Where is Oblivion in the game? Where can I find ectoplasm in Oblivion? How to find great soul stones

Azura.

To receive the task, the hero must have a second level.

The Shrine of Azura is located northeast of Cyrodiil, strictly north of Lake Arrius. After speaking with the followers, you will learn that in order to summon Azura, you must sacrifice "Glowing Dust" to her at sunrise or sunset (between 5 and 7 AM or PM). You can find it in the shops of alchemists or on the "corpses" of the wandering lights. The latter can only be killed with magic or enchanted, silver, ebony, Daedric weapons.

Once all the conditions are met, Azura will speak. She will tell about her followers who are sick with vampirism. You must end their torment. They are located in the mine near the sanctuary. Kill five vampires there and go for a reward. Azura will give you a reusable soul stone "Star of Azura".

Boeth.

Boethus's Shrine is located far east of the Imperial City, in the mountains. Talk to the ministers. As a gift you will need the Daedra Heart. You can find it in the remains or in alchemy shops.

Donate your heart and listen to Boeth. You are going to participate in the "Ten Bloods Tournament". 9 of the best warriors of Siroil and your hero will meet in duels. Go through the gate in turn, kill the soldiers and do not forget to search. In addition to good armor and weapons, you will find many healing and magic potions.

After defeating everyone, go to the portal and talk to Boeta

The reward is one of the best one-handed swords - the Golden Mark, enchanted with fire damage.


Vermina.

The Vermina Sanctuary is located near Cheydinal, on Lake Poppad. Donation to Vermina is one of the rarest items - Black Soul Gem.

You can find it in the caves of necromancers, for example, Black Broken, also during the passage of the tasks of the Mages Guild, or you can do it yourself. To do this, you need: a great stone of souls, a spell (or scroll) "Soul Capture" and a dark altar of necromancers. The latter can be found near the Black Izlom cave. Once a week, when Masser and Secunda rise, a ray of light will fall on the altar, it is time to make a black soul stone. To do this, place a great soul stone in the altar and cast a capture spell on the altar.

Having brought the offering, Vermina will tell you about the wizard who stole Vermina's Orb. It is located in the Arkveda tower. There you will fall into this wizard's nightmares. Having made your way through the hordes of the lower Daedra, you will see an old man peacefully sleeping. Take the ball and leave.

Reward - Staff Skull of Corruption (creates a copy of the opponent, fighting on your side).


Clavicus Vile.

To receive the task, you must have level 20.

The Sanctuary of Clavicus Vile is located southwest of the Imperial City, and the easiest way to find it is from the Imerian City, across the bridge along the road along Lake Rumar to the south. The parishioners will tell you that there are 500 gold pieces to offer to the statue.

Clavicus Vile needs a sword with the soul of an Umbra warrior enclosed in it. He also says to start searching in the Pell Gate settlement. On the way there, you suddenly hear another voice. This is Barbas, Vaila the hound. He does not want the Umbra sword to return to Vile, as he will destroy it. He will advise you to talk to the statue again and refuse the assignment. It's up to you, but you can refuse later.

At Pell's Gate, talk to Irok the Wild. His apprentice Lenvin found this Umbra sword and became Umbra herself. She was seen in the Island ruins of Windacell. Umbra lives in the very last room. On the way, you will come across rats and crabs, as well as two traps, a falling floor and a steam outlet. As you reach Umbra, talk to her. She will offer either to leave in peace, or fight to the death. Once again, Barbas will appear and offer to refuse. If you chose to fight, talk to Umbra again and fight her. Remove the sword from the corpse; you can also take the armor for yourself.

On your return to the sanctuary, talk to the statue. Clavicus will ask for the sword. But you can not give it away. If you give it, the reward will be the Mask of Clavicus Vile, which increases the attractiveness, if not, then this sword, in terms of physical damage, is the best one-handed blade, and even enchanted to capture souls on impact.


Hircine.

The sanctuary of the hunter Girtsin between the capital and Bravil. An offering to her is a hunting trophy, the skin of a wolf or bear. You can shoot the animal near the sanctuary, they are found in abundance throughout the Empire.

His task is to get the Unicorn Horn. This little animal will be sown in a grove nearby. BUT!! It is guarded by minotaurs. Kill the guards, and then the unicorn itself. By the way, if you sneak up on it, you can use it like a horse.

In exchange for the horn, Hirtsin gives a cuirass made of Savior's Skin. The best light armor in the game.


Malacat.

The Sanctuary of Malacath is located north and slightly west of Anvil. Fitting him the fat of a troll. The ingredient is quite rare, but can be found both on the corpses of the trolls themselves and in alchemy shops.

We donate fat to Malact and get a quest. Malacath is enraged that Lord Drad is using his Ogres as slaves in the mine. Talk to the lord and his wife if you need to charm them. Ogres are in a mine nearby. We go into the mine and free the poor creatures. They are locked in cells with complex locks. The keys are kept by the guards. You can interrupt all the guards and get keys, steal them or pick the lock. The main thing is to free the Ogres and do not kill any of them. They could have fallen from the guards, but this is not taken into account.

The reward is the hammer of Volendrag, enchanted with paralysis and health drain.

Finally, take a look at the lord's estate))


Mephala.

To receive the task, you must be at level 15.

The sanctuary of Mephala is the capital and Bruma). For the offering you need a nightshade. Sold in almost all alchemy shops.

The gift is accepted late at night, between 12 and 5 o'clock. The net spinner's job is to split 2 families. To do this, you need to kill their leaders and blame the murder on someone else.

To begin with, we steal a ceremonial dagger in the house of Nivan Dalvilu, and a family ring in the house of Hrol Ulfgar. Then, imperceptibly (more convenient during sleep), we kill them and toss the relic of another family into the inventory. That is, Dalvil is the ring, and Ulfgar is the dagger. We spread a rumor about the murder by talking to any of the residents, and watch a bloody inter-family showdown. BUT do not participate in it.

The reward is a unique Ebony Blade, enchanted to drain health and silence on impact.


Meridia.

To receive the task, you must be at level 10.

The Sanctuary of Meridia is located west of Skingrad. The offering is the remains of the living dead: ectoplasm, bone meal or dead flesh. It's easy to get them. Meridia asks you to kill five necromancers in Howling Cave. We just go there and clear out the cave.

The reward is the Ring of Khajiit, which gives speed increases and a chameleon to the wearer.


Molag Bal.

To receive the task, you must have level 17.

The altar of Molag Bal is located west of the Imperial City. The offering is a puma skin. You can find it both on the bodies of pumas and in stores.

You must change the fate of another citizen of Cyrodiil. Melus Petilius renounced violence. The Daedric Prince doesn't like this. He gives you a Cursed Mace, with which Petilius must kill you. In the village, ask people about Melus. They will tell you his story and that he spends a lot of time at his wife's grave. We go there, throw the mace on the grave, save ourselves, remove all weapons and armor and punch Melus with our fist. He must grab the mace and start killing you. If not, load the save and place the mace closer to it. As soon as your health approaches zero, you will be transported to the statue.

Rewards - Mace Molag Bal, enchanted to drain power and magic on impact.


Namira.

To receive the task, you must be at the 5th level.

Shrine of Namira, east of Bruma. She does not need a gift, but to get the task you need to lower your attractiveness. If your attractiveness is not very high (up to 60), then four bottles of cheap wine will be enough. If it is higher, but you will have to brew a potion on your own with a decrease in attractiveness and some positive effect. But use only a mortar and pestle and a calciner, as other devices soften the negative effect

After lowering the attraction, talk to the statue. Her task is to save forgotten followers who live in darkness from the priests of Arkay, who bring them light. To do this, she gives you a spell with which to mark the priests. Go to the ruins with potions of light or night eye, it is really very dark there. Detecting life is also useful. Look for priests with torches, but don't kill them. Cast your spells, and the servants will do the rest. Do not kill anyone yourself. After killing everyone, go to the statue.

Reward - Namira's Ring, enchanted to reflect physical damage and spells.

Nocturnal.

To receive the task, you must be at level 10.

The Nocturnal Shrine can be found by heading north along the road from Leaviin. No offering is required.

Two thieves have stolen the Eye of Nocturnal, which must be returned. Go to the city and talk to the guards. They will talk about two Argonians who they say recently were "lucky." Go to the house of the Argonians, talk to them, but they will not say anything. Exit and re-enter the house, or sneak, or use a potion or invisibility spell. They will talk about the cave in which they hid the eye. Go to the cave, the eye is near the entrance. Take it and return to the statue.

The reward is an eternal master key, which also gives a +40 bonus to the "Lockpick" skill and does not break.


Perit.

To receive the task, you must be at level 10.

The sanctuary is located on the banks of the Silver Fish River, between the bridge over the river and Lake Canulus. No offering is required.

The servants of Perith tried to call him, but they failed. Instead, their souls are ripped from their bodies and sent to Oblivion. You just need to find them. The statue will teleport you to Oblivion. Find all the souls by markers, in parallel you will have to take out the local inhabitants, and return to our world. All.

The reward is a heavy shield, Spellbreaker, enchanted with 30% magic reflection. It pairs very well with Namira's ring.


Sanguine.

To receive the assignment, you must have level 8.

Sanwin Shrine north of Skingrad Skingrad. The offering is a bottle of Cyrodiil Brandy. You can find it in the shops of the Imperial City.

Daedra Prince Sanguine is unhappy that Countess of Leaviina, Alecia Caro is hosting a boring dinner party that you should make fun. To do this, he gives you a spell that you must cast on the Countess and her guests. But first, you must enter the dining room. The guard lets through only at a certain hour and in expensive clothing or armor. Having penetrated for dinner, you can immediately cast the spell, but take care of the retreat. After all, all clothes will disappear from the countess and guests under the influence of the spell, and from you too. Now run from here to the statue. If you are good at sneaking or have an invisibility spell, this is not a problem, and if not, you will have to go to jail. Or constantly resist arrest and run away. Don't worry, all things are safe and sound in the chest by the statue. Do not forget to pay the fine for your "atrocity"

The reward is the staff of the Rose of Sanguine, enchanted to summon the higher Daedra.


Shigorat.

To receive the task, you must have the 2nd level.

Shigorata's shrine is located between Bravil and Leavin. The offering is lettuce, a tiny soul stone, and yarn. All this is easy to find both in "trash" chests and barrels, and to buy in stores.

And why are all Daedric Princes so fond of interfering in human affairs ?? You have to fulfill a prophecy known as the prophecy of K "Sharra. Travel to a nearby village and talk to the shaman about the prophecy and the city.

And so, the first 2 points of the prophecy are the invasion of rats and the death of sheep. From a conversation with a shaman, we learned that there is an excellent cheese maker in the village - the hostess of the hotel. We go there. The same stinking cheese is on the shelf. The problem is that the key is in the owner's pocket. Get cheese either by picking the lock or by stealing the key. Now go outside and throw the cheese into the pot over the fire. Rats will run from all around, and the shaman will start scattering poison. Pick her up. Now we go to the sheep pen and put poison in their feeder. All. We wait. When the sheep die, you will hear Shigorata, who asks you to come to the city center for the final chord. The sky was covered with red clouds and it started to rain. Fiery rain. Fire rain from dogs. Everyone rushes about, and we return for a reward

The reward is the Wabbajak staff.


Hermous Mora.

To receive the assignment, you need to complete the quests of all Daedra Princes, go through the story to the quest "Blood of Daedra", and get the 21st level. After sleep, Casta Flavus will appear to you and tell you that Hermous Mora wants to see you. His sanctuary is high in the mountains, so it is better to go there from Bruma or Sancre Tor. An offering is not needed, because he summoned you himself.

Hermous needs the souls of 10 representatives of the Oblivion races. To do this, he gives you his soul stone and the Capture Mora spell. Just find 10 people of different races, cast a spell on them and kill them. All. Hint, you can use ministers in shrines as sacrifices. The Daedra will not be offended.

Returning with a full soul gem, Hermous will give you the book of the Oghma Infinium. Not a simple book. When it is possible to read it only once, but in different ways. You can choose the path of steel, the path of the shadow, or the path of the spirit. Accordingly, the first for warriors increases Strength, Speed, Swords, Blunt weapons, Heavy armor by 10 units, the second for thieves increases Speed, Dexterity, Stealth, Hacking, Light armor by the same 10 units, and the third for a magician, increases Intelligence, Destruction, Witchcraft, Recovery is also by 10. If one of the skills was the main one, then your level will increase by the number of these skills.

Deliver the amulet.
The quest is surprisingly simple - find Brother Joffrey in Weynon Abbey south of Chorrol and give him the Amulet of Kings, handed to you by unfortunate Uriel Septim. Joffrey lives on the second floor of the abbey and practically does not go anywhere, so finding him there will not be difficult.

Find an heir.
After you hand over the Amulet of Kings to Joffrey, he will tell you about the illegitimate son of the Emperor Martin, who is currently a monk in the Kvach temple. Since this son is the only heir of the Septims, and, therefore, the only person who is able to ignite the extinguished Flame of the Dragon, you must find him and deliver him to Joffrey as soon as possible. Sounds simple enough, doesn't it? However, upon arrival in Kvach, you will find that the city lies in ruins - the gates of Oblivion have opened in it and from them countless hordes of Daedra are marching towards the poor inhabitants. Some managed to escape from the city in time, but, alas, Martin will not be among them. Ask the refugees to find out that Martin stayed in the city. They will also inform you that several guards, led by Captain Savlian Matius, are holding the defenses at the Oblivion gates. The captain will automatically start a conversation with you as soon as you get close to him. He will say that Martin remained in the city and at the moment, most likely, is in the temple with the rest of the surviving residents. After finishing the conversation with the captain, you can immediately rush into the city, make your way (or sneak out) to the temple and find Martin. Alas, he will not at all be eager to leave the city alone and leave the others in trouble, and therefore - whether you like it or not - you will have to act as a savior and close the Oblivion gates (see the quest "Free Kvach").

Free Kvach.
This quest appears in your journal after talking with Savlian Matius and your task is to go through the Oblivion gates and find a way to slam them from the inside. Inside you will find the last surviving soldier Ilend Voius and you can either send him back to Matius or take him with you.

In Oblivion, your task is to go to the tower, which is right in front of you. Alas, the gate to her is slammed shut and you will have to go around. Follow the road west (watch out for poisonous plant traps on the roadside). Eventually you will see the door to the Blood Feast. Go there. Follow your compass arrow and exit the Bloody Meal rooms to the Rending Halls, and through them to the second level of the Bloody Meal rooms. From them follow to the Corridors of Dark Salvation and exit back to the open area. Walk across the bridge to Reapers Sprawl and at the very top you'll find a caged prisoner and Sigil Keeper. Kill him and take the Sigil Key. The prisoner in the cage will tell you how to slam the gate using the Sigil Stone. Now head back to the Bloody Meal and follow the compass arrow until you reach the Rune Portal. He will take you to the last floor, where you will only have to take the Sigil Stone. As soon as the Stone is at you, the gate will slam shut, and you will find yourself at the gate of Kwach. Report to Captain Matius.

The captain will ask you to help his soldiers free Kvach. The help lies in the fact that you will go through the gates of the city and kill all the Daedra in the area of \u200b\u200bthe temple. After the death of the last Daedra, you will have a new message in the journal. Follow the captain to the temple. There you can talk to Martin and he will finally agree to follow you to Weynon Abbey. (If Martin leaves the temple before you can talk to him, you will find him in the refugee camp.)

Battle for Kvach Castle.
Before you head to the abbey, you can help Captain Matius free the Count's captured castle from the Daedra. But when you, together with the captain, clear the area in front of the castle, it turns out that the gate is slammed, and therefore you will have to go along the underground passage through the Guardian's Tower to open the gate from the inside. The entrance to the underground tunnel is located in the basements of the Temple, and the key to it is from the guard Berich Inian. Inian will agree to keep you company. Alas, he is not immortal, so if you cannot save him from death (and it is very, very difficult to do this, because the guard rushes headlong into any fight), then take the key from his body and follow on. After going through the tunnel, you will exit into the inner courtyard of the castle. Open the gate and the captain with his soldiers will help you clear the courtyard of the Daedra. Then he will proceed to the castle. Inside, he will ask you to find Count Ormellius Goldwine. The count, alas, is killed (you will find the poor man in his bedroom), so take the signet ring from his body and report to Matius.

Weynon Abbey.
This quest appears automatically after completing the "Find the heir" quest. Take Martin to the abbey and you will see that it is overrun by assassins. Leave Martin in a safe place and head inside where you will find Joffrey. Joffrey will express fears that the enemies managed to steal the Amulet of Kings. The amulet is indeed stolen, so now you have to escort Martin along with Joffrey to the Blades' hideout and develop a plan for further action. The hideout is called the Temple of the Lord of the Clouds and is located to the north of Bruma (you could have stumbled upon it before, if you have already completed the quest "Lost Valley", the Temple is located slightly west of the entrance to the cave "Trail of the Serpent").

Sunset Road.
Upon arrival at Cloud Ruler Temple, you will see a small scene between Martin, Joffrey and the Blades. When you regain control of your hero, speak first with Martin and then with Joffrey. You will be offered to join the ranks of the Blades, after which you will immediately be given the following task: to find Captain Baurus, already familiar to you from the prologue, in the Elven Gardens in the capital. Baurus is sitting in a tavern. He will ask you to keep an eye on a certain gentleman, who in turn has been following the captain for some time. After that, Baurus will leave the room, the assassin will follow him, and you follow the assassin. The fight will begin very soon, and on the spy's corpse you will find a strange book about "Mystical Sunset". Baurus will share with you the information he managed to get - the assassins who killed the emperor belong to the cult of a certain Merunos Dagon "Mystical Sunset". He will ask you to ask about the Tar-Menu book found at the University. From a conversation with Tar-Mena, you will learn that the leader of the cult is Mankar Camoran, and you can find out the location of their mysterious temple if you collect all four volumes of Mankor's books "Comments on the Mysterium Xarkes."

Tar-Mena will give you volumes one and two. To find the other two, talk to the owner of the First Edition bookstore, Fintias. Fintias does have a third volume, but the book has already been paid for and is awaiting a buyer. Wait for a customer named Gwinas to appear and talk to him. If you say that the cult of the Mystical Sunset is related to the murder of the emperor, then he will give it to you without resistance. He will also inform you that only a member of the cult can give you the fourth volume. Gwinas will offer to arrange a meeting between you and a certain Sponsor, a member of the Mystic Sunset.

Talk to Baurus before heading to the agreed meeting point. He decides that you had better go to the meeting together. Go to the appointed place - the sewer under the Elven Gardens. Assassins led by the Sponsor will attack you, and on the Sponsor's corpse you will find the desired fourth volume. Take the keys to the sewer from the corpse of one of the murderers and go to the University to Tar-Men. She will ask you to come back in a day for a more detailed study of the books. When you return at the indicated time, Tar-Mena will tell you that you need to look for a sign in the Emperor's Green Road area around twelve o'clock in the afternoon. At the indicated time, a marked map will appear on Prince Camarril's crypt. Activate the card and you will have a new journal entry.

Go to Lake Arrius, where the marker on the map of the crypt pointed to you, and you will find caves, inside which is the temple you are looking for. The guard will let you inside, where you will be required to give all your personal belongings in order to become initiated into the cult. Don't do this - you still have to fight, which is more difficult to do in a completely naked state with one dagger as a weapon. Kill all cult members. Their leader, Mankar Camoran, will flee from you to another dimension called Paradise, but you will find the "Mysterium Xarkes". Take the book and go to the Temple of the Lord of the Clouds, where Joffrey will ask you to talk to Martin.

Spies.
From a conversation with Martin, it will become clear to you that the Dragon Flame is a barrier that keeps the Daedra from invading, and that only the one in whom the blood of the Septim flows can kindle this Flame with the help of the Amulet of Kings. Mankar Karoman took the amulet with him, and Martin will ask you to give him time to study the Mysterium Xarkes, from which he hopes to learn how to find Mankar's refuge. Meanwhile, Joffrey is concerned that suspicious strangers have been spotted within the temple and will ask you to investigate the matter. He will advise you to speak with Captain Bird in Broome. If you ask the Blades, then one of them, Stefan, will point you to the place where he saw the alleged spies. Go there and kill them, then go to Bruma.

Captain Bird will tell you that he hasn't noticed any strangers in Broome, but one of the locals named Jirl recently returned from a trip. Go to Girl's House. He and his accomplice will immediately attack you. On the corpse of Jirl you will find the key to the basement, and in the basement - a note with the plans of the Mystical Sunset. Give the note to Joffrey and this will complete your quest.

Daedric blood.
Talk to Martin. He learned from the book that you need a Daedric artifact to open the portal to the Camoran hideout. Read the book "Modern Heretics" to find out where the temple of Azura is located, from which you can get the desired artifact (see details in the quest "Azura" in the Daedric quests). But you don't have to give exactly the Azura artifact - any Daedric artifact that you received / receive for completing Daedric quests is suitable for Martin's plans (for details, see the corresponding section). Pick the one that is least useful to you and give it to Martin.

Bruma Gate.
Not far from Bruma, a gateway to Oblivion has opened. Since you already have experience in closing them, your task is to show the guards, led by Captain Bird, how exactly to do this. Go through the gate (purely for information - the captain is immortal, the rest of the guards are not). Head into the tower through the Rip Chambers into the Dark Salvation Corridors, at the top you will find the Sigil Stone. Take it and you, along with the captain (and the surviving guards, if any of them managed to survive) will be transferred back to the gates of Bruma. The captain will thank you and this will complete this quest.

Divine blood.
The next ingredient that is needed to open the portal to Paradise is the blood of a deity, namely Tiber Septim. To do this, you need to get the armor of Tiber Septim, which is in his tomb under the ruins of Sancre Tor. Joffrey will give you the key to the entrance to Sancre Tor. Inside you will find the Ghosts of the Blades (four in total). Kill them and it will free their souls. When you defeat the last Blade, follow him. The freed souls will destroy the barrier around Tiber Septim's grave and you can take his armor. Return to Martin and give the armor to him.

Miskarkand.
The next ingredient you need is Great Welkind Stone. Martin will inform you that the only place where you can get this item is the elven ruins of Miskarkand.
Miskarkand is located between Kvach and Skingard. To get to the second level, you need to click on the button in the westernmost room of the first level. Clicking on it will open the gate and you can proceed further. The button that opens the way to the third level is located in the southern Hall.
The third level is the one where you will find the desired stone. (The fake walls in this level come down if you walk through a certain location, so if you see a passage on the map but can't find it, just wander around for a while). But before you can pick it up, you'll have to fight the Great King of Miskarkand. After his death, take the key to Miskarkand and go back down the passage from which the King appeared. The passage will lead you almost to the very exit from the ruins to the first level. Return to Martin with the Stone.

Allies for Bruma.
This quest is not required to complete the main storyline, but it is closely related to it, and if you complete it, it will help you in completing your next quest, Defense of Bruma. You must convince the rulers of other cities (Imperial City, Leyawiin, Kwach, Chorrol, Anvil, Cheydinhal, Bravil, and Skingard) to send help to Bruma. All conversations with the rulers will go according to the same scenario - they cannot help Bruma while their own fiefdom is under threat. Therefore, you must go to Oblivion through the Oblivion gates near each city (with the exception of Kwach - if you have already completed the quest "The Battle for Kvach Castle", Captain Matius will agree to send his soldiers to Bruma without additional conditions) and close them. After that, the rulers will agree to send part of their guards to Bruma. You can also talk about helping Bruma in the Guilds of which you are a member.

Defense of Bruma.
The last ingredient Martin needs is the Great Sigil Stone. Unfortunately, unlike the regular Sigil stones, this stone can only be obtained if the Great Gate of Oblivion is opened. Countess Valga, although reluctantly, will agree to a dangerous experiment - to allow the Great Gate at Bruma to open. Talk to the Countess when you're ready and follow Martin outside the city gates. If you have completed the quest "Allies for Bruma", then the sent help will be waiting for you, if not, you will have to rely only on yourself, the Blades and the Bruma soldiers.
For the Great Gate to open, three normal gates must first open. Your task is to make sure that the Daedra marching from them do not kill Martin, he is not immortal (like the rest of the defenders). After the Great Gate opens, head inside. You have 13 minutes to find the Great Sigil Stone, or the Daedric Destruction Machine will come out of the gate and it will be over.
Inside you will find four towers connected by bridges. Follow the marker on the map and enter the nearest tower - Guardian of the World Destroyer. Head upstairs and cross the bridge to another tower of the same name, from where you can go to another bridge connecting the Guardian with the main tower - the Destroyer of the World. The bridge is broken, so you have to jump. (Good acrobatics or Jack Jumper's boots will make your task easier.)
The locked gate is opened by a lever nearby. Go inside the Tower, exit the main hall into the Vaults of End Times, follow the marker through them and go back to the tower. The door to the room with the Large Soul Gem will be locked, so stock up on a lockpick or spell. Open the door, take the Stone, and you will find yourself at the gate of Bruma. Give the Stone to Martin and go with him to the Temple of the Lord of the Clouds.

Paradise.
Now that you've got everything you need, Martin can open a portal to Paradise. Talk to him when you're ready. (After entering Paradise, you cannot return until you complete your mission.) After that, step into the portal that he opened.
Inside Paradise, follow the rocky path and at the same time listen to the speech of Mankar Camoran, describing his genius and greatness. The path will lead you to the Flooded Grotto, where you will meet a dremora named Catutet. He will offer you help if you, in turn, help him free the imprisoned Xivilai in the cave. He will mark on your map "Anaxes's Lair" where you will find the prisoner. Free him by activating the ropes that hold the giant rock in place and return to Katutet. From him you will receive the Bracers of the Chosen One and you can now enter the Forbidden Grotto.
In the Forbidden Grotto, the deputy Mankar Eldamil, who became disillusioned with his master, having learned what the so-called Paradise really is, will offer you his help. Follow his plan and pretend to be his prisoner. Once you are put in a cage (don't be afraid, the lava won't touch you), it will rise high enough for you to be able to escape through its back door. Eldamil will also remove the Bracers of the Chosen from you. After that, follow on until you go back to the expanses of Paradise and find the Mankar Palace. Mankar will make another speech, after which you will have to fight him and his bodyguards. (A small warning - the bodyguards will revive even if you kill them, so concentrate on Mankar himself). Once he is killed, search his corpse as soon as possible - you have very little time before you find yourself back in Martin's room. (You will have the Amulet of the Kings, even if you do not have time to get it, but on the corpse of Mankar you can find very valuable things for personal use.) Give Martin the Amulet of Kings and go with him to the Imperial City.

Ignite the Dragon Flame.
In the Imperial City, proceed to the Chambers of the Council of Elders in the palace. During a conversation between Martin and Chancellor Ocato, a message will come that the stlitsa has been attacked. Now your task is to lead Martin to the Temple of the One through the hordes of Daedra under the leadership of Merunos Dagon personally. If it turns out that you are unable to keep Martin from dying during the battle, try the following tactic: run to the Temple as soon as possible without engaging in battle, and enter it. Martin will automatically be next to you. Inside the Temple, Martin will speak to you and you will be able to watch a great ending video.

Imperial Dragon Armor.
For your labors for the good of Cyrodiil, Chancellor Ocato will order the Imperial Dragon Armor for you, an honor that has so far been bestowed only on members of the Imperial family. You can get the armor two weeks after talking with Okato at the Imperial Legion office. You will also be awarded the title of Champion of Cyrodiil. After that, you can wander around the world and complete unfinished quests if you like. The main storyline of the game is over, with which I congratulate you!

Fans of The Elder Scrolls universe know that, starting with Morrowind, the loot obtained in games is tied to the level. This applies to both equipment and potions, various ingredients, including soul stones. Therefore, in order to find great soul stones in Oblivion, where the same system works, you should take into account some game nuances.

What are soul stones for?

Soul stones are solid crystal-like formations used to capture the souls of various creatures and then use them to improve items and magically charge those already improved. Capturing a soul into a stone is done with the spell of the School of Mysticism "Trap of souls", using the appropriate scroll, and also with the help of a weapon sewn with this spell.

There are plenty of stones in the game, finding them is an integral part of the gameplay and does not cause any special problems, however, one of the varieties that can accommodate the souls of the largest and most powerful creatures, such as dremora and the lords of the minotaurs, is considered the most effective, respectively, and the search for great soul stones in Oblivion is more difficult than finding minor stones.

How to find great soul stones?

Oblivion uses a level-based trophy distribution system: it makes sense to look for the best stones only when you reach the 12th character level, otherwise you can get a large soul stone only in battles (and then if you're lucky).

If the required level is still far away, and the stones are needed now (usually players need these stones when completing the quest "Cure for Vampirism"), you will have to run through Cyrodiil, visiting cities, caves, mines and the countryside.

You can start from the ruins of Nornal, where the player will come across three such stones. Not far from the ruins is the village of Drakelow, in which the quest character Melissande lives. In the basement of her house, you can get hold of one empty stone. At the same time, it is worth going down into the mine, which is next to the village - there is a crystal there too. Going down to the south, to the mouth of the Kamyshovaya river, you need to find the entrance to the Triton cave. After clearing the dungeon, the stone will be found among the trophies. It should be borne in mind that all these soul stones are generated only at one of the stages of the quest "Cure for Vampirism". At other times, you will have to look in other locations.

Regardless of quests and level bindings, great soul gems in Oblivion can be found in the following places:

  • Imperial City. On the territory of the University of Magic in the Rooms of the Magicians and the Reception Room, you will be able to find two empty stones.
  • From one of the merchants of the mystical Emporium, which is in the same Imperial city, you can buy or steal one stone.
  • Chorrol. Among the items inside the Mages Guild are two more. Here he also sells magic items to Angalmo - one stone is bought from him.
  • The rest of the stones can be obtained by completing the quest "Joining the Mages Guild" in parallel and visiting the representative offices of this very guild in all cities: Leyawin, Anvil, Bruma, Bravil and Cheydinhal.

Quest items

There are two other types of stones that the game perceives as great. This Tomato of Souls is an item found only in the Shivering Isles and is unusable. And also the Star of Azura, which the player receives after "Azura". The star is only suitable for white souls, but it does not disappear after use, being reusable.

Useful bugs, tricks, and minor strategies for Oblivion on PC and Xbox360

All of the above that follows has been collected from many sites - these are tips from players around the world. Many of them can and will come in handy if you play Oblivion on your PC or Xbox360. However, on PS3 it doesn't hurt to at least try.

Fighting melee attacks

If a hand-to-hand fighter is heading towards you, climb the dais and shoot him with all available weapons.

If you are frightened by a big and terrible hand-to-hand fighter who is approaching right at you, then ... run.

Run and look for stones, rocks - anything you can jump on.

So, climb to the very top and just shoot the enemy with arrows, fireballs - everything that is.

The poor fellow may live a long time, but he cannot defend himself.

How to get to you.

Your success is guaranteed!

Slowing items

If you play Oblivion and use different weapons, you may notice how quickly your inventory gets clogged.

If you play Oblivion like a nerd and use different weapons, you may notice how quickly your inventory gets clogged. Well, how much objects in general can slow you down, even if you still have two-thirds of the free space.

So, gentlemen, here's a good way for you to carry around a bunch of armor, potions, weapons - whatever your heart desires, and even useless items for quests that you, in general, did not give up.

When you get it from the Shadow Mane's Dark Brotherhood, you automatically forget about all other horses in principle. Unless animal rights defenders will suffer.

So beat Shadow Mane until he loses consciousness. His, not yours. And immediately, until he came to his senses, search him, like any enemy. Usually the unconscious character lying on the ground only gives you, um, “Talk” to itself. You can search the horse; press the left trigger and discard whatever you need to transfer. This is much better than carrying any slag in your inventory during the battle.

This works on Xbox360 using horse armor; in other cases ... Well, check it out.

Correct selection of weapons

Carry a different type of weapon with you at the same time: fire, stun, magical, and normal.

To hell with the various enemies in Oblivion, and remembering them all is simply unrealistic. And even more so their vulnerability to different elements and abilities. After the fifth, you will not go anywhere from the enchanted weapon, so carry with you a simultaneous fiery, stunning, magical effect - and an ordinary, unenchanted one. Yes, all together. And the Ease Burden spell, which can be bought in magic guilds, will help you with weight.

Why is this? So that you do not feel stupid, hammering a fire-resistant enemy with a fire weapon and wondering what you will need to take with you next time. You meet the enemy - and you start to sort out weapons one by one in search of vulnerability. Yes, sometimes the difference is a measly unit per hit. But somehow it can save your life.

Quickly close the Oblivion Gate

If you do not want to steam with it for a long time or something else, then believe me, it is not difficult. Once you get to Oblivion, run as fast as you can and grab the Sigil Stone. All.

Fast increase in Acrobatics skill

Well, who doesn't want a skill to quickly fill? Exactly. Acrobatics is by no means an exception. Run to the stairs or to the steep hill and just jump up the path. Thus, you will be in the air for a record amount of time and quickly start a new jump. Voila!

To increase the stealth skill, you should go to the Arena of the Imperial City, go to one of the ponds with sacred lotuses and press Q (by default) to enter the Stealth mode.

The same egg, only in profile.

Go to the Arena of the Imperial City, go to one of the sacred lotus ponds and press Q (by default) to enter Stealth mode.

There are guards behind the door, so the skill will increase.

Don't worry - go, have some coffee, let the brave hero run while on the courts, think about his behavior, learn to hide well.

By the way, if Stealth is your profiling skill, then your level will rise.

Take note.

Fun in the air

Well, finally, this is not a hint. But it's fun.

Jump up next to the NPC and start a conversation with him. And while he talks to you, you ... will remain in the air. It's a shame, but when you leave the conversation, you will also fall. Sadness.

Duplicate items

To duplicate any item in your inventory, you need a bow and at least two of any arrows.

To duplicate any item in your inventory, you need a bow and at least two arrows - any. Pull the bowstring and, leaving the bow in this state, go into inventory. You need to remove equipped arrows from the active cell; then a message will appear stating that you cannot remove the weapon during the attack.

After that, select the item you want to copy and discard it.

After exiting your inventory, you will find that there are as many discarded items on the ground as there were arrows equipped.

This only works if there are more arrows equipped than the items you wanted to copy. That is, if there are two arrows, but, for example, three keys, it will not work. Make sure the bow is fully drawn before opening your inventory.

This does not work on most enchanted and rare items, but there are exceptions.

Rumor has it that if you double-click on the magic scroll, and then drop the item, the effect will be the same ... But this is not certain.

Kill Umbra and collect her armor and sword

To kill Umbra and take her equipment, jump onto the destroyed pillar in the square and shoot her. Well ... that's it. The sword that devours souls is yours.

Fast increase in Stealth skill

There is another way, yes. Enter the house where someone is sleeping, go into Stealth mode, and then go into the wall. Into the wall. Into the wall. And don't stop.

In my opinion, the option with drinking coffee is still preferable.

Reminder

Play Oblivion as if you are in this world, living the life of the character you created.

Just a little reminder that Oblivion is a sandbox where you can and should have fun.

Many gamers try to play Oblivion the same way they play any other RPG - Final Fantasy, Neverwinter Nights, Diablo ... They think they are playing a game with standard capabilities and goals.

However, Oblivion needs to be played as if you were in this world, living the life of the character you created. When someone says that he didn’t like Oblivion, but liked other RPGs, it usually comes down to the desire to stupidly follow the instructions: problems in a magazine, a strictly built plot ...

Only in Oblivion you create your own story. And, realizing this, you will greatly facilitate your gameplay. You just have to make your choices the way you would in real life - and don't be afraid of making mistakes.

The most fun I usually started when they were about to catch me, or when I was not strong enough to win a fight - and I had to get out and come up with something unusual. No, really, "Oblivion" is a huge sandbox, where you can both build your own little world of sand and destroy it to hell! Do not be shy.

Easy enemies during the passage

If you want to make enemies easier to defeat, just create a new character and choose the main skills those that you hardly use or do not use at all. Yes, you will not be especially pumped - as well as the opponents you will meet.

Tired of being overwhelmed?

To reduce weight, you can make potions that will reduce weight, albeit for a short time.

Unfortunately, this advice does not concern real life, but only the game.

In general, there are several tips. One of them requires a more or less pumped-over Alchemy skill and access to the Arcana University.

The simplest solution is to enchant a weapon or piece of armor to increase strength or decrease weight.

There is also more difficult - through alchemy. If your skill is at a level, you can make potions that will lower your weight by hundreds.

True, only for a few minutes. And if you drink several potions at a time, then you can lose weight over 1200 units for more than 500 seconds.

Kill ten bears quickly

In order to get a bear, you can lure him into the garden, and then shoot him with a bow or fill up with spells.

If you have problems with pumping, and you still committed to kill ten wild bears for the farmer, then you should not despair.

Go for a walk, and when you come across a bear, run as fast as you can back to the farm. And then head to the walled garden.

The bear will chase you. And when he is in the garden, run outside before he kills you, and slam the door behind you.

All. The bear is trapped, and now you can shoot him with a bow or fill him with spells. Repeat ten times.

Killing Minotaur Lords easily

The Minotaur Lord is the most difficult and expensive monster.

As soon as you go through all the steps to the title of the Grand Champion of the Arena and become one, you can fight against some monsters once a week for a certain fee. The most difficult - and expensive - of these is the Lord Minotaur. It gets to the point that you can oppose three of these peppers at a time.

The point is to run back to the exit to the Arena at the very beginning of the battle: the Minotaur Lords are simply too gigantic to crawl after you. And since they don't have ranged weapons, you become out of reach.

You will need a bow and at least about 50 arrows. Well, or a good arsenal of offensive spells. Voila - Minotaur Lords are defeated without any problems. And for your torment, you get at least 2000 gold. Agree, quite good.

Solving Problems with Speech

Things will become much easier when you join Arcana University (Mages Guild Moot). You just need to create a very cheap spell: increase Charm (Enchant) by 100 points for 2 seconds. It's really cheap. This will solve all possible Speech problems. This is insanely useful in terms of Trade.

Gold from the Earl of Skingrad

The Count of Skingrad is very absent-minded - on what profit should be made.

Oh, this Count of Skingrad is very absent-minded - and it will do you good.

When you complete the vampire quest (the one in which you are cured of vampirism), he will offer you a reward for saving his wife from suffering.

Only now he will not remember that he has already awarded you.

Ask him for 2500 gold over and over again.

You will quickly be able to afford that adorable little house or improve your Alchemy or Trade skills, which are slowly filling up.

It's easier to win battles

The easiest way to defeat the AI \u200b\u200bis to climb to a high point, where the enemy cannot reach you.

The easiest way to defeat the AI \u200b\u200bis to climb to a high point (for example, a rock), where the enemy cannot reach you.

Here, the pumped Acrobatics skill is very useful - you can easily jump to where no one will touch you and never.

Now use ranged attacks - magic and arrows to help.

Well, what if the enemy is also a trucker? Check if you can hide in cover or at least dance around something without going downstairs.

If you fall, or the enemy somehow rises to you, try to do the same again in the same place - or find a better place.

The best light armor for beginners

Best Light Armor for Newbies - Bryusef Amelion Armor Set

Probably the best light armor you can get at the beginning. Go to Leyawiin (a small town in the south). Right outside the city you will find the Tomb of the Amelions - in the north, on the eastern bank of the "river". Follow the right side of the river and you will be happy.

Inside will be a whole set of Brusef Amelion's armor. They increase resistance to ice damage, the sword adds 5 units of cold damage. Believe me, at the beginning of the game it's just great. And it looks pretty. Pieces of armor are scattered throughout the tomb, but they are not difficult to find.

Only leave the cuirass and the sword in your inventory later - a quest will be associated with this tomb, and if you do not have them, you will lose a thousand gold pieces.

You don't have a home, but you need to leave garbage (and not only) somewhere? Use roofs. Country houses are especially good for this purpose; they can usually be jumped on from slopes or rocks. Items do not lie in inventory, NPCs do not climb on roofs, so your things will be safe and sound.

But you don't need to shove anything into random containers - when the game restarts, everything can simply self-destruct.

+5 to favorite stats

Oh, this is puzzling. The case is resolved through the console. Take the risk? Forward.

Open the console (key "~") and enter "setdebugtext 10", then add "TDT" - these commands will display all the information about your skills and show how much is left before leveling the skill. By entering "TDT" over and over again, you can open / close this information.

Have you played enough? Also admire how many points you earned in each attribute.

For example, if it says STRENGTH: 10, it means that you got 10 points of strength, which means that you will get another +5 after level-up. If you can take advantage of this and choose your profiling skills wisely, then it will be quite easy to have +5 to the selected stats during each level up.

Easily improve Stealth and Athletics

To increase the skill of Stealth and Athletics - rest your forehead against a wall or corner and turn on auto-run.

These two skills can be pumped pretty well at once. Stealth increases when you fulfill the following three conditions at the same time: there is at least one NPC near you, you go unnoticed (the icon with a dark eye), you move. This is very easy to achieve: just find a wall or corner, next to which there is an NPC that is not looking at you.

Well, a guard or a goblin in a cave would be perfect. Found one? Fine. Enter stealth mode, rest your forehead against a wall or corner and turn on autoran. Well, auto race, as you like. The hero will continue to move into the obstacle, while remaining in stealth, and at this time you can calmly admire how your skill grows. Just remember to get rid of all light sources first: spells, torches ... And remember: if your Stealth is less than 50, take off your shoes, otherwise you will be noticed.

Athletics, while not even a basic skill, is even easier to train. All you need to do is walk or run. Well, you understand, right? You run into a wall - better in a corner, so as not to turn anywhere - and use the autorun. Thus, travel is zero, but speed is not. This means that you are swinging calmly, as if you are traveling. And you automatically provide yourself +5 speed when you catch the next level-up.

The plot is above all

In open world games, as a rule, everyone dilutes the storyline with side quests and exploring locations. However, in "Oblivion" you have to do the opposite. More precisely - quite the opposite. The fact is that with the completion of all sorts of tasks, you level up, and at the end of the game your opponents will automatically be the same level as you. But the allies with whom you go will remain low-level, and therefore they will die easily. And you most likely will not complete the game.

100% invisibility

First of all, you need to be able to enter the University of Wizardry - for this you need to complete at least one quest of the Mages Guild. Then make sure you have five large soul gems. Yes, it's difficult, but very important. Now enchant five pieces of armor with a Chameleon. Congratulations, you are completely invisible! Enemies will not attack you, and the guards will not notice that you are stealing something. Check if you don't believe.

Is there a threat?

If you are unsure if you should be wary of an attack, quickly enter stealth mode. If the crosshair is yellow, then look around: the enemy is somewhere nearby.

Storing loot in bones

Perhaps the most heartbreaking thing about Oblivion is when you have to part with valuable loot due to overload. This problem can be solved by killing a crumbling enemy - for example, a skeleton or a thunderous atronach.

Take a fragment from the corpse of a fallen enemy using the "Z" KEY. In a small bone, you can store as much loot as you need. Don't forget to bring it back to town to sell or keep for future use.

Finding shelter under fire

When you are harshly stormed in an abandoned tower, run up the stairs to the very top.

When you are harshly stormed in an abandoned tower, run up the stairs to the very top.

There you can jump onto the ledge, where the enemies will no longer reach you.

There you will have time to heal and prepare for a second run.

It's also a great point to gauge the number of enemies - not only for tactical purposes, but also, hmm ... aesthetic.

Always try to mark such safe spots right away.

It can be high cliffs where it is not easy to reach, destroyed walls ... Sometimes it can reach the roofs of buildings.

Easy increase in Alchemy skill

Alchemy, oddly enough, is one of the most easily levelable skills. Duplicate the required ingredients (it is written above how) and start making potions. Lots of potions. And yes, these potions can also be sold, and not cheap ...

Life hack for the quest "Through the nightmare"

To complete successfully, reload until you get a weapon with 80 damage and an enchantment for nine times the disintegration of the weapon.

For those in the tank: a quest from the Mages Guild in which you need to free Henantier from his dream world. It's about the Test of Determination. Firstly, it's worth saying that if you have the Acrobatics skill, you can jump onto the balcony without a ladder and avoid the battle with two minotaurs. If your skill is not enough ... Let's move on to the second point.

Save before starting the Challenge. The fact is that the weapon spawns randomly, that is, it is different every time. Yes, the staff of lightning will always be in place, but the other two ... Randoooh!

Didn't get a very good set? Reboot. Reload until you get a weapon with 80 damage and a 9x weapon disintegration enchantment. Now you can destroy the hammers of the minotaurs, and everything will be a-a-a-lot easier. This is especially noticeable at higher difficulty levels.

Lots of free money

Once you become the Grand Champion of the Arena, you will have the opportunity to fight one, two or three Minotaur Lords.

This piece will provide you with at least 6000 gold per week. Once you become the Grand Champion of the Arena, you will have the opportunity to fight one, two or three Minotaur Lords. Actually, these guys are hard to put down. But go for it and take three at once. But when the gate is down, run not forward into the arena, but back.

Minotaurs simply won't get into your hallway because of their huge heads. It is enough to move away and shower them with spells or run up to them with a sword, hit and run back so as not to get hit.

If you start to lose health, move away. Wait until mana is restored, heal and ... On a new one.

You will receive 3200 gold for the victory and will be able to pick up three weapons that the minotaurs will leave behind - usually axes, hammers, and so on. Not cheap for sale.

It's almost easy to increase your Speech skill

Quite a quick and easy way to level up Speech - however, only for the Xbox360. Start a conversation with someone and try to convince them. Start the circle mini-game - it doesn't matter if you know what to do or not. Just spin the circle and press A without stopping. You can do this for a very long time. You can distract yourself and watch TV. The main thing is to continue to twist and press. It doesn't matter how the NPC reacts there. Well, something like this ...

Enemies don't like the edge

Well, the curbs. Curbs. Like invisible barriers between locations. As some oldfags remember, in Morrowind, opponents could not move to another zone. In Oblivion, it seems to have been fixed ... Or not?

It turned out that aggressive NPCs can really cross the boundaries between lokas. But they very rarely do it in large groups. Sometimes they don't do it at all. This is especially noticeable in Kvatch, if you enter a location with about six hostile Daedric subjects. You can just turn around and leave - one will follow you, the rest ...

Further experiments showed that enemies outside the zone go one at a time, maximum two.

Conquer and humiliate, gentlemen.

Free cool horse

The game gives you the opportunity to get a unicorn or a horse.

To get a free horse or even a unicorn, head south of the Imperial City across the moat until you see a camp on your compass.

Enter it and go south again until you see the shrine of Hircine, then go south into the open field again, kill three minotaurs and ...

Here it is, the unicorn.

Fast and strong!

Only you don't need to attack him, otherwise he will never let you ride on himself.

Choose the Apprentice as a Sign of the Magician's Birth

When starting the game as a mage, always choose the Journeyman as the sign of his birth. In the end, this will allow you to use master spells, which require 500+ mana points.

Well fed crab

On the way from Skingrad to the Imperial City there is a cave called "Green Meadow". You will have to wander inside, but in the end you will find a crab, which has already been eaten even by the grandmother who cooked for him.

The Elder Scrolls IV: Oblivion Secrets

Ectoplasm is a resource that can be difficult to find in Oblivion. In general, it can be obtained from any kind of "ethereal" undead, which include ghosts, ghosts, ancient ghosts, foggy ghosts and dark ghosts.

This evil spirits can be found in all sorts of dungeons, although separate quests prepare you to meet with them in places that are not quite familiar to them.

In some locations, exclusively ethereal undead are spawned, so you can get ectoplasm, knowing where to go in search. We will help you with this information.

At the Sancre Tor location you will find from twenty-six to thirty ghosts, to open it (location), you need to start the main storyline quest called "Blood of the Divines".

Six ghosts live in the Ayleid Ruins of Riel, but they will not always be met. However, once your character reaches level 6, the likelihood of such a meeting increases significantly.

There are seven ghosts in the Wataken location. Like the previous location, this one will not be available immediately - you need to start the Mages Guild quest called "The Secret of Wataken".

A total of eight ghosts can be found in the Ayleid Ruins: four on Vedir and four on Malad.

In addition, there is an option with crypts of many city chapels, where a special kind of ghosts often live, regularly recovering. Due to this, it is possible to extract ectoplasm almost endlessly, if you have free access to the crypt.

To gain access, you will need to complete the "Pilgrimage" quest, which is only in the Knights of the Nine expansion. After completing it, you will open almost all crypts in the chapels, with rare exceptions. Below we bring to your attention a list of chapels where you can find ghosts.

Great Chapel of Talos in Broome - five ghosts, Great Chapel of Zenithar in Leyawiin - also five ghosts, Great Chapel of Mary in Bravil - four ghosts, Great Chapel of Dibella in Anvil - four ghosts, Great Chapel of Julianos in Skingrad - three ghosts.

We have already said above that you can meet the evil spirits we need directly during the passage of certain quests. There are three of them.

The quest "Where the spirits dwell" will give our hero a meeting with eleven ghosts at once in the Benirus mansion in Anvil, if you buy this mansion and try to sleep in it.

The Anvil Ghost Ship quest will provide an encounter with the five ghost sailors living on the Serpent Trail ship. You will find the ship in Anvil Harbor.

Well, the last, third quest, providing a meeting with the necessary ghosts, is called "The Lonely Watchman". You will meet the undead on the ship "Emma Mae", which was wrecked in the area of \u200b\u200bthe Nibene Bay.

As for the finished ectoplasm, there are only two available free samples in the game - one can be found in the "All for the Alchemist" store in Skingrad, and the other - in the sanctuary of Meridia.

The latter may not be noticed, since it is located behind the bench, it differs in that it is translucent, and even partially buried in the ground. So be guided by the hand icon in the Oblivion in-game interface that appears when the item can be picked up.

But it will not be difficult to get ectoplasm for a fee - having reached only the fourth level, you will get a chance to find it on sale from alchemists, and it will also begin to appear in leveled chests that are guarded by necromancers or vampires.