Traffic rules traffic light game. Card file of outdoor games for traffic rules. Game on stations "Merry traffic light"
MUNICIPAL BUDGETARY EDUCATIONAL INSTITUTION
MUNICIPAL EDUCATION sAYANOGORSK
SECONDARY EDUCATIONAL SCHOOL № 5
Traffic rules game
Scenario about traffic rulesLeading:
Hello! Hello! You are greeted by a wonderful program "Traffic Light". Today on air:
The life of traffic police inspectors;
Are zoo and traffic accidents compatible?
Art and road alphabet.
So me and my operator / looking around / going to the country “Traffic lights” for filming our broadcast.
Leading - So give me another operator.
It's always like this, like a regional event, so I'm alone
/ pulls out a card /.
Well nothing. What's my first thing? / looks at the map and leaves the stage to the music /
Music "Our service is both dangerous and difficult" / 4 guys in DPS uniform come out and sing a song /
Our service is both dangerous and difficult
In cities and villages, everyone needs it,
If somewhere along the city road
The intruder is racing.
This service helps you and me
Day and night at the post she is everywhere
Service of the brave - DPS
Leading:- Hello! Is this the country "Traffic Lights"?
DPS: - Yes sir! /together/
Leading: - What do you think, which car is more dangerous for a pedestrian ...
DPS: / sing along /
Cars are different:
Black, white, red
But pedestrians don't want to
Toss and turn in a hospital bed.
Leading: - No no. I mean standing or moving?
DPS 1: - Of course moving!
DPS 2: - Standing more dangerous!
Leading: - And why?
DPS 2:- It is more dangerous that another car may be hidden behind it!
Leading: - Thank you very much! / looks at the map / Oh, can you tell me how to get to the zoo?
/ DPS show with wands in one direction /
Leading: - Here we are at the zoo. Why are we here? And now we will learn from the zebra.
Zebra:/ sings / / Zemfira's tune “Want” /
Please don't break
More traffic rules
Obey all the laws -
Then you will live without regret.
You see - a pedestrian is walking
Means - next to the transition.
Leading:- Thank you very much!
Leading: - Oh, oh, who is this?
/ a footballer runs onto the stage /
Footballer:
Football is a good game
Children at the stadium.
Hockey is a game on ice in winter
But don't play on the pavement.
/ go out from behind the curtains of the traffic police inspectors and talk together /
GAI:-
Spare health, spare life,
Follow the movement.
Friends should remember:
You cannot play outside.
/ DPS inspectors leave /
Leading: - That's a broken bumper for you, the wheel is flat. These are the countries of the traffic lights! So what's next?
/ a boy - artist appears on the stage /
Leading: - They say that every person has his own “finest hour”. That very wonderful moment in life when fate says: “I give you a chance. Prove what you are capable of. "
/ appeal to the boy /
Boy: - I like to paint.
Leading: - But you did not draw, but wrote the letter R.
Boy: - In our country, traffic lights are painted with signs.
It's a sign -
It's a sign -
/ lists characters, leading interrupts /
Leading: - Enough, enough. I understand everything.
Rules everywhere and everywhere.
You should always know them
Without them they will not go sailing
From the harbor of the court.
Departure according to the rules
Polar explorer and pilot.
Have their own rules
Chauffeur and pedestrian.
Song / motive "Let them run awkwardly ..." /
Let run clumsily
Pedestrians in puddles
And the cars are waiting for the green signal
Every child knows
Red traffic light
Asks you to wait a bit.
Chorus:
And I walk on the green
I am an example to all passers-by
Knowing the rules of the road
No problem on the road
Xenia Kapitanios
goal: continue to reinforce children's knowledge about traffic ruleskeep learning to act on signal traffic light... Develop attention.
Material: Traffic light(black, red, yellow, green cardboard, PVA glue); rudders.
Game progress:
One child is selected in the role traffic lightwhich points and calls traffic light... Children-drivers stand in front of traffic light semi-circle, act on signal traffic light... Red - stand still. Yellow - being prepared for movement... Green-start motion.
The children listened carefully and looked at traffic light and performed trafficcorresponding rules.
Related publications:
"Cheerful traffic light" Scenario of a matinee according to traffic rules. Preparatory group with the use of modern health-preserving.
Objectives: Educational: to acquaint children with the rules of behavior on the road, with the concepts of "pedestrian crossing", "traffic light". Clarify views.
Summary of the lesson on the rules of the road in 1 junior group "Traffic light assistant" The summary of the lesson in kindergarten is provided by Antonova.
Summary of a lesson on the rules of the road in the preparatory group "Traffic Light" Summary of traffic rules in the preparatory group "Traffic light" Objectives: To repeat and consolidate the rules of the road among preschool children.
It is very important from early childhood to lay the foundations of safe behavior in children, in our case, on the road. This work must be done.
Master class on traffic rules "Merry traffic light!" "Cheerful traffic light" For the manufacture of this craft "Cheerful traffic light" will be required.
Methodical development on teaching traffic rules in the second junior group "Traffic light" Objectives: * To acquaint children with traffic lights; * Learn to understand the meaning of red, yellow and green "eyes" of a traffic light; *Consolidate knowledge.
"Guess the transport"
Purpose: to consolidate children's ideas about transport, the ability to describe
recognize objects; develop ingenuity, quick thinking and speech
activity.
Material: pictures (cards) with the image of transport.
Course of the game: The teacher tells children riddles about the types of transport. Who
the first of the children to guess what kind of transport is in question in the riddle, gets
picture with his image. Whoever has more pictures at the end of the game will
winner.
Lotto "Play and dare!"
Purpose: to teach to correlate the speech form of the description of road signs with their
graphic image; develop mental abilities and visual
perception; foster independence, quick reaction, ingenuity.
Material: tables with road signs, blank cards.
Course of the game: 4 - 6 children participate in the game, in front of whom are tables with
depicting road signs and blank cards. The teacher reads riddles
(poetry) about road signs, children cover their images on
table. The winner is the one who is the first to correctly close all images,
sounded in riddles or poetry.
"Think - guess"
Purpose: to clarify ideas about transport and traffic rules;
activate the processes of thinking, attention and speech of children; educate
quick wit and resourcefulness.
Material: chips.
Course of the game: The teacher asks questions to the children. Which of the children knows the correct one
answer, raises his hand. Whoever answers correctly first gets a chip.
The winner is the one who received more chips for correct answers.
How many wheels does a car have? (4)
How many people can ride one bike? (1)
Who is walking on the sidewalk? (a pedestrian)
Who is driving the car? (Driver)
What is the name of the intersection of the two roads? (Crossroads)
What is the roadway for? (For traffic)
Which side of the carriageway is the traffic on? (On the right)
What can happen if a pedestrian or driver has violated the traffic rules
movement? (Accident or accident) - What is the overhead light at a traffic light? (Red)
How many signals does a traffic light have? (Three)
What animal does a pedestrian crossing look like? (On the zebra)
Which machines are equipped with special sound and light
signals?
("Ambulance", fire and police vehicles)
What is the traffic police inspector holding in his hand? (Wand)
Where do you need to play in order not to be in danger? (In the yard, in the nursery
site).
"Collect the sign"
Purpose: to consolidate the knowledge of children about road signs and traffic rules; develop logical
thinking, attentiveness; foster a culture of safe behavior for children
on the road and in public places.
Material: puzzles in envelopes - road signs, chips.
The course of the game: The teacher seats the children in carriages and according to the general command
(whistle signal) children open envelopes and fold their signs from parts
(puzzles). After 5 - 7 minutes, the game stops. How many signs have been collected
right, the team gets so many points. You can earn and
extra points if the players answer correctly, what is the name of the sign and
what does it matter. For the correct answer, the teacher gives the crew a chip.
"Red Green"
logical thinking, ingenuity, resourcefulness.
Material: red and green balloons.
Course of the game: You need to take two balls - green and red. The educator gives
a child has a red ball in his hand, a child calls a prohibitory sign. If a
green ball, names the authorizing sign, prescribing. Doesn't call -
out of the game. And the winner receives a balloon as a reward.
"Traffic light"
Tasks: to consolidate children's ideas about the purpose of traffic lights, about its signals,
develop attention, visual perception; foster independence,
quick reaction, ingenuity.
Material: circles of red, yellow, green, traffic light.
Course of the game: The presenter, having distributed mugs of green, yellow, red colors to the children,
switches the traffic light sequentially, and the children show the appropriate
circles and explain what each one means.
"Arrow, arrow, spin ..."
Purpose: To teach children to distinguish and correctly name road signs, their
appointment; develop attention, memory; educate moral qualities:
Material: maps with road signs, yellow circles.
Course of the game: From 2 to 10 children can participate in the game. Children sit around
table, everyone receives maps with road signs. The teacher explains
children that they will turn the disc in turn and for the correctly named
the road sign and its purpose will receive a yellow circle from the cashier and
cover on your card the same sign, if any. A cashier is appointed,
yellow circles are transferred to it. The teacher distributes cards to the sitting children. A game
begins. The presenter spins the disk and, together with the children, pronounces the words:
Arrow, arrow, spin
Show yourself to all the signs
Show us soon
What sign is nicer to you!
The arrow stops, the presenter names the road sign and its purpose.
If the child named the sign correctly, the cashier gives him a yellow circle,
the child closes the same one on the map. If there is no such sign on his card,
asks: "Who has the same sign?" And the cashier passes the circle to the one at
who is this sign on the map (provided that the sign and its purpose are named
correctly). Then the disc is transferred to the neighbor and the game continues. When
difficulties or mistakes, the child does not receive the yellow circle, but the disc is transferred
the next child in turn. The winner is the one who is the first
will cover its signs with yellow circles. The game ends when
all children's cards are closed with yellow circles.
"Avtomulti"
Purpose: to teach to correlate a fairy-tale character and his vehicle,
to name correctly, develop memory, thinking, quick wits.
Course of the game: Children are invited to answer questions from cartoons and fairy tales,
which mention vehicles.
1. What did Emelya ride to the king's palace? (On the stove)
2. Favorite two-wheeled transport of Leopold's cat? (A bike)
3. How did Carlson, who lives on the roof, lubricate his motor? (Jam)
4. What gift did the parents of Uncle Fyodor give to the postman Pechkin?
(A bike)
5. What did the fairy godmother turn into a pumpkin for Cinderella? (Into the carriage)
6. What did old man Hottabych fly on? (On a flying carpet)
7. Personal transport of Baba Yaga? (Stupa) 8. Why did the person scattered from Basseinaya Street go to Leningrad? (On
9. Bears rode a bicycle,
And behind them the cat
Backwards,
And behind him are mosquitoes ...
What were the mosquitoes flying on? (On a balloon.)
10. What did Kai ride? (Sledging)
11. What did Baron Munchausen fly on? (On the core)
12. How did the queen and the baby sail on the sea in the "Tale of Tsar Saltan"? (IN
"Questions and answers"
Purpose: to consolidate knowledge about traffic rules, road signs, behavior on the street;
develop thinking, memory, ingenuity, speech.
Material: chips.
The course of the game: The teacher divides the children into two teams, asks questions, children
responsible, a chip is awarded for the correct answer. The team wins
with the most chips.
1. What parts does the street consist of? (road, sidewalk)
2. Where can children walk? (in the courtyard)
3. How should you behave on the bus? (don't scream, be quiet)
4. Where do people wait for transport? (at the bus stop)
5. Where can I cross the road? (traffic light, crosswalk)
6. What are the traffic lights? (red, yellow, green)
7. What signal can you cross the road to? (on green)
8. Who can you cross the road with? (with adults)
9. What is the name of the person driving the car? (driver)
10. What does the car consist of? (body, cab, wheels)
11. Where do cars go, where do pedestrians go? (on the road, on the sidewalk)
12. What are the road signs? (prohibiting, warning,
service signs, informational, indicative, prescriptive signs)
13. How should you get around the bus? (wait when he leaves)
14. What are the types of transport? (passenger, air, sea,
ground, cargo, animal-drawn, special, etc.)
"Cars"
Purpose: to form the ability to add an image of a car from parts
geometric mosaic constructor, combining different shapes,
changing their position on the plane of the table; develop logical thinking,
the ability to make a whole from parts.
Material: diagrams depicting machines consisting of different geometric
figures (triangle, rectangle, square, circle); details of geometric
constructor - mosaics.
Course of the game: The teacher, together with the children, consider what parts they consist of
cars (body, cab, wheels); what geometric shapes are used
(triangle, rectangle, square, circle). Further, the teacher offers from
details of the geometric constructor - mosaics lay out the image
machines on the plane of the table, based on the diagram.
"Well no"
The course of the game: The teacher asks questions, the children in chorus answer “yes” or “no”.
Option I:
Riding fast in the mountain? - Yes.
Do you know the traffic rules? - Yes.
There is a red light in the traffic light
Can I walk across the street? - No.
Well, the green one is burning, that's when
Can I walk across the street? ”“ Yes.
I got on the tram, but didn't take the ticket.
Is that supposed to be done? - No.
Old lady, very old,
Will you give her your place on the tram? ”“ Yes.
To the bummer you suggested the answer
Well, did you help him with that? ”“ No.
Well done, guys, remember
What is “no” and what is “yes”,
And do as you need to, always try!
Option II:
Are the traffic lights familiar to all children?
Does everyone know him?
Is he on duty by the road? Does he have arms, legs?
There are flashlights - three eyes ?!
Does it include all of them at once?
So he turned on the red light
Does this mean there is no move?
Which one should we go to?
Blue - can it be an obstacle?
Are we going to yellow?
On green - singing?
Well, probably then
Let's get up on the green, huh?
Can I run on red?
Well, but if you are careful?
And go in single file then
Of course you can? Yes!
I believe in eyes, ears
The traffic light is familiar to all of you!
And, of course, very happy
I am for literate guys!
"Repair the traffic light"
Purpose: to consolidate the knowledge of children about traffic signals.
Material: traffic light pattern, red, yellow, green circles.
Course of the game: The teacher explains to the children that the traffic light has broken, it is necessary
repair the traffic light (correctly assembled by color). Children impose
circles on a ready traffic light template.
"This is me, this is me, these are all my friends!"
Purpose: to consolidate the rules of the road, behavior in transport.
Course of the game: The teacher asks questions, if the children agree, then they answer in chorus:
“This is me, this is me, these are all my friends!”, And if they do not agree, they are silent.
Which of you, when in a hurry,
Running in front of the transport?
Which one of you is going forward
Only where is the transition? (this is me, this is me ...)
Who knows that the red light is
Does this mean there is no move? (it's me, it's me ...) who's flying forward so soon
What does not see the traffic light?
Who knows that the light is green
Does this mean the path is open? (this is me, this is me ...)
Who, tell me, from the tram
Runs out onto the road?
Who among you, going home,
Keeping track of the pavement? (this is me, this is me ...)
Which one of you is in a close tram
Is it giving way to adults? (this is me, this is me ...).
"You are big, I am small"
Purpose: to consolidate ideas about the rules of behavior on the street, road;
instill a sustainable motivation to comply with traffic rules.
Game progress: The preschooler's morning begins with the road. Following to kindergarten or
home, he crosses streets with moving vehicles. Does he know how to do it
correctly? Can you take the safe path? The main causes of unhappiness
cases with children - this is careless behavior on the street and the roadway
roads, ignorance of the elementary requirements of the Traffic Rules.
No need to wait for the child to learn the Rules of the road on
own experience. Sometimes this experience is very expensive. Better if
adults tactfully, unobtrusively instill in the child the habit consciously
obey the rules.
Going out for a walk, invite your child to play “big and
small ". Let him be “big” and lead you across the road.
Monitor his actions. Do this several times and the results will not
slow to affect.
"Our street"
Purpose: to expand the knowledge of children about the rules of behavior for pedestrians and drivers in
street conditions; to consolidate children's ideas about the purpose of traffic lights; teach
children to distinguish road signs (warning, prohibiting,
prescriptive, informational - indicative), intended for
drivers and pedestrians
Material: street layout with houses, crossroads; cars (toys); dolls
Pedestrians; dolls - drivers; traffic light (toy); road signs, trees
The game is played on a model. Game progress:
With the help of puppets, children, on the instructions of the teacher, play various road
situations.
"Put up a road sign"
Purpose: to teach children to distinguish between the following road signs: "Railway
crossing ”,“ Children ”,“ Pedestrian crossing ”, (warning); "Entry
prohibited "," Passage closed "(prohibiting); "Straight", "Right", "Left",
“Roundabout”, “Footpath” (prescriptive); "A place
parking "," Pedestrian crossing "," Medical aid point ",
"Gas station", "Telephone", "Food point" (information
indicative); to educate attention, skills of orientation in space.
Material: road signs; street layout depicting roads, pedestrian
passages, buildings, intersections, cars.
The course of the game: playing out various road situations.
"City street"
Purpose: to clarify and consolidate the knowledge of children about the rules of behavior on the street, about
traffic rules, about different types of vehicles
Material: street layout; trees; cars; dolls - pedestrians; traffic light;
road signs.
Course of the game: With the help of puppets, children, on the instructions of the teacher, play various
traffic situations.
"Pedestrians and Drivers"
Purpose: to teach the rules of the road, behavior on the roads, to consolidate
children's ideas about the purpose of traffic lights, instill a sustainable
motivation to comply with traffic rules, develop attention, thinking, orientation
in space.
Material: road signs, traffic lights, steering wheels, bags with toys, table, coupons,
signboard "Toy Store", toys, strollers, dolls, certificates -
green circle made of cardboard.
Children in the form of traffic police inspectors (cap, cape with the letters inspector
Traffic police or traffic police icon), children - pedestrians, children - drivers, child -
toys seller.
Game progress:
Some of the guys are pedestrians, and some are drivers. Drivers must pass
exams for a driver's license and get a car. Guys are drivers
go to the table where the "traffic police commission" is located and take the exam.
Pedestrians head to the toy store to shop. Then with dolls
wheelchairs go to the intersection. The commission asks the drivers: - What light can the cars move to?
What light cannot be moved?
What is a carriageway?
What is sidewalk?
Name the signs ("pedestrian crossing", "children", etc.)
Those who passed the exam receive certificates (green circle) and coupons;
members of the commission congratulates them. Drivers head to the parking lot
cars, sit in them and go to the regulated intersection. Pedestrians
from the store also go to this intersection. At the crossroads:
Attention! The movement along the streets will now begin. Watch the traffic light
(a traffic light is connected, cars are driving, pedestrians are walking. Signals change.)
the game continues until all the children learn the rules of the movement.
"Our friend the guard"
Purpose: to consolidate ideas about the profession of a traffic controller, its functions;
designations of gestures (which gesture corresponds to which traffic light),
develop attention, friendly attitude towards peers.
Material: cap, traffic controller's baton.
Look: the sentry
Got up on our pavement
He quickly extended his hand
Deftly waved his wand.
Have you seen? Have you seen?
All cars stopped at once.
They stood together in three rows
And they don't go anywhere.
The people are not worried
Walking across the street.
And stands on the pavement
Like a sentry wizard.
All cars to one
Obey him.
(Y. Pishumov)
Course of the game: Lead-guard. Children players are divided into pedestrians and drivers.
At the gesture of the traffic controller, drivers and pedestrians walk (ride) or
stop. In the beginning, the teacher takes on the role of the guard. Then,
when children have mastered the gestures of the traffic controller, they can fulfill this role by
Find a safe way
Preparation for the game: Depending on the age of the children, the teacher tells
or asks children:
Is it possible to cross the street everywhere?
What signs indicate that it is allowed to cross the street in this area?
Where and why should you look at the beginning of a street crossing?
Where and why you need to look in the middle of the street along which cars go in two
What does a pedestrian crossing sign look like and what does it warn about?
Why was a zebra drawn on the road?
Purpose: to consolidate the rules of the road and behavior on the road; develop
thinking, memory, attention, expanding vocabulary.
Material: street (road part) layout, road signs, traffic light,
transport (cars, trucks).
The course of the game: children act out various situations on the model.
"Where is my seat?"
attention, memory, speech.
warnings (school, cafeteria, road repairs, etc.)
studied traffic signs.
Course of the game: The task of the players is to replace the verbal warnings with the necessary ones
signs. The game can be played in two ways.
1. One player places signs, the rest evaluate the correctness.
2. Two players compete, who will place the signs faster and more correctly.
"Confusion"
Purpose: to consolidate knowledge of road signs, develop thinking,
attention, memory, speech.
Material: building material (cubes, bricks, prisms, etc.),
road signs, magic hats.
Preparation for the game: The teacher constructs the road in advance and arranges
the signs are wrong (near the "Zebra" sign "Slippery road", etc.) Then
tells the children a story about how evil "spirits" decided to bring in the city
mess and asks for help to fix the situation.
Course of the game: Children, having turned into good wizards, place signs
correctly. Explain what they are doing.
"Road exam"
Purpose: to teach the rules of the road and behavior on the road; develop
thinking, memory, attention, speech.
Material: large building material (cubes, bricks, prisms,
cones, cylinders, etc.) for road construction, placement on the road
road signs.
Preparing for the game: Road construction and sign placement.
Course of the game: Child - driver - student taking the driving test
car. He "drives" along the road and, seeing this or that sign, explains that he
have to do. For example: there is a slippery road ahead. Slowing down, driving
carefully, not overtaking other cars.
"Run the order"
given sequence.
Material: large building material (cubes, bricks, prisms,
cones, cylinders, etc.) for road construction, placement on the road
road signs, signs indicating "stations" (canteen,
railway crossing, kindergarten, school, hospital, etc.), steering wheels.
Preparation for the game: Construction of the road and the placement of the studied signs.
Course of the game: Children from the "dispatcher" (educator) receive an assignment to go,
for example, to a hospital. The child goes and comes back. Then he gets
two tasks at once: "Go to the railway crossing, then eat at
dining room ". The child must complete the tasks in a given sequence.
The number of orders given at the same time is gradually increasing.
"Turns"
Purpose: to develop coordination of hand movements (right, left), visual
attention, thinking, ability to execute a command, according to the sign in the hands
educator.
Material: signs: "Go straight", "Go right", "Go
to the left ”, steering wheels.
Preparation for the game: Children form a line facing the teacher. If the game
is carried out by a subgroup of 6 people, then the steering wheels are distributed to the children. At the teacher
signs: "Go straight", "Go right", "Go left".
Course of the game: If the teacher shows the sign "Move straight ahead", then the children
take one step forward, if the sign "Move to the right" - children, imitating
turn the steering wheel, turn right, if the sign "Move left" - children,
imitating a steering wheel turn, turn left. "How can I get to?"
Purpose: to consolidate the rules of the road, to develop orientation in
space, attention, thinking, memory, the ability to execute a command in
given sequence.
Material: large building material (cubes, bricks, etc.), signs
"Drive straight", "Drive right", "Move left
Preparing to Play: Building a Road Using Signs
"Drive straight", "Drive right", "Drive left". Are noted
points of departure and destination.
Course of the game: Children (one to three) must correctly drive to the point
destination. The winner is the one who did it faster, without breaking the rules
road traffic.
"Guess the Sign"
Purpose: to consolidate knowledge about road signs, develop thinking, attention,
observation.
Material: road signs, tokens.
Preparation for the game: All the studied signs are placed at a distance from each
Course of the game: The teacher reads out a verbal description of what that means
or another sign. Children must run to the correct sign. Children, right
those who choose a sign receive a token. At the end of the game, who has how much
tokens and determine the winners.
"Pass the wand"
Purpose: to consolidate children's ideas about road signs, traffic rules, exercise in
correct naming of road signs, formulation of traffic rules, develop
logical thinking, attention, ingenuity, intensify speech.
Material: Regulator Wand.
Course of the game: The players line up in a circle. The traffic controller's rod is transmitted
to the player on the left. Prerequisite: take the wand with the right hand, shift
to the left and pass to another participant. The broadcast goes to music. As soon as
the music is interrupted, the one who has the rod lifts it up and
calls any rule of the road (or road sign).
A traffic sign that hesitates or misnamed is eliminated from the game.
The last remaining player wins.
"Teremok"
Purpose: to teach children to distinguish road signs, to know their purpose for
pedestrians, car drivers and cyclists; educate attention,
orientation in space.
Material: Fairy house "Teremok" with a cut out window, cardboard
strip with road signs depicted on it. (warning
signs: railway crossing, children, pedestrian crossing, dangerous turn;
prescriptive signs: straight ahead, right, left, roundabout,
footpath; information signs and signs of special regulations:
parking place, pedestrian crossing, telephone)
The course of the game: The strip is moved (from top to bottom or from left to right, in the window
road signs appear alternately). Children name signs, explain them
value.
"Driving school"
Purpose: to consolidate the knowledge of children about how to cross the street; about
appointment of traffic lights, traffic controller and road signs; exercise in
orientation in space and time; cultivate courage
resourcefulness, ability to help a friend.
Material: Double sheet of cardboard: on the left sheet there are pictures with
depicting various traffic situations, on the right sheet are written
Course of the game: Children look at pictures depicting various road
situations. They must explain the situation depicted in the picture,
assess the behavior of pedestrians, children at traffic lights, the need for the right
road sign.
"Know the sign"
Purpose: to consolidate the knowledge of children about road signs.
Material: 2 cardboard discs, screwed in the center. On the lower circle
road signs are glued along the edge. On the outer circle at the edge
a window is cut out in size slightly larger than road signs. Rotating the disc
the child finds the right sign.
Course of the game: Children are shown a picture depicting the situation on the road.
They have to find a road sign to put up here.
"On the island"
Purpose: to reinforce children's knowledge of how to bypass different types
transport; to acquaint with the most typical road transport
situations and related pedestrian code of conduct.
Material: pictures depicting various situations involving
pedestrians, road signs, traffic lights.
Course of the game: Children should consider and explain the picture shown in the picture.
situation, assess the behavior of pedestrians, passengers, drivers; explain
the need to install the desired road sign.
"The fourth extra"
1. Name the extra road user:
Truck
"Ambulance"
Snowblower
2. Name the extra means of transport:
Passenger car
Truck
Bus
Baby stroller
3. Name a means of transport that is not public
transport:
Bus
Tram
Truck
Trolleybus
4. Name the extra "eye" of the traffic light:
Red
Yellow
Green
"Word game"
1. Clap your hands when you hear the word for a traffic light. Explain
selection of each word.
Vocabulary: three eyes, standing on the street, intersection, blue light, one leg,
yellow light, red light, street crossing, pedestrian assistant,
green light, stands at home. 2. Clap your hands when you hear the word referring to the passenger. Explain
selection of each word.
Vocabulary: bus, route, stop, road, bathing, reading, sleeping, ticket,
conductor, airplane flight, pedestrian, seat, salon, bed.
3. Compose a story with the words: morning, breakfast, road to school (kindergarten),
sidewalk, bakery, pharmacy, crossroads, ground crossing, traffic lights, children
"Ball game"
Purpose: to consolidate the knowledge of children about the rules of the road, road
Material: ball.
Course of the game: The teacher with the ball stands in the center of the circle and throws the ball to the child,
while asking a question. He answers and throws the ball to the teacher. A game
is conducted with all children in turn.
Educator: Who is walking along the road?
Child: Pedestrian.
Educator: Who drives the car?
Child: Driver.
Educator: How many "eyes" does a traffic light have?
Child: Three eyes.
Educator: If the red "eye" is on, then what is he talking about?
Child: Wait and wait.
Educator: If the yellow "eye" is on, then what is he talking about?
Child: Wait.
Educator: If the green "eye" is on, then what is he talking about?
Child: You can go.
Educator: Our legs are walking along the pedestrian ...
Child: Track.
Educator: Where are we waiting for the bus?
Child: At the bus stop.
Educator: Where do we play hide and seek?
Child: On the playground.
"Listen - remember"
Purpose: to consolidate the rules of the road and the behavior of pedestrians on
street, develop coherent speech, thinking, memory, attention.
Material: traffic control rod.
Course of the game: The presenter with a rod in his hand approaches one of the participants in the game,
passes him the baton and asks about the rules of behavior for pedestrians on the street.
"Name one of the rules of conduct for a pedestrian on the street." - "you can not cross the street in front of a nearby vehicle." If the answer is correct, the leader
passes the wand to another participant in the game, etc. is necessary so that the answers are not
repeated, so everyone should be careful.
"Who will name road signs more?"
Purpose: to train children in recognizing and correctly naming road signs,
develop attention, thinking, memory, speech.
Material: road signs.
The course of the game: the leader shows signs, the children answer, observing the order.
OUTDOOR GAMES
"To your signs"
Purpose: to consolidate children's ideas about road signs; develop attention,
logical thinking, ingenuity, orientation in space.
Material: road signs.
Course of the game: The players are divided into groups of 5-7 people, hold hands,
forming circles. A driver with a sign enters the middle of each circle, explaining
Drivers at this time change places and signs. At the signal playing
must quickly find their mark and stand in a circle. Drivers hold a sign over
"Traffic signals"
Purpose: to develop intelligence, quickness of reaction, attention, visual
perception, foster a friendly attitude towards peers,
consistency and collaboration.
Material: a bag with balls of red, yellow, green, stands.
Course of the game: On the site from start to finish, racks are placed. Playing
of each team stand one after the other in a chain at the start stand and put their hands
on the shoulders of the one in front. The host is holding a bag of balls
(balls) red, yellow, green. The captains take turns lowering
hand into the bag and take out one ball at a time. If the captain pulled out a red or
yellow ball, then the team is standing still; green - moves to the next
rack. Whose team will come to the finish line faster, she won.
"Where we were, we will not say what we drove, we will show you"
Purpose: to consolidate knowledge about modes of transport, teach children to portray types
transport in a team, with the help of hands, emotional expressiveness, sounds,
to develop creativity, plasticity, ingenuity, resourcefulness, educate
consistency, cooperation.
Gameplay: Each team decides which vehicle will be
depict (trolleybus, carriage, motor ship, steam locomotive, helicopter). Performance
the vehicle must pass without comment. Opposing team
guesses the plan. The task can be complicated by asking the team
specific mode of transport.
"Zebra"
Purpose: to train children in the accuracy of the rules of the game, to develop speed
reactions, speed, orientation in space.
Material: strips of white paper (cardboard). Course of the game: All participants in each team, except for the last one, are distributed
a strip of white paper (cardboard). On signal - the first participant puts in a strip,
gets up on it and returns to his team. The second steps strictly on his own
strip, puts his "step" of the zebra and comes back. Last
the participant walks over all the strips, returning, collects them.
"Glazometer"
Purpose: to consolidate the knowledge of children about road signs, quantitative counting,
develop logical thinking, ingenuity, resourcefulness, eye,
orientation in space, foster coherence, cooperation.
Material: road signs.
Course of the game: In the playing field, road signs are installed on various
distance from teams. The participant of the game must name the sign and the number of steps
before him. Then the participant goes to this sign. If the participant was mistaken and did not reach
before the mark or crossed it, returns to his team. Signs on the field
are arranged differently. The winner is the team whose players are faster
and more precisely "walk" to the signs.
"Trucks"
Material: handlebars, sandbags for each team and two stands.
Course of the game: The first team members hold the steering wheel in their hands, on their heads
a bag of sand is placed - a load. After the start, the participants run around
their rack and transfer the steering wheel and load to the next participant. Wins
the team that completed the task first and did not drop the load.
"Trams"
Purpose: to develop dexterity, speed, quickness of reaction, accuracy of movements,
team consistency and collaboration.
Material: one hoop required for each team and one
Course of the game: Participants in each team are divided into pairs: the first is the driver,
the second is a passenger. The passenger is in the hoop. Challenge the participants as much as possible
rather, run around the counter and pass the hoop to the next pair of participants.
The first team to complete the task wins.
"Run to the sign"
Purpose: to train children in memorizing road signs, develop memory,
quick wits, quickness of reaction, speed, orientation in space.
Material: road signs.
Course of the game: At the signal of the teacher, the child runs to the road sign, which
calls the teacher. If the child is mistaken in choosing a sign, then he
returns to the end of the column.
"Traffic light"
Purpose: to teach to correlate actions with the color of traffic lights, to develop attention,
visual perception, thinking, quick wits.
Material: circles of red, yellow, green.
The course of the game: The teacher shows the circle, and the children perform the actions:
Red - are silent;
Yellow - clap their hands;
Green - stomp their feet.
Red - take a step back
On yellow - squat,
On green - marching in place.
"Colored cars"
Purpose: to fix the colors of the traffic light (red, yellow, green), exercise the children
in the ability to respond to color, develop visual perception and attention,
orientation in space.
Material: red, yellow, green rudders, signal cards or
flags of red, yellow, green.
Course of the game: Children are placed along the wall or along the edge of the playground. They
cars. Each is given a different color wheel. The presenter stands facing
playing with signals the same color as the rudders. The presenter raises the signal
a certain color. Children with rudders of the same color run out. When
the presenter lowers the signal, the children stop and go to their garage. Children in
during the game they walk, imitating cars, observing traffic rules. Then the presenter
raises a flag of a different color and the game resumes.
"Stop - Go"
Purpose: to develop dexterity, speed, quickness of reaction, accuracy of movements,
auditory and visual attention.
Material: traffic light layout.
Course of the game: Children players are located on one side of the room, and the driver
with a pedestrian traffic light in his hands - on the other. Traffic light players
"Go" begin to move towards the driver. At the signal "Stop" they freeze.
At the signal "Go" I continue to move. The one who first reaches
leading, wins and takes his place. Players can move by running or
small rooms "Lilliputians", rearranging the leg to the length of the foot
heel to toe.
"Nimble pedestrian"
Purpose: to develop an eye, dexterity, attention, exercise in throwing the ball with the right
hand on the go.
Material: traffic light, planar vertical image with slotted in
round holes, the diameter of which the widow is larger than the ball, rubber or
plastic ball.
Course of the game: Pedestrians take turns crossing the intersection. Go means to
throw the ball into the green peephole of the traffic light. Hit - in red - drop out
from the game. Hit the yellow one - you get the right to throw the ball again.
"Birds and the car"
Purpose: to develop agility, speed, orientation in space, attention.
Material: steering wheel or toy car.
Course of the game: Children - birds fly around the room, flap their arms (wings).
The teacher says:
The birds have arrived
The birds are small
Everyone flew, everyone flew, children run, smoothly waving their arms
They flapped their wings.
So they flew
They flapped their wings.
They flew to the track, sit down, tap their fingers on their knees
The seeds were pecking.
The teacher picks up a steering wheel or a toy car and says:
The car is running down the street
Puffs, hurries, blows the horn.
Tra-ta-ta, beware, beware
Tra-ta-ta, beware, step aside! Children - birds run from the car.
Date of publication
Created 09/29/2015
Outdoor games as a means of consolidating children's knowledge of traffic rules
In the exemplary educational programs of preschool education in the section “Transfer of knowledge about road safety rules as a pedestrian and a passenger” of the educational area “Safety” it is proposed to give children certain knowledge using various forms of pedagogical work, including outdoor games.
Outdoor games take an important place in the life of children. In play, they gain practical experience of the culture of communication: they develop cognitive activity, form communication skills and verbal communication skills. By organizing outdoor games, the child develops a desire to show initiative and independence, to search for a reasonable and worthy way out of various life situations, influences the moral development of the personality, self-esteem of the child, his orientation towards achieving success, as well as the assimilation of norms and rules of behavior, accepted in society.
In the process of outdoor games, motor skills and abilities are formed, orientation in space, physical qualities are developed, freedom of movement is acquired.
In the process of games, children gain and improve their skills and abilities to act in continuously and sometimes unexpectedly changing conditions, to respond to them in the best way. The game teaches the child, when interacting with peers in a team, to subordinate his interests to the interests of others.
The special value of outdoor games lies in the ability to simultaneously influence the motor and mental spheres. The change in game situations places increased demands on the mobility of nervous processes and the speed of reaction and non-standard actions. Outdoor games teach you to think economically, instantly react to the actions of partners, develop inner speech and logic.
In these games, knowledge of the rules of the road is consolidated, the knowledge of children about vehicles, traffic lights and the meaning of its signals is expanded; skills of correct behavior on the street are instilled; interest in the movement of transport and pedestrians, in the transport itself is developing; Respect for the work of vehicle drivers and traffic police officers is formed.
Below are offered outdoor games aimed at consolidating the knowledge of traffic rules in preschool children
Outdoor games for younger children
"Tram"
Goal.Strengthen knowledge of traffic signals; develop skills of joint work; develop mindfulness.
Game progress.Children stand in a column in twos (in pairs) and grab the cord on both sides. One child is held with his right hand, the other with his left. When the leader raises the green flag, the children walk or run forward. If the presenter raises the yellow flag, the movement slows down. Children stop at the red flag.
"Cars"
Goal.Consolidate knowledge about the types of transport; develop orientation in space, walking and scattering running, speed.
Game progress.The players are given hoops - the steering wheels of cars. Children walk and run in different directions, without bumping into each other, and at the same time rotate the steering wheel. Complication. Add a rule - move only when the green flag is raised, when a red flag appears, stop
"Birds and the car"
Goal.Teach rhythmic movements to music; teach to beware of moving cars.
Game progress. "Children - birds "fly" around the hall (platform), flap their arms - wings.
Educator.
The birds have arrived
The birds are small.
Everything flew, everything flew
They flapped their wings.
They flew onto the track
The seeds were pecking.
Children sit down by tapping their knees with their fingers. The teacher picks up a toy car.
Educator.
The car is running down the street
Puffs, hurries, blows the horn.
Tra-ta-ta, beware, beware!
Tra-ta-ta, beware, step aside!
Children-birds run from the car to the designated place.
"Red, yellow, green"
Goal.
Game progress.To the music, children either stop (when the red card is shown), or squat (when the yellow card is shown), or move in one direction (when the green card is shown).
"Running traffic light"
Goal. Haveto follow traffic signals; develop attentiveness, endurance.
Game progress.Children scatter across the hall (playground). The presenter (adult) is holding three flags (red, yellow and green). From time to time he raises the flag up, then turns around. If the green flag is raised, children continue to move around the hall (playground); if yellow - jump in place; if red - stop where the signal caught them.
"Funny cars"
Goal.Learn to respond to a signal.
Game progress.Players - "cars" are on the court. Each player holds in his hands a hoop - "steering wheel". At the command "Cars, to the garage!" children run around the playground and "drive" the hoop. At the command of "Cars", to the garage! " put the hoop on the floor, stand in it.
Outdoor games for children of the middle group
"Safety Island"
Goal.Strengthen knowledge of traffic signals; develop attentiveness and the ability to act on a signal.
Game progress.Children make various movements to the music. When the music stops, they must quickly occupy the "safety island" drawn (or laid out of cords) in the center of the hall (platform).
"Merry tram"
Goal.Reinforce transport concepts.
Game progress.
Educator.
We are funny trams
We don't jump like bunnies
We ride the rails together.
Hey, sit down with us, whoever needs it!
Children are divided into two teams: one - trams, the tram driver holds a hoop in his hands; the second - passengers, they take their places at the bus stop. Each tram can carry only one passenger who occupies a place in the hoop. The final stop is on the opposite side of the hall.
"Colored cars"
Goal.Develop mindfulness; learn to perform the correct actions for different traffic signals.
Game progress.Children (cars) are accommodated on one side of the playground. Each is given a flag of some color. The presenter stands in the center of the playground facing the children. Holds colored flags in his hand. Raises a flag, and those "cars" with a flag of the same color start moving. You can hum, imitating cars. If the presenter lowers the flag, then the children - cars are sent to the garage. Then the host raises a flag of a different color and the game resumes. The presenter can simultaneously raise all the flags, and then all the cars move; this makes the game more difficult. At the beginning of the game, you can voice the color: "Green cars are leaving", "Reds are returning to the garage"
"Light the traffic light"
Goal.Strengthen knowledge of traffic signals, ball passing skills; teach to act in a team game.
Game progress. Children stand in columns. The first player is the captain. He receives three balloons (or balls) of red, yellow, green color, on signal he transfers them to one team member. When the ball reaches the last player, he lifts it up - the first, red signal is lit. The captain can pass the next ball. The winner is the team that "lights up" all three signals faster.
"Pass the wand"
Goal.Consolidate knowledge of traffic rules; develop coordination of movements.
Game progress.The children line up in a circle and the traffic controller is passed to the player on the left.
Prerequisite: take the rod with your right hand, transfer it to your left and pass it to another participant. The broadcast is accompanied by music. As soon as the music is interrupted, he turns out to be a rod, lifts it up and names any rule of the road (or road sign). The one who hesitated or incorrectly named the rule or the sign is out of the game. The last remaining player wins.
"Be careful"
Goal.Strengthen the ability to act on a signal, knowledge of traffic rules.
Game progress.Children remember what to do and when. They walk in a circle and listen carefully to the signals of the traffic controller (educator). At the signal "Traffic light!" stand still; on the signal "Go!" marching; at the signal "Car"! running scattered around the hall.
Outdoor games for children of senior and preparatory groups for school
"Different machines"
Goal.Explain the meaning of the traffic controller's gestures; develop dexterity and attentiveness.
Game progress.Children are divided into two teams: "trucks" and "Cars". The presenter - a traffic controller - exclaims: “trucks!”, And they quickly “go” to their line. And passenger cars start after them, trying to make them feel bad. It is the turn of cars to drive to their own line, And so several times in a row. It is important that the number of trips for trucks and cars at the end of the game is the same.
"To your signs"
Goal.Consolidate knowledge of traffic signs.
Game progress.The players are divided into two groups of five to seven people, hold hands in circles. A driver enters the middle of each circle with a road sign, explaining its meaning. Music sounds, children disperse around the playground. Drivers change places and signs. At the signal, the players must quickly find their mark and stand in a circle. Drivers hold the sign above their heads.
"Traffic signals"
Goal.Strengthen knowledge of traffic signals, the ability to work in a team.
Game progress.There are racks on the site from start to finish. The players stand in columns one after another in a chain at the start stand and put their hands on the shoulders of the one in front. The host holds a bag with balls (balls) of red, yellow, green color. The captains take turns putting their hand into the bag and taking out one ball at a time. If the captain took out a red or yellow ball, the team stands still; if green, it moves to the next stance. Whose team will come to the finish line faster, she won.
"Zebra"
Goal.Consolidate knowledge of the rules of behavior at a pedestrian crossing, the ability to play in a team.
Game progress.All participants in each team, except for the last one, are given a strip of white cardboard. The first one puts a strip ("zebra") on the floor, stands on it and returns to the team. The second steps strictly along the strip, puts down his "step" and comes back. The last participant walks along the stripes, and returns, collects them.
"Buses"
Goal. Consolidate knowledge of traffic rules; develop the ability to interact in a team.
Game progress. Children are divided into teams. The first player is the "driver", the rest are "passengers". Flags are placed 6-7 m from each team. At the signal "March!" the first players with a brisk pace (no running) go to their flags, go around them and return to the columns, where the second players join them, and together they make the same path, etc. The players hold each other's elbows. When the bus (front player - "driver") returns to the seat with a full complement of passengers, it must blow the whistle. The first team to arrive at the final stop wins.
"Trip to Moscow"
Goal.Consolidate knowledge of the names of modes of transport; develop agility, quickness of reaction.
Game progress.Hoops are needed to play - I play with one less than the number. The hoops are laid out in a circle, one next to the other. Everyone takes an empty seat. The driver does not have a hoop. He walks around the players, holding a flag in his hand, and says: "I'm going to Moscow, I invite everyone." Everyone joins him one by one. The driver continues: "We are going to Moscow by bus (by train, by plane)" - and at the same time he accelerates his pace. “The bus picks up speed” - the driver starts running. “Moscow is already very close,” he announces (Running slows down). "Attention, stop!" - the command is distributed: everyone runs to the hoops. Everyone tries to take any free seat. The driver also tries to take a seat. The one who is left without the hoop becomes the driver, receives the flag and repeats the game. The driver can lead the players away from the hoops, lead them through the hall, etc. and give the command "Landing!" unexpectedly anywhere.
Physical culture instructor Kasimova D.A.
"The fastest, the most agile, the most daring"
Remember road signs, develop logical thinking, dexterity, dexterity and an eye, the ability to act in a team, improve the skill of cycling - the traffic rules games will help the children to do all this
"Young cyclists"
The competition is individual, develops the ability to read and follow road signs, to own a bicycle ride. On a flat area of \u200b\u200b30x20 meters, from the stop line at a distance of 1 meter on the right side, a road sign "Dangerous turns" is installed, then 6 pins are placed in a straight line at a distance of 1.5 meters from one another. At the end of the site, signs “Move to the left” are set for one team, “Move to the right” for another. At a distance of 10 meters from the last pin, a “Roundabout” sign is placed on both sides. For the competition you need: 2 children's bicycles and 2 teenagers.
Terms of play
Crew members line up in two columns on the Stop line. At the command of the referee (whistle signal), the first players get on the bike and cover the distance, following the directions of the road signs. At the sign "Dangerous turns", cyclists go around the pins with a snake, then "Roundabout" - go around this sign, then to the sign "Move to the left", "Move to the right" go in the opposite direction, following the signals of road signs. The track is overcome by all players. The judge estimates this competition at 2 points. Leaders regulate the movement of teams.
"Gestures of the traffic controller"
A collective competition that develops dexterity and dexterity, as well as to consolidate the knowledge of the traffic controller's signals. The game does not require a large area, we draw two parallel lines (according to the number of crew members). Prepare two Regulator Wands.
Terms of play
1st option. Crews line up in two lines behind the boundary lines facing each other. The presenters (each holding a wand) show and explain the meanings of the traffic controller's signals. Then the wands are handed over to the captains of the teams (crews). At the signal of the judge (whistle), the participants of the competition, accompanied by musical accompaniment, pass the baton by hand to each player to the right and to the left.
The referee gives the command “Red signal” - whoever has a baton in his hands at that moment takes a step forward and demonstrates “Red signal”, if the player coped with the task correctly, he continues to play, and the team gets a point. Failed - takes a step back. The game continues until most of the players take part in the competition, that is, they show the signals "red", "yellow", "green".
Note: If, during the transfer of the wand, one of the players dropped the wand, he also takes a step back. Victory points are awarded for a correctly completed task and for the number of players remaining on the marking line.
Option 2: The game is complicated by the fact that after the signal given by the referee, the player with the baton in his hand takes a step forward, turns to face his team and shows this signal. The command to the “red” traffic light stands still, to the “green” one is marching, and to the “yellow” one everyone takes a step back and simultaneously turns their heads to the left and to the right, until the player with the baton returns to his place.
The referee sums up the results of the game according to the same system.
"Funny pedestrians"
The game is collective, develops dexterity, dexterity, the ability to coordinate their actions with a partner. On a flat area of \u200b\u200b12x10 meters, next to the start-finish line, on the right side, a sign "Pedestrian path" is installed. On the opposite side, two pins or racks are placed. Prepare two shawls or scarves.
Terms of play
The crews stand in pairs on the "start-finish" line. The host explains that the Walkway sign is for pedestrians only. Before you go outside on a real pedestrian crossing, we will check how you can walk on the pedestrian path.
After the referee's signal (whistle), the first pairs of teams take a scarf (handkerchief) and tie it on the ankles of one player's right leg and the other's left. That is, the players got three legs. The right and left hands are placed on the partner's shoulders. After that, the players rush to the opposite pin and, running around it, return to their team, where, having removed the scarf, give it to the second pair, they themselves stand at the end of the team. Whose team quickly and consistently fulfills the conditions of the competition, gets 10 points.
"Fold down the road sign"
The game develops logical thinking, consolidates the knowledge of road signs. Envelopes are laid out on the tables (according to the number of players), in the middle of which there are cut signs. The number of parts into which the signs are cut depends on the age of the children: for the younger ones - 4 parts, for the middle ones - 6 parts, for the older ones - 9 parts. Leaders should clearly know how many parts are in the envelope, it is better to write the number of parts on top of it, and also be careful when the players are located on the stage.
Terms of play
The presenters seat the crews by age, and at the general command of the judge (blowing the whistle), the children open the envelopes and fold their signs. The game ends after 5 minutes. How many signs are collected correctly, the team gets so many points. At this stage, you can earn additional points if the players answer correctly what the sign is called and what it means.
Note: After finishing the competition, children put their signs in the envelopes.
It is necessary that tables with road signs are hung in the class where the competition is held.
The signs are selected at the discretion of the organizers, taking into account the age of the children and their knowledge.
"To your signs"
A collective outdoor game that reinforces the knowledge of traffic signs, the ability to quickly navigate in a changed environment.
On the site of 12x10 meters, six assistants stand at random, each holding a road sign: "Children", "Pedestrian crossing", "Railway crossing with a barrier", "Road works", "Wild animals", "Underpass".
Terms of play
Both crews are divided into three equal groups, join hands, forming a circle. The assistants enter the middle of each circle, show them a road sign, explaining their designation.
Further, the presenters approach each circle and invite those who play along with them. Children follow the leaders and repeat all the movements shown by the leaders. While the children follow the presenters, the assistants lower their signs and move around the site, i.e. change their places.
At the signal of the referee (whistle), all players must quickly find their mark and stand in a circle, holding hands, assistants in the middle of the circle hold the sign above their heads.
The referee assigns a victory point only to those circles that found their mark first and second, and the leaders help the referee in summing up the results of the game. The game is played 2-3 times.
Note: The presenters, inviting the children to follow them, try to distract the attention of the players from the assistants, showing them various movements (walking on the heels, jumping, turning around, squatting, etc.).
Shooting gallery "Traffic light"
An individual competition that develops eye and dexterity.
On an asphalt site measuring 20x10 meters, two traffic lights are drawn, the diameter of one eye is 30 cm, they are painted with colors: green, yellow and red. The marking of the lines for the throws is done from the green signal: the first line is at a distance of 4 steps, the second is 5 steps, the third is 7 steps. It is also necessary to sew 6 bags of 10x8 cm from dense fabric, fill them with peas or sand (200 g) and sew them up.
Terms of play
The players are located on the right and left sides in two lines.
Younger children come one by one to the first line (4 steps), pick up one bag at a time and try to get into one of the eyes of the traffic light. A successful throw, if the bag hits the center of any circle, is assessed by the judge as follows:
green circle -1 point;
yellow circle - 2 points;
red circle - 3 points.
Middle-aged children throw bags from a distance of 5 steps, and older children - 7 steps.
Note: If the bag touches at least a small edge of the circle, the referee will score a point.
"Missing letters"
The game is collective, develops logical thinking.
For the competition, you need to prepare 12-20 cards measuring 40x8 cm.
On one side of the cards, the word is written in full, on the other, with the missing letters. They set up a table, put cards on it in two piles for each leader.
Terms of play
The crews are located in a semicircle opposite the table. The presenters take turns taking a card and asking the players to guess which word it is.
Whose crew guessed faster, the referee gives a point to the team.
Selection of words for the game:
1. LIGHT
2. DRIVER
3. PASSENGER
4. MOTORCYCLE
5. BIKE
6. CAR
7. PETROL TRUCK
8. TRUCK
9. MARKING
12. PEDESTRIAN
Example card