Soviet development branch in the world. Soviet development branch in World of tanks. British development tree

The development tree is part of the World of Tanks hangar interface, designed for researching combat vehicles of different nations. We present to your attention a mod that stylizes the appearance of the “Research” tab to resemble early versions of the game.

In the development tree of the latest versions of World of Tanks, research goes from left to right. All nations, except for the relatively recently introduced “Japanese” and “Chinese”, have a large amount of researchable equipment. This is not a problem since the tree can be scrolled horizontally. At the same time, the continuity of research chains is preserved and the development tree clearly shows in what sequence it is necessary to move from the first levels to the tops.

In earlier versions, the development tree was vertical. The first level vehicle was placed on top and further down the level and number of tanks increased. The Soviet development branch once looked something like the Chinese one in the screenshot below:

Here it becomes clear why the transition to a horizontal structure occurred. If for a small number of tanks the vertical arrangement is quite clear, then as the number grows, such a development tree ceases to be convenient and informative. This is clearly seen in the example of a modern German branch in a vertical arrangement:

The vertical development tree should appeal to old-timers of the game who registered their accounts many years ago and saw early versions, or to those who are tired of the standard interface and want to change something in the hangar.

The trees illustrate the development path of each combat class presented in the game, offering different ways to obtain certain models so that players can ultimately choose the “tank of their dreams.” In World of Tanks:: World of Tanks, the player is not tied to a specific nation or class of combat vehicles, and therefore is completely free to choose tanks and development trees.
From patch to patch There are more and more armored vehicles in the World of Tanks game. Reinforcements are taking place in the ranks of all current nations. Further - only more. In this regard, the development team is constantly working to improve the overall balance of the game, which led to a revision of the development trees. New tank research trees in the MMO game “World of Tanks” are presented below.

New versions of full trees of tanks of all nations (November 10, 2012):

When making changes to the development trees, the following actions were taken to replace tanks:

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  • Division of the KV tank into KV-1 and KV-2. Anyone who has upgraded the KV-2 turret (on KV) and has a KV tank in the hangar will receive both tanks with an additional slot in the hangar. The crew with KV will receive specialization in KV-1, KV-2 will receive 100% crew. Unallocated experience from KV will go to KV-2, but can be transferred to KV-1 at the request of the player.
  • Shifting the KV-3 up 1 level and adding the T-150 tank. Anyone who has a KV-3 in the hangar will receive a KV-3 in a new status, in the current upgrade, with the same set of modules and the old crew, and a T-150 without upgrade, with an additional slot in the hangar and 100% crew.
  • Replacing the IS-4 tank with the IS-8. Anyone who has an IS-4 in the hangar will receive it in a new status with a complex mechanics for replacing modules with the old crew, as well as an IS-8 with a complex mechanics for replacing modules, with 100% crew and an additional slot in the hangar. Undistributed experience will remain on the IS-8, but at the player’s request it can be transferred to the IS-4 in a new status.
  • Preliminary mechanics of replacing modules on the IS-4. If the player had an engine unlocked on the IS-4, then this engine will be unlocked on the IS-4 tank in a new status, and on the IS-8 tank it will also be unlocked or its equivalent. Radios, turrets and chassis will be replaced in a similar manner. The IS-4 and IS-8 tanks will be equipped with the same modules that were on the IS-4 tank, in the old status, or their analogues. The guns, if they are changed, will also be replaced according to a similar scheme, but additional complications are possible.
  • For tank commanders of the Soviet development tree, I recommend paying attention to the site where you can download the software you need quickly, without registration or SMS.

  • Introduction of the E-50 tank. Anyone who had a Panther-II in the hangar will receive an E-50 with the Panther-II upgrade scheme (the top engine is changed to HL295 or added as a new one), with the same set of modules that was on the Panther-II. The one who had Pz. V Panther in the hangar, will receive Panther-II, with the Panther upgrade scheme (with an additional 7.5 cm KwK 45 L/100 gun), with the same modules that were on the Pz. V Panther, as well as Pz. V Panther at level 7 in stock configuration, with an additional slot in the hangar and with 100% crew.
  • Commissioning of E-75 and E-100 tanks. Unallocated experience with elite Tiger tank will switch to Tiger II.

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  • Replacing tanks M26 with M46 and T23 with M26. Anyone who had an M26 in the hangar will receive an M46 with the same composition of modules (possibly renamed), retention of upgrades and the same crew. Anyone who had a T23 in the hangar will receive an M26 in a new status, with the same leveling, with the old crew.
  • Replacing T34 tanks with M103. Anyone who has a T34 in the hangar will receive an M103 while maintaining the upgrade of the T34, with a new 100% crew. And also T34 as a premium tank with the old crew from T34 and an additional slot. The player's statistics on the T34 tank are transferred to the M103 tank, without any losses or penalties and with the preservation of achievements. All accumulated undistributed experience on the T34 tank is transferred to the M103 tank.
  • Replacement of T30 tanks with T110E5 and transfer of T30 to the tank destroyer branch. Anyone who has a T30 in the hangar will receive a T110E5 with the old crew from the T30. And also a top-end T30 as a tank destroyer with a new 100% crew and an additional slot. The player's statistics on the T30 tank are transferred to the T110E5 tank, without any losses or penalties and with the preservation of achievements. The player receives an open transition from the T28 prototype to the T30 as a tank destroyer, in the American tank destroyer branch, that is, the T30 as a tank destroyer is open to him.

When writing this page, material from the company that developed the MMO game was used.
Above are new research trees tanks in the MMO game "World of Tanks".

What would the lists of tanks of all nations be without prototype tanks?

We have collected for you all the development trees of each nation in World of Tanks and excluded from them prototype tanks and tank projects that exist only on paper. There are no tanks left in the technology trees that were not embodied in metal. This is what we got.

Chinese development tree

The Chinese tree mainly loses tanks of levels 8-10. It's interesting to note that WZ-120 is simply the production name for the Type-59. It's literally the same car.

Czech development tree

Goodbye Czech tree. Only tanks of levels 2 and 3 remain in it. Known by the Germans as Pz 35 (t) and Pz 38 (t).

French development tree

The French tree has largely disappeared. This nation did not have heavy tanks before or after World War II. The only exception was perhaps the TT B1. Tank destroyers ceased to exist, like most self-propelled guns.

German development tree

The German tree lost a lot of cars, almost the entire 10th level disappeared. It is worth noting that many German tanks are prototypes of later versions of tanks. For example, VK 30.02M and Panther. Or VK 36.01H and Tiger.

American development tree

American tank destroyers and self-propelled guns remained almost untouched, but the TT and tank destroyer branches almost disappeared.

Japanese development tree

Japan lost almost all tanks above level 5. Not too surprising considering Japan was more concerned about its air and naval forces as an island nation.

The USSR lost a whole line of heavy tanks, almost all of its light tanks, another branch of tank destroyers and 3 out of 4 development sub-branches. Almost all premium tanks also disappeared, being prototypes, and the remaining vehicles were participants in the Lend-Lease program.

British development tree

The UK boasts the most comprehensive technology tree in World of Tanks. However, their medium tanks only lose levels 1 and 10. However, the entire branch of tank destroyers lost all their vehicles after level 2. All

Among the main features that made the World of Tanks game successful are its extensive development branches. World of Tanks invites us to choose not only which country we prefer to play for, but also which tanks we want to control. Thus, each nation has a whole fleet of five types of vehicles, so there really is a lot to choose from in the process of leveling up.

How to level up quickly?

In order to make it easier for you to understand which are the best World of Tanks development branches to download, you should understand the features of each individual tank, as well as decide on the pros and cons of all vehicles. The ease of leveling up will be directly determined by what preferences you follow, as well as what tactical nuances you use during the game. Thus, the speed of your development directly depends on how much you want to play, as well as how effective you will be in various battles.

Light tanks

It is believed that it is the light type that is the hardest to upgrade in World of Tanks, because such tanks are created for real “skilled” players who are willing to spend considerable effort and show dexterity in order to achieve their goal. If you want to play tanks of this type, you should be prepared for the fact that you will need to show maximum speed and efficiency, while light tanks do not give you much profit, although pumping them up in most cases is an order of magnitude cheaper compared to other types .

Light tanks have a fairly low cost and are also cheap to repair, so when upgrading this development branch of World of Tanks you will spend a minimum of money. It’s immediately worth noting the fact that when playing with light tanks, the only tactic used is to highlight enemy tanks for your allies. That is, you are a kind of intelligence officer who calculates targets, reports them to his allies and waits for them to clear the way for him to further advance and perform other tasks. If you fail to realize it, then your best bet is to continue playing with some other technique. It is believed that the optimal light tank for leveling up is the T-50, which has good survivability, better firepower and speed than other tanks.

Medium tanks

Medium tanks are no less active participants in battles and are the most active destroyers of enemy equipment. When choosing medium-type branches, you need to remember that in battles you will need to constantly move and look for opponents. Several medium vehicles will easily tear apart any heavy tank, as they are distinguished by sufficiently high power and maneuverability, which makes them ideal for

Heavy tanks

Heavy tanks require quite a long period of pumping, because these vehicles are distinguished by their static nature, and the cost of each such monster is quite high, not to mention the acquisition of various additional modules. The incredibly strong armor and firepower of these tanks makes them the vanguard of the team.

Tank destroyer

The artillery branches of World of Tanks tanks take the longest to level up, because the equipment itself is quite expensive, and to play these vehicles you need to have certain skills. However, in the same class as heavy tanks, self-propelled guns are distinguished by more serious weapons, as well as enhanced camouflage.

self-propelled guns

The most specific tanks, entirely based on shooting from cover. Thus, the owner of such a machine must be diligent, observant and calculating in order to hit accurately and on time. The cost of repairing such equipment is quite high, as a result of which it is necessary to shoot down at least two opponents in order to feel some kind of development.

Thus, it is impossible to say which is the best branch in World of Tanks, because they all differ in their own features and advantages.

Today we are talking about the rebalance of USSR equipment.

In update 9.22 we will bring back to life the nation's most unpopular tanks by adding new vehicles and changing the USSR research tree. Why is this necessary? “Object 263” and its “younger comrades” rarely participated in battles, like the Soviet Tier X ST “Object 430”, which is not surprising. They were not easy to play. In addition, cars of different levels differed too much in gameplay.

We plan to rework the mentioned vehicle branches in order to breathe life into the listed vehicles and make playing them consistent and understandable. In addition, in version 9.22 you will find new gameplay on Tier VIII–X heavy tanks with a rear turret.

Now let’s take a closer look at the changes and the reasons that led to them.

Medium tanks

The A-43 branch does not give any idea what kind of car you will be able to play on at level X. After getting acquainted with all the advantages and disadvantages of ST with a rear turret at levels VII–IX, it was logical to expect similar gameplay at the top of the branch. However, instead you received a classic melee medium tank and were disappointed. Naturally, the popularity of the branch fell.

What would make you give this thread a second chance? Perhaps what it lacked was gameplay consistency. This is what we focused on in update 9.22, moving it to level IX. There he will form a mini-branch of well-armored assault CTs with high one-time damage, pumped from . And at level X a completely new car will appear: “Object 430U”.











The newcomer can boast of compact dimensions, decent mobility and good armor. He will easily enter the enemy’s flank, disable his equipment thanks to the high one-time damage, and get out from under fire unharmed.

The rear-mounted turret trio will eventually receive a top that will inherit the turret's strong armor and offer logical post-turret gameplay.

New branch of heavy tanks

Until recently, Great Britain and Germany were the only nations where Tier X tanks had a rear turret. Some of you liked these cars, while others preferred a more traditional option. However, few would argue that , and (which was presented as a game on the Global Map) were uninteresting. In update 9.22, Soviet equipment will join this group: a new gaming experience awaits you from classic Soviet “heavy” vehicles at levels VIII–X (a branch studied from). Classic, but with a rear turret.

The highly armored IS-M, Object 705 and Object 705A will receive higher one-time damage than usual for Soviet heavy tanks. This value is compensated by the aiming parameters: these vehicles are not suitable for long-range firefights. Their element is battles at medium and close distances. However, this is not the main thing - the rear location of the tower is important. In combination with durable armor, good mobility (for this type of equipment) and a powerful weapon, it will allow you to easily “out-tank” the enemy.










Use the advantages of your vehicle and you will be able to effectively support the attack or send breaking enemy tanks into the Hangar. The gameplay of these TTs is a cross between playing Pz.Kpfw. VII and , but at the same time it remains unchanged as the branch is studied. The same cannot be said for firepower: from the 122 mm gun at Tier VIII to the powerful 152 mm gun of the Object 705A.












Players love a mobile assault rifle that quickly shifts the focus of the attack, demolishing everything in its path. However, as good as it was, it did not fit into the group and the IS-7, so we replaced it with the . Don't worry, T-10 won't leave the game. Over the years, it has repeatedly proven its effectiveness, so it will receive a mini-branch, where at level X there will be a car with similar gameplay. We continue to work on this newcomer, so we'll tell you about it later.













Alternative branch of tank destroyers
We have long planned to put this branch of tank destroyers in order. Simply changing vehicle parameters in update 9.20 did not give the expected result. We are well aware of the problem, and we have found a new solution for it: rebalancing the branch for medium-close combat assault tank destroyers.

Concept
High forward/backward speed combined with average maneuverability will allow these vehicles to quickly reach and occupy key positions, as well as escape from fire.
Good frontal armor is ideal for blocking enemy projectiles, but the armor on the sides and lower frontal part is quite thin.
Average one-time damage and a long reload will compensate for mobility and security.
Accuracy and aiming time are designed for effective close-to-medium range combat and are not suitable for long-range fire.
Not the most comfortable gun declination angles are caused by design features.
Rebalancing the branch in accordance with the given concept required some structural changes. We started by moving the Object 263 down a level, where it can shine with its DPM and armor (which remains the same as at Tier X!). The next step is to select the appropriate vehicle for Tier X, and “Object 268 Option 4” was suitable for this role. It received good speed, armor and an extremely effective gun with a caliber of 152 mm and an average one-time damage of 650 units.

"" and "Object 268 Option 4" showed excellent results in internal tests. The vehicles “tanked” damage well and showed themselves worthy in the role of assault tank destroyers - fast, armored, with moderate one-time damage and not too high damage per minute for a tank destroyer.

You were against moving “Object 263” to level IX, and we could not ignore it. Therefore, we left both cars for another iteration of closed internal testing. Object 263 has not changed, but we have reduced the damage per shot of Object 268 Option 4 from 750 to 650, maintaining the previous damage per minute to smooth out the sharp change in damage per minute and reload speed between Tier VIII and X vehicles.












The last (and probably the most difficult) task was to configure vehicles at the middle levels to serve as close- and medium-range assault tank destroyers. did not fit into this concept due to the traditional location of the cabin. Here we were faced with a difficult choice: the car was clearly not suitable for the branch in terms of gameplay, but it was important from a historical point of view. We moved it down one level to see how it would perform there. Unfortunately, the vehicle demonstrated low efficiency in blocking damage even at level VIII and still did not fit into the gameplay concept of the branch. Therefore, we decided to remove the SU-122-54 from the game and create a branch entirely of vehicles with a rear turret.


The second iteration of the super test strengthened our belief that the concept we chose for the branch would give these tank destroyers what they were missing. These should be armored, fast vehicles with good burst damage, the purpose of which is to lead the charge and provide interesting gameplay. The last assumption is based on supertest data. We want you to test this hypothesis yourself, determine if any further changes are needed, and together we will make the best decision. Let's wait for the start of the general test of update 9.22 and find out how ready the vehicles of this branch are for battle!

During the general test of version 9.22, which is coming soon, we will be monitoring your feedback and statistics. We want to make sure that the modified machines perform the way we expect them to.