Deceived herd. Deceived herd Skyrim passage to deceive herd


From the series "The writers joke and do not joke"

In March 1956, Lydia Chukovsky recorded a diary:
"... We lived to a bright hour: the word" Stalin "is finally next to the word" shy ". (Let them: "Cult" and "massive violation of socialist legality.")

Let be! Although on their jargon - but still happiness. "

These days in the children's section of the Union of Writers, where L.ch. is a closed meeting on special invitation. The "important party document" is read. There was such a fashion for "closed meetings" so that the enemy did not overhear.

Chukovskaya comes, and then it is reported that in the children's section, reading is canceled. A little later, she notices that the people waiting in the corridor reached for a conference room. Frida Vigdorova became fascinated by Chukovskaya, and thus, they fall at a meeting of the transient section of the joint venture.

Reading lasted two and a half hours. The report seemed to Chukov's compiled almost without self-identified phrases. At the same time, it was unpleasant that the tragedy was understood as the tragedy of the Communists, and non-partisan as if they were not roaring millions ... but, in general, the intelligence.

When they read the letters of executed, women in the hall we were crying. All cried, except Chukov and Vigorova. L.ch. And did not pull out, on the contrary, she experienced a crying malice: they could even drop tears before. She has already splashed his share of grief ... She knew from the Khrushchev report, in what hands they visited their friends.

Frida went to accompany L.Ch, and when they went with a boulevard, the latter asked her:
- What do you think women cried?

After a short meditation, Frida replied:
"- They mourned their lost faith. All his life believed holy in Comrade Stalin, obeying this faith, committed all sorts of gravity actions, some more often, others less often, and Faith collapsed today. Today they were told in the face that they were a deceived herd. How don't they cry? ".

How faithful words picked up Frida Vigdorova! Far looked, in the 21st century. Clever. The "bright hour" lasted a few minutes.


Ahmatova also spoke in favor of Khrushchev's speech:
"... the Palaughs of Stalin, the last 30 years, they dreamed of calling" errors ". Only! If it is mistakes, then what is mass murders! ".

And further:
"... Now the arrestants will return, and the two of Russia glanced into each other: the one, that was planted, and the one, which was planted ...".

Alas. Nobody watched anyone in the eyes, no one drank, only quietly mumbled: "Well, made a mistake ... it happens anything in life ...".

For 60 years, two generations were changed, but there were still alive among the repressed and among their executioners. The children and grandchildren of the Silovikov Stalinist regime themselves became security forces and are ready for new repression: "We repeat how only the Motherland orders ...". Motherland hears, his homeland knows ...

And today in the country, most represent the same "deceived herd", sitting by the TV, a stupid and fatigious and fusing "stratum". I look at and applauding the weakly agitated rulers, corrupt ministers and officials, bright and screaming journalists, through the sales "experts" ... believe in "Orthodox fastenings" and in the "Feelings of believers", which, in fact, do not solve the people, and disconnect the hostile groups .

New lie instead of old.

The herd is in Africa herd. By the way, about the flock there is a young Pushkin. Only in the school program, this poem does not pass. An observant person was Alexander Sergeevich, I noticed everything ...

Perhaps Frida meant this poem Pushkin, possibly ...


Who is Frida Vigdorova?

From Wikipedia, we learn: Frida Abramovna Vigdorova (1915-1965) - a teacher, a journalist and a writer, known for his struggle "For justice", when he worked as a correspondent "Komsomolki".

Many people remember how it did it in the process of Brodsky in the spring of 1964. When some kind of goodness drew the court's attention to the fact that she records the course of the meeting, and the judge said: "Take a record from her", - Frida straightened to all his 150-centimeter growth and said quietly: "Try" ...

A bold and smart little woman lived only 50 years old, but left a marked mark in Russian literature and in journalism.


In June 1957, Lidia Chukovsky was summoned to the prosecutor's office to present her a certificate "On the post-mortem rehabilitation" of her husband, shot in 1938. The paper was written that the sentence was canceled "for the absence of the composition of the crime." At the thought that she used to know about her husband, that he is no criminal, and this polite major makes a sorrowful look, allegedly he just learned about the innocence of the deceased, Lydia Korneevna almost blocked, with difficulty kept tears. And when I left the office, I remembered how recently, together with Frida, condemned women who were crying in the Union of Writers, listening to the letter of Khrushchev. And he was ashamed, realizing that they cried each of their own. Always our grief is felt by the most bitter.

Time to cry - it comes to us differently and everyone at one time.

Hello!

The Mazz_o Boardgamer blog has appeared a very detailed review of "Evolution. Natural selection".In the title News - phrase from the article, of course!

Maxim, the author of the article, begins with the study of the game components, continues the heights of the gameplay, then it shares the impressions and at the end even offers several home rules (the first of them, by the way, we immediately wanted to try out!).

Separately, I would like to mention high-quality photos. Link on review:

Quote from article:

- I am attacked by my mega-welmin "Ohm of your Largo-Nal Bl.

- You can't attack it, you do not have enough size to break through the shell.

- Yes, Well, then I will have to eat your crumb of Digo Pips. \u003d (

In "Evolution" there is an effective and unequivocal tactic. You set a large and numerous on the table Predator from Intellect , as well as a certain petty animal, which can be sacrificed. Intelligence Allows you to reset the card with your hands to turn off any property to the end of the round. But you have no cards left, everyone went into the case. It happens often. Or you did not grab my cards, because Calculated on the plan B (below).

When the feeding season begins, your Predator does not find a suitable goal, because All potential victims burned out Danger signals , Pancies etc. You did not know what would happen, but suspected a similar outcome. Everything, extinction? And here is not!

To begin with, you will feed the small-scale hamster with your carnivorous animal of a small appropriate hamster for such a case. He emits the Spirit in the teeth of your intelligence, bringing you in hand on a map for every card of the properties that he had. Enough and one ... After all, the next move you drop this card to intelligence, turning off the most unpleasant property, and start rolling.

This is also a way to mislead opponents. Seeing what you have Intelligence But at the same time there are no cards in hand, they allow themselves to relax. What to be afraid! After all Intelligence It does not work, and therefore, there is nothing to be afraid of them, tea, the grass is not emitted ... Here they are, a kind, nutritious surprise is waiting for them.

This example was from us (to be more accurate, it was discussed at BGG), but just in the topic of the article on the Mazz_o Boardgamer - there is a lot of speech about intelligence. However, consider - there is no "the most effective tactics" in the game. 100%. Spearness awaits you interviews with the author of the American version - Dominica Carpuchettes. He will tell a lot not only about creating the game, but also how its balance is built ... And also what strategies like him personally \u003d)

All illustrations In this news: Mazz_o BOARDGAMER Blog

Yours faithfully, the "Right Games" team

P.S.On boomstarter again earned messages. But it is better to write to us right away if you need. In the comments, we always always answer!

And get to the task "Ancient Knowledge." If it happened so that the ancient scroll did you give an orc librarian to the board, then buy it back for 4000 septimov (or for 2000, if you are archiva).

By bringing both scroll to the monk ancestor Moth, you will find that because of the professional disease, it is no longer able to read them. But there is a way out: you need to go to the sacred grove and hold the ritual of the moth.

Passage for vampires:
The same thing, but the monk decation sits in the fortress of vampires and terribly apologizes for not able to serve the owner.

Unseen Visions (invisible vision)


Our next stop is in the cave east of Folkrit. The ritual necessary for the ritual is found in the tree of a strange form. This column you need to remove the bark from the singing tree, and then run through seven flying on the cave of Motyks. By the end of the act, the hero will be literally almost rusked with huge butterflies.

The next step is to enter the central column of the light and read the ancient blood scroll. It is done! Talk to Searan. Apparently, the scroll leads us to a twilight cave, where the magic onion is hidden, capable of closing the light of the Sun.

A small army of vampires will come to the noise of the wings of butterflies - you will have to fight.

Passage for vampires:
Similarly, only after reading an ancient scroll, not vampires are resorted, and the guards of dawn.

Touching The Sky (Touch Heaven)

Passing for the guards of dawn:
The twilight cave is located on the western outskirts of Skyrim, west of Solitude. It is necessary to jump into the stormy water stream of the underground river, and then beat with a small army of spiders. Seeing the body of the broont, carefully descend on the cave down, fearing stretching traps.:

Behind the cave with trolls you will find a paladin named Gelboor, guarding the Temple of Auriel. Gelebore is the penultimate of true Falmers, snow elves. He will ask the hero to kill his brother Virfura. No problem! Let's make gelector last!

To fulfill the request, you need to find through five portals protected by ghostly guards. They will miss us, seeing the pitcher issued by the Baladin, the symbol of the temple dedicated.

Go on the road. Behind the first portal is a large twilight cave with strange plants, fuelmers and a new variety of enemies - flying coarses. Be careful when seeing a brightly lit chest under the bridge. It is a trap!

When you get to a dead end, find two ropes on the wall. Delry for the left and be prepared to reflect the attack of the cave savage of the cat. The easiest way to do it, twitting for the right rope - it activates traps on the path of the beast.

Having encountered a few more representatives of cave living, you will come across the ghostly prelate of Sidanius. He will open for us the second portal - in the forgotten valley (do not forget to jump out the water in a jug). In the forgotten valley, in the fresh air, you will find the prelates of the atring, keegray, and Nyrilore. All of them will help to scold water from the sanctuary.

In addition to prelates, ice giants are found in the valley, saber-toothed tigers and a couple of cheerful dragons - ratela and Naslav. Fighting with dragons on an ice lake, do not forget to learn the second word in a cry pulling vitality.

To get to the last ghostly prelate, you need to go through an exorbitantly large and somewhat meaningless cave - ice crew. Inside - a lot of fremers and ice lesions. At the outlet of the cave, too, will have to be tinted with the crowd of Falmers, running over the bridges of their buildings. Only at the end of the long journey you will see Edelboy, the last guard of the sanctuary.

After throwing water, leave the sanctuary and go to the high structure behind. This is where we need to get to kill Virfura. Pour water from the jug to the altar behind the statue of the snow elf. Doors will open, and you can get inside. Inside the crowd of abandoned sculptures will be found. This is truly snow elves. They are here everywhere. Some of them still can come together when you run by or take out of their ice handwritten.

Entering the Auriel Capel, you will quickly find Virfura. He sits on the throne surrounded by the selected Falmers. Virfur does not want to give us a magic onion. At first he will challenge the curious ice figures on us. Then let the very powerful ice atron, and only after that ... run away, having wrapped the walls. You will find it on the balcony. A conversation will take place, which will clarify a lot in his motives and intentions. Then to fight.

Immediately after the battle, Gelubor will return. Tell him about what happened. As a reward, he will give you the bow of Auriel and promises that it will be able to make magic solar arrows from the elven (twenty pieces at a time). These magic arrows have an increased slaughter force, especially against undead.

Passage for vampires:
A visit to the Twilight Cave will take place in the same way.

Kindred Judgment (Sorry)

Passing for the guards of dawn:
Return through the portal and cave to the Fort of the Dawn Guard.

Isrand is happy to learn that the bow of Auriel finally, we have. He will quickly gather his people and says speech. It's time to visit the lair of vampires, and with him - and Harkon.

Gorgrali at the entrance to the castle, of course, revive, and vampires will perform on the bridge against us. Inside, in the feast room, it will be hotter. The element of fire and lightning reigns here, and here it is not so easy to distinguish between their own and strangers.

Harcon will meet us in the chapel. As the genre assumes, we will talk a little before the battle. The old vampire will offer to give him onions. Do not believe in his good intentions. The battle will begin anyway.

Lord Harcon - the enemy is serious. He sucks blood, teleported, calls on skeletons with ridges, and then snaps into a magic ball, while becoming invulnerable for any weapon, except for Luke Auriel and solar arrows.

When the Vampire Lord will come to an end, talk to Searan and Isrand. The case is done - the main quest passed!

Passage for vampires:
Get the quest from the Vampire side easier. After conversation with Searan, go straight to the wcrover. You don't have to fight with breastings in vampirism - go to the chapel and fight with alone Harcon.

As you play for a vampire, then after the victory, you may want to slightly "spoil" the bow of Auriel - to drop the blood of Cerana and turn onions into a weapon against the sun. A shot of a solar arrow in the direction of Luminage, he holds him for several hours and will allow the vampire to run normally and fight in the light of the day.

New solar arrows, remind, you can take a gelabora - he makes them from the elven twenty pieces at a time.

Side Quests

Quests of the Dawn Guard

  • ANCIENT TECHNOLOGY (Ancient Technology). Hike in a random place for the drawings of the improved branker. The quest can be repeated four times. The task gives Sirch.
  • Bolstering the Ranks (strengthening rows). A hike to the mine to save the useful quay of the character from the vampire lapse. The task gives Isrand.
  • Cleansing Light (Cleansing Light). Destruction of the vampire in his own lair. The parameters of this quest, like many other side tasks, are determined by the Radiant Story system. The task gives Gunmar.
  • Hide and Seek (hide and seek).The vampire is hiding under the larger of the ordinary traveler. Kill him - if possible, quietly. Task - from Gunmar.
  • Hunting The Monster (Monster Hunting).Another task from Gunmar is the usual hunt for vampire masters in the secluded corners of Skyrim.
  • A JARL'S JUSTICE (Jarla justice).Quest from Isaran. The vampire scrolled into the nearest environment of one of Skyrim's Yarls. Tell him about it and share the proof - orders from the pocket of the vampire of the vampire. However, it can be just killed.
  • LOST RELIC (lost relic).Task from Florence Benus. He asks to produce three ancient artifact of three dungeons for the organization. In the award, he will give artifacts to us.
  • PREEMPTIVE STRIKE.Quest from Gunmar. You need to clean the selected Radiant Story place by killing the vampire lord.
  • Rescue.Quest of Florence. Salvation by stolen vampire victims from the dungeon chosen randomly.

Quests Vampires

  • Amulets of Night Power (Night Power Amulets). The task gives Faran Sadri. He will ask us to clean up two dungeons to get two ancient amulet.
  • ANCIENT POWER (ancient power). Another quest from Feran Sadri - searches to the dungeon of the remains of the ancient vampire.
  • Culling the Beast (Taming of the Beast). Hunting on the "wrong" wild vampire from a random dungeon. Quest gives a wagon Bladmauf.
  • Deceiving the Herd (deceive a herd). Quest from Feran Sadri, and somewhat unusual: you need to change into the form of cruise of dawn and kill everyone in the eyes of a resident of the city.
  • Destroying The Dawnguard (destroy the guard of dawn). The task starts the war Mareti. You need to go to the fortress of the Guardians of Dawn, take it storming and kill all the leaders.
  • THE GIFT (DAR). Task from Vinalmo: infect a spouse or spouse vampirism (bring vampire spear and bite). Clear case, idle character This task will not give.
  • The Hunt (Hunting). A simple quest from Garan: kill an agent of guarage of dawn under cover. To make it secret, you can try to speak to them your teeth and lead into the wilderness.
  • NEW ALLEGIANCES (new owners). Task from Vinalmo on the appeal of the desired character in vampirism. The mechanism is already familiar: we bring vampire spear, then I bite.
  • Protecting the Bloodline (Protection of the genus). Another task is to favor the clan: you need to either infect vampirism of a new character, or destroy the vampire of a hostile clan in the dungeon. Quest gives Vingalmo.
  • Rings of Blood Magic (Blood Magic Rings). This is a task to search for two artifacts - magic rings. The place is chosen by chance, and the quest gives meran.
  • Amulets of Night Power (Night Power Amulets). The task gives Faran Sadri. He will ask us to clean up two dungeons to get two ancient amulet.
  • ANCIENT POWER (ancient power). Another quest from Feran Sadri searches to the dungeon of the remains of an ancient vampire.
  • Culling the Beast (Taming of the Beast). Hunting on the "wrong" wild vampire from a random dungeon. Quest gives a wagon Bladmauf.
  • Deceiving the Herd (deceive a herd). Quest from Feran Sadri, and somewhat unusual: you need to change into the form of cruise of dawn and kill everyone in the eyes of a resident of the city.
  • Destroying The Dawnguard (destroy the guard of dawn). The task starts the war Mareti. You need to go to the fortress of the Guardians of Dawn, take it storming and kill all the leaders.
  • THE GIFT (DAR). Task from Vinalmo: infect a spouse or spouse vampirism (bring vampire spear and bite). Clear case, idle character This task will not give.
  • (Hunting). A simple quest from Garan: kill an agent of guarage of dawn under cover. To make it secret, you can try to speak to them your teeth and lead into the wilderness.
  • NEW ALLEGIANCES (new owners). Task from Vinalmo on the appeal of the desired character in vampirism. The mechanism is already familiar: we bring vampire spear, then I bite.
  • Protecting The (Protection of the genus). Another task is to favor the clan: you need to either infect vampirism of a new character, or destroy the vampire of a hostile clan in the dungeon. Quest gives Vingalmo.
  • Rings of Blood Magic (Blood Magic Rings). This is a task to search for two artifacts of magical rings. The place is chosen by chance, and the quest gives meran.

Quests of the Dawn Guard

  • ANCIENT TECHNOLOGY (Ancient Technology). Hike in a random place for the drawings of the improved branker. The quest can be repeated four times. The task gives Sirch.
  • Bolstering the Ranks (strengthening rows). A hike to the mine to save the useful quay of the character from the vampire lapse. The task gives Isrand.
  • Cleansing Light (Cleansing Light). Destruction of the vampire in his own lair. The parameters of this quest, like many other side tasks, are determined by the Radiant Story system. The task gives Gunmar.
  • Hide and Seek (hide and seek).The vampire is hiding under the larger of the ordinary traveler. Kill it if possible is quiet. Task from Gunmar.
  • Hunting The Monster (Monster Hunting).Another task from Gunmar is the usual hunt for vampire lords in the secluded corners of Skyrima.
  • A JARLS JUSTICE (Jarla justice).Quest from Isaran. The vampire scrolled into the nearest environment of one of Skyrim's Yarls. Tell him about it and share the proof of the orders from the pocket of the vampire. However, it can be just killed.
  • Relic (lost relic). Task from Florence Benus. He asks to produce three ancient artifact of three dungeons for the organization. In the award, he will give artifacts to us.
  • PREEMPTIVE STRIKE.Quest from Gunmar. You need to clean the selected Radiant Story place by killing the vampire lord.
  • Rescue.Quest of Florence. Salvation by stolen vampire victims from the dungeon chosen randomly.

I have a question: are they infinite or not?