dominance on the planet, three great houses were collided - Atreydess, Harkonnen and Ordos. Each house has its pros and cons, unique technologies and powerful leaders.

You can choose any home, but then it is impossible to change it. After selecting, you will get on the battlefield, you will command the army, build a base, to produce resources and destroy the enemy. It is important - to win, you need to destroy all opponents on the map.

For example, if you defeated the enemy's database, but one soldier hid in the corner of the map and constantly moves - you do not win until you destroy it.

In the dune first applied an approach that became the basis of the RTS genre. This is a global map, an economic model, command panel and a mini-card in the user interface, "Fog of War" and the different possibilities of the opposing parties.

In 1998, a remake called Dune 2000, and in 2001 the developers continued the series by releasing Emperor: Battle for Dune. Unfortunately, after that, no game about the dune appeared anymore. It has been 15 years old, but the series remains only in the memory of the most loyal fans - therefore only the penultimate place.

12. Age of Empires

We give Age of Empires, which has become the basis for many RTS, who came out after it. The first part was published in 1997, and from that time Microsoft Game Studios released 8 games and 4 additions to them. The series also includes Age of Empires Online (Mmorts).

In Age of Empires, you will find yourself in the role of a leader of one of the 16 civilizations reflecting a certain architectural style: Egyptian, Babylonian, Greek, Asian and Roman. Performing mission and developing, you will move from the epoch in the era - from the stone to the Iron Age.

Civilization develops by construction of buildings, research of technology and war, wherever without it. Except you, there will be several more civilizations competing for resources. Therefore, you will constantly fight - defend the walls or attack the enemy.

The game contains campaigns, including training. The training process is built on 12 scenarios explaining the gameplay. This will help you quickly master the osses of management, work effectively with units and fully use the camera. Other campaigns consist of different missions in which you will defend in the fortified fort, attack the walls of the castle and much more.

Multiplayer is available for maximum eight people. To play on the network you can choose with whom to fight - with bots or other people. If you select mode with other users, you will get the opportunity to enter into an alliance, declare war on the selected enemy or take a neutral position.

For Age of Empires, you do not need a powerful computer. Even with the most modest configuration, the game looks realistic, and the image pleases the eye at the maximum approximation.

For many people, Age of Empires has become a guide to the world of strategies. But the series gradually faded and lost popularity - the third part was published in 2005, and there is still no full fourth part, if not taken into account Aoe Online. Therefore, we will advise the game to those who want to see the beginning of the RTS era.

11. Star Wars: Empire at War

At the eleventh place Star Wars: Empire at War - the world-famous star wars released in 2006 in 2006. The plot is based on 4, 5 and 6 episodes of star wars, namely in the civil war between the rebels and imperials.

You will find yourself in the role of a commander one of the parties, you will manage the fleet, command in battles from opponents, destroy the base and much more. The storyline consists of missions in which you will meet the famous heroes - Darth Vader, Palpatine, Pietta, Khan Solo, Bob Fetta, Chubakka and other characters.

Each character gives certain bonuses, and if necessary, you can hire additional heroes of the second plan - agents, smugglers and others.

Star Wars: Empire At War consists of two parts:

  • The conquest of the galaxy is a global strategy on the map of the Galaxy. In this mode, you will manage controlled planets, study (or abduct) technology, capture strategic resources, to attack and defend.
  • Tactical mode - consists of space and terrestrial operations. You will spend a lot of time in this mode, because very much will depend on the outcome of the battle. It is here that you will see the main combat vehicles, infantry and ships of the two sides, you can show team skills and defeat.

The main thing is to choose the right side. Imperials have more opportunities to master new technologies, improving weapons and ships. And the rebels cannot engage in science, but they know how to abduct the technological achievements of the empire.

Become the Lord of the Galaxy along with Darth Vader or free the planets from the tyranny of the Empire along with Luke and his friends. Choose side and battle. You will like it.

Star Wars - George Lucas superpopular project. Therefore, it is not surprising that there are many interesting games based on the film, that's just the continuation of Empire At War we still have not seen, and sorry. Only the eleventh place of our rating, moving on.

10. WORLD IN CONFLICT: SOVIET ASSAULT

The top ten closes the World in Conflict: Soviet Assault - a real-time strategy, published in 2009 and continued events that happened in the World in Conflict. In other words, the developers took the World in Conflict and added 6 new missions - the game became longer one and a half times.

GameBizlub's opinion: In our opinion, this is the best strategy about the beginning of the third World War. Events begin with the fall of the Berlin Wall, which the Russian tanks destroy. The USSR troops begin the offensive all over the front and arrange a meat grinder for NATO forces.

You will find yourself in the role of the Soviet paratrooper and commander of the division, which has accounted for at the point of attack, destroying enemy soldiers and technique. Indescribable feelings!

Combat operations are held on the territory of Berlin, then in rural areas where to fight with NATO troops. You can also attend the artillery battery and provide horse support from the air.

In each mission there is a specific plot, but most importantly - there is no need to build a base. You manage the limited set of troops, but you can request reinforcement.

Developers could not avoid stereotypes of Russians - the representations of Americans, the British, Germans and other nations are very noticeable and often cut eyes. Therefore, in dialogues, sometimes there is a feeling of the unreality of what is happening until the fighting begin.

You can choose and the side of NATO - in this case, the plot will begin in the United States, where you will protect cities and coast. Gradually, you will push the USSR troops and move to Europe. We add that both storylines are inextricably linked, so the party you select will win.

The game attracts a sharp plot, large-scale battles that take place not only near, but also on the whole map - the feeling that you participate in a large-scale military operation. All this looks very realistic, as if they really were in the center of the battle.

WORLD IN CONFLICT: Soviet Assault in a tenth place just because we did not see the continuation of this series. The game should be on the shelf from each fan of the genre - it is 100%.

9. Stronghold

On the ninth series of the game Stronghold - strategy about the Middle Ages, Crusades, Knights and Kings. The first part of Stronghold was published in 2001, and the last Stronghold 3 in 2011. We add that in 2010 the developers have released the first MmRTS - Stronghold Kingdoms, where the game has been available on the network against other people.

The action unfolds at the time of the early Middle Ages, so you will enter the role of Baron or Count - you will build a castle, develop production, base settlements and fight the opponent. Depending on the selected part, you will enter the territory of Europe or Palestine.

Strongold Crusader actions occur on the hot lands of Palestine. In the role of the Crusader, you will build and defend the castle, to establish production, attack the impregnable fortifications of the desert warriors.

StronGold 3 actions occur in Europe. The plot begins seven years later, after the end of the events of the first part.

The series has become successful due to the combination of economic strategy and medieval entourage. You will be able to build your own castle, siege of the neighbor's castle, water the storming boiling oil and resin - the whole medieval romance is present. But before the start of the fighting, it will have to provide replays with food and develop production to just enough for the time of war.

Computer opponents manage artificial intelligence - like you, they produce resources, build locks, form their own army and begin the war. And in the multiplayer you will withstand those people you invite friends - friends, acquaintances or family members.

8. HEROES OF MIGHT AND MAGIC III

The eighth place is one of the best step-by-step strategies of Heroes of Might and Magic III. Despite the fact that the game was published in a distant 1999, it still remains the most revered in the genre of step-by-step strategies. And the following parts of the "heroes", who came out after her, could not exceed the third part.

The actions of the game occur in a fantastic world, where there are dragons, elves, goblins, gnomes and many other mythical beings. You will be headed by one of the factions, pick up the detachment, will capture and manage cities, explore the world.

The adventure map in places is difficult. Movement in the game world is not always predictable - there are territories where to get very difficult and have to go on a unlooking path.

One of the main tasks is the development of cities in such a way that they bring income, ensured combat power and attached to the power of magic spells. If the city is well developed, it brings enough gold, allows you to hire a strong army to capture the adjacent territories and destroy the enemy.

As it should be in a step-by-step strategy, the time in the game flows discretely. The main unit of time is the move, which is also called the day. During the course, you can perform a definite number of actions - make a course of heroes, plan the construction of the building and so on.

And in the battle of action, it happens alternately and resemble a chess game. Each unit has a definite amount of action points, attack type and amount of health. The stronger the unit, the stronger it hits and the more difficult to kill him. The troops heads the hero, who, when victory, receives the experience and artifacts of defeated enemies.

Heroes of Might and Magic 3 is available in a single and multiplayer game. Although multiplayer - loudly said. The first mode is called "HOT SEAT" and translates as a hot place - two people at one computer take turns make moves and find out who is stronger.

Second mode - network. It is necessary to create a separate "room" and give the address of this room to friends and acquaintances. But then you can not sit on one chair, but really cut over the network.

In 2015, the version of Heroes of Might and Magic III HD is a remake of the popular game, made for PC with medium characteristics. We advise everyone - HOMM should be on the shelf of every fan of step-by-step strategies. And we go on.

7. Command & Conquer

In the seventh place, the famous Command & Conquer is a real-time strategy about the confrontation of the NOD Brotherhood and World Protection Initiative (if you translate into modern realities - terrorists and security service).

The first part was published in 1995, and the latter at the moment came out in 2013. Note that the first part, on a par with Dune, became the basis for the RTS genre. But if you compare with the world of Arrakis, then Saga "Commands and conquer" lasted much longer. Two games have one developer - Westwood Studios, so it is quite possible that the Dune decided to donate in favor of a more promoted C & C.

The Command & Conquer universe includes 3 storyline: Tiberium, Red Alert and Generals. A total of 15 games.

The plot of C & C is built on a conflict around Tiberius - an alien substance sent by the aliens to the ground in a meteorite stream. This substance extracts minerals, it can be used as a source of energy, and in general Tiberius is a valuable element.

World governments are consolidated and begin to extract Tiberius. At the same time, terrorists also begin to mine it, as a result they quickly gain strength and receive financial injections from countries where Tiberius is not.

After some time, the IVZ decides to end the NOD, but not there was something - the Brotherhood causes a retaliatory blow and a long and extinguishing confrontation begins.

You can become a member of the terrorist fraternity of NOD, which seeks to capture the world. But if you are closer than high ideals, it is worth choosing a yvz. Although the main focus is not on the side of the conflict, but on how you will command in battle.

Each game has missions that need to be performed and achieving the tasks. In principle, everything is simple - building a base, mining Tiberius, recruit troops and build a combat technique. And then you send an army in the attack and command how, where and whom to destroy. Easy?

But the enemy does not sleep, so it's never Easy. You will be constantly attacking and trying to disseminate the base, attack from unexpected directions and deprive the possibility of earning. Therefore, it is necessary to constantly be prepared for the sudden attacks of the enemy, which suddenly arises in the most vulnerable places. The main factor of victory is not excellence in combat power, but the lack of misses.

It is not known what will happen to the C & C series next. Four years have passed, but there are still no clear news and comments. Although there are still a lot of fans of the game, continuing to hone the skill in network battles. Therefore, so far only seventh place.

6. Civilization

The sixth place we decided to give civilization - a step-by-step strategy about the development of humanity on Earth. The game created by Led Meyer in the 1991 distant, and its subsequent remakes were and remain the flagship of step-by-step strategies.

Now 6 parts with modifications and additions are already released. Civilization received a number of awards and entered in the Hall of Fame of Video Games. More than 9 million copies were sold in different countries - a great success confirmed by numerous critics from around the world.

The main task is to develop the chosen civilization, ranging from primitive society to modern times. Stant Stalin and manage Russia, or take the place of Napoleon, Ramses, George Washington and head your people on the way to prosperity.

To achieve power and prosperity, you need to build cities, to engage in economics and science, create technologies and miracles of light, increase military power, establish diplomatic relations with other civilizations and fight with competitors.

In general, everything is as in real life - put yourself in the place of the president or dictator. Events occur on a given world map, selected by chance or exactly repeating land.

In the development of civilization, settlers, military, diplomats and other characters (units) participate in the development of civilization. You can change the political regime, choosing a despoty, monarchy, democracy, communism, the republic. The higher the chosen level of complexity, the better it is necessary to plan actions.

The easiest way to be the leader - opponents almost do not interfere. And the more difficult thing to be the deity, in this case the whole world will warp you and will constantly put sticks in the wheels - to declare war, suddenly attack, break and destroy the city and so on.

According to the result of the game, the score is determined. When calculating points, the number of people created by the wonders of light and other criteria are taken into account.

Edition of the editorial board: In earlier versions of Civilization, curious moments arose. If one people significantly overthrew others in the development and began to fight, then his tanks and infantry came across knights, swordsmen, crossbars and other units of the Middle Ages, and sometimes antiquities. And often the tanks lost while simultaneously attacking several units of earlier eras. In Civilization VI, the developers have improved the balance, but the moments still occur - with a coordinated attack, crossbars and catapults can destroy the tank.

The main chip of the game is the ability to see the development of civilization, to participate in this process and rewrite the story. Imagine the Aztecs launch the first satellite into space, the Egyptians are building a Pentagon in Cairo, Romans launch the "Stealth" bomber.

Within the framework of game mechanics, everything is possible. The last part of the game was published in 2016, and the continuation should be waiting in 2019-2020.

5. Total War

Fifth place we decided to give Total War - a series of historical games where tactics and strategy were organically connected. In the series itself - 10 parts and 7 additions. The first part was created in 2000, and the last time went out in 2016 called Total War: Warhammer.

Total War's main trick - time transfer in a specific era of human development. In the plot you will get to Japan the era of the warring provinces, in Europe, the times of Napoleon, in the Middle Ages and earlier times. In the role of Attila, you will conquer the European continent, in the role of Karl the Great, create an invincible empire, in the role of Peter the first to print Russia to the level of the world's leading powers.

If you describe Total War in a nutshell, then the most suitable - large battles. In addition to capturing cities, establishing economic ties and production cycles, you will fight. War consists of a variety of battles of different scales, and you will command the army in each of them. The siege of the castles, the defense of cities, ambushes and the fight "Wall on the wall" - there is everything you need to fans of the genre.

In the strategic mode of battle, they are conducted on a global step-by-step map, where the cities, army, territories boundaries, valuable resources and roads are indicated. And in tactful mode, you are transferred to the battlefield, to a real area with hills, trees, buildings and other details of the landscape.

If you get tired of permanent battles - press "automatic calculation of results." With a large superiority of your army, the enemy will be broken without your participation.

But if the forces are equal or the enemy exceeds the number, then without your participation it is not necessary. In the "Automatic Calculation of Total" you will most likely lose, but in manual mode there are chances to win. Moreover, it often happens that the smaller army is first defended, and then successfully comes and cuts the running troops of the enemy - but only if you command the army.

Defeats also happen, where without them. But after each defeat, you will learn to think and make non-standard solutions, manage the troops more efficiently and skillfully use the landscape features.

Let us give an example - if the city is defended, then you need to sit behind the walls and do not make itches. But if the enemy missed the archer too quickly, and the siege technique only on the approach and slowly moves along the walls - boldly withdraw the commander and cavalry detachments into the attack, try to destroy the siege towers and the ram first. Without them, the opponent does not buy a lot.

In large battles, army are facing several thousand people. Considering that most armies have the maximum number of units (15-20, depending on the version of the game), several divisions of the maximum size take part in the biggest battles - it is enough to sleep with the bodies of fallen warriors.

It would be possible to write a lot about Total War, but we will say so - want to become the king of Leonid and head Spartans? So do it. To battle, you can take more people than 300 elite fighters. And in the end, to put one place to Xerks, completely changing the course of history. Therefore, Total War is in the five.

4. Halo Wars 2

The fourth place goes to Halo Wars 2 to continue the saga about the war of people with alien invaders. Series developed by Microsoft, in the trend for more than 15 years. On the plot of the game already released several dozen books and one film, and this is not the end. The series is developing, and after a while we will see a continuation in the form of a shooter, and maybe another film.

And now the background: in the distant future, people settled a lot of planets and controlled a large plot of space until they encountered the Empire of Covenants. The clash occurred on the outskirts of the "cosmos of people" and ended with the destruction of several watchdogs and planets with a population of ten million people.

From the moment the event developed poorly for people - dozens of lost systems, hundreds of millions of ruined lives and loss of half of the fleet. In such a situation, K.K.O.n decides to send a colonial ship "Spirit of Fire" to the unexplored space sector for colonization.

Halo Wars 2 begins with the fact that people wake up after Cryosna at the Ark (The Ark) - the Space Facility, created by the mysterious ancient race. When landing on a space object, the soldiers face the army of the Covenants - the war flashes the colonists.

The battles flas out throughout the territory "Arki", both sides lose fighters and technique. The conflict develops rapidly, and only you can defeat the enemy.

The gameplay in Halo Wars 2 is slightly different from other strategies - the construction of the base, the collection of energy and supplies (ordinary soldiers can collect them), the formation of the army and fighting. With all this, Halo Wars 2 is a game about the plot in which you participate.

In missions there are many additional tasks you need to perform. For example, in one task you will destroy the enemy with one Spartan with a machine gun, to urge the power shields and free the prisoners - every mission in such a spirit.

Microsoft did not just with RTS, but a high budget strategy. Graphics and image quality looks amazing - soldiers, appliances, buildings and other details are performed at a very high level. And local beauties will be remembered for a long time. This is Halo's branded chip, which Microsoft is actively developing.

Halo Wars 2 is a stunningly beautiful strategy in which you can play without clutching. She will go on the Xbox One and PC. At the same time there is one little drawback. PC holders may seem that tasks ends too quickly. I would like to put it in the top three, but by "legendaryness" it loses more successful strategies. Go to them.

3. Warhammer 40,000: Dawn of War III

Bronze we decided to give the Warhammer 40,000: Dawn of War III - an epic strategy about the war of the empire of people with other races in space. Since the release in 2004, there are already 3 parts of the game, and the latter came out on April 27, 2017.

The world of "Hammer of War" is very large. It is all tied to the hard opposition of several races, orcs, elves, haosites, necromancers and other fractions. At the same time, each fraction is its own policy, troops, the path of development and other features that make it different from the rest.

The plot events unfold on the surface of the planets, where representatives of different races are faced in the bloody battle. As a result, there is only one winner, and the rest are mercilessly destroyed.

Warhammer 40,000: Dawn of War 3 entered the top three, and this is justified - the game is new, made at a very high level, and the plot continues the established traditions of the Warhammer series. Graphics and design of locations and nature, combat vehicles and infantry, buildings and heroes pleases the eye - if you have a widescreen monitor, you seem to be transferred to a distant future. But in the gameplay a little changed, it is still a strategy made in a classic style.

On the battlefield, you will build a database, recruit the infantry and build combat vehicles, form divisions and throw them into battle with the enemy. Try to take into account the vulnerability of every fighter or combat vehicle: Light BM lose heavy, anti-tank squads quickly multiply to zero the coolest tank, but infantry are vulnerable, and the infantry is afraid of snipers and lightweight technique. Familiar scheme, right?

There is an interesting chip - for the first time, unique super-temperature warriors appeared, which turn the battle of legs on the head. The ghostly knight of Eldarov, the imperial knight in people and the orcs of Stump in the orcs. But they appear closer to the final of the plot, so it will not work out for a long time.

Multiplayer - in classic format 1 to 1, 2 to 2 and so on. Everything is simple - choose the race, build a database and try to quickly bear opponents. Well, or bring you out, everything depends on Sailla.

In general, Warhammer 40,000: Dawn of War III is a clean drive. The plot and battles capture and literally do not give away from the monitor screen. In the heat of the battle, you do not even have time to pay attention to the flashes in the voice acting and the phrases of the heroes. For example, imagine Orcs talking in the normal Russian language - a fantastic spectacle. Bronze - deserved, go on.

2. Starcraft II.

The second place goes out Starcraft II - a real-time folk strategy developed by Blizzard Entertainment. The first part of the game, called Wings Of Liberty in 2010, and in 2013 and 2015 - the second and third additions to Heart Of The Swarm and Legacy of the Void.

Starcraft 2 - Chief Representative of Cebris Strategies. Starkraft Championships are held regularly, winners get valuable prizes. Note that in popularity, the game is inferior to other representatives of cyberports - CS: Go, Dota 2, League of Legends.

But still, she has millions of fans from different countries, and the first day after the release of LEGACY OF THE VOID sales amounted to more than 1 million. Simply put, Starcraft II remains very popular.

Time and place of action - the remote part of the Milky Way, the XXVI century. The plot is built in the war of three races - protoss, zergs, terranoes. Terrans are descendants of exiled criminals who broke all ties with their native planet. Merse - superphan and queen blades mutated creatures from various planets. Protoss - representatives of high-tech civilization with psionic abilities.

Starcraft 2 is a classic strategy. Choosing one of the races, you will build a database and combat units, produce resources, develop technologies, form armies and participate in battles. To win, you must destroy the construction, the main base and destroy all the enemies.

For example, if at least one builder meets, then after five or ten minutes of the game you risks running into the second base of the enemy, who will have time to prepare for defense.

In single user mode, you will follow the line of the plot, pass 26 missions, meet with the main characters and get used to the gameplay. In addition to the plot, you can pass tests requiring special smelting. If you successfully pass - get a medal. After everyone passed, you can go to the multiplayer.

Players from the CIS, USA, Asia and Europe can take part in the network game. Here you can make friends, organize a clan (online community), to participate in tournaments and get through to the big championship. The better your skill, the greater the chances to win something. If you want to achieve good results, work out on different cards, communicate with people and see what professional players do.

Starcraft II should be in the list of games of every fan of the genre. She will remain in the trend for a few more years, and then Blizzard will exceed themselves and release the third part. Blizzards have already been done - an example of Diablo in front of the eyes. And now we go to the winner of our rating.

1. Warcraft III

Gold goes to the legendary game Warcraft III - real-time strategy and RPG made in fantasy genre. Studio Blizzard Entertainment developed and released the game in 2002, in the first month the number of sales exceeded 2 million copies. We put Warcraft III in the first place for just one reason, whose name is the best game in every sense.

Let us explain: Warcraft for a long time established those principles of RTS and RPG, which remain relevant 15 years later. All modern RPG and MMORPG with an open world can somehow use the development system, laid by Warcraft 3.

Fantasy races, an interesting story, combat mechanics and magic - all this is organically combined and makes it return to the game again and again. And it is no coincidence that the World of Warcraft and Dota 2 remain in the top - they continue the genre, laid down in the third Warcraft.

We add that in the plot of the game removed, released in 2016. Cash fees for several months of rental worldwide collected more than 300 million dollars - this is a great success that few people can repeat.

We understood popularity, now we will tell about the gameplay and fundamental differences from other strategies.

Warcraft III is a classic strategy with RPG elements. From the strategy here everything: starting from the construction of the base and set of the army, to the battle tactics on the map. At your disposal a small army, limited by the number of farms producing for her food.

Workers mining gold on mines, chopped forest and build structures - barracks, farms, workshops and other buildings. And the RPG component lies in the pumping of heroes.

In the plot, in each task you manage the hero, which increases the level by destroying the enemy, uses artifacts, uses powerful abilities and spells. The higher the level of the hero, the more stronger and the more powerful damage from his abilities.

The plot is based on the bloody confrontation of two races and orcs. There are still night elves, gnomes, undead and other races affecting the alignment of power in battle. Someone will be your ally, someone will have fierce resistance and will be destroyed - it all depends on the part chosen.

The fighting occurs on the maps - in locations with forests, rivers, lakes, mines and neutral characters. The image quality may seem a bit obsolete, but this is the 2002 level, when the requirements for PCs were completely different. But W3 will go on any computer, plus you can quarrel over the network with other people from different countries. Fans of the game is enough so far.

Warcraft 3 should be in favorites of each fan of strategies. Best of the Best - just so and nothing else. And we are waiting for news about Warcraft 4, the rumors have been walking for two years, and the times are omitted.

Let's sum up

Despite the fact that the genre of strategies gradually loses its position, all the same decent strategy appear like Halo Wars 2 or Warhammer 40,000: Dawn of War 3. And we see a new trend - the developers try to make games interesting. In the new games, an exciting plot is visible, worked out units and beautiful locations design.

Let's see what will happen in two or three years - you may see a really interesting and exciting strategy and be sure to write about it. All success, so far.