World of Tanks armoring scheme. Collision armoring models of tanks World of tanks 3d models of armoring of tanks

World of Tanks is an exciting online game that everyone has probably heard of. It has united millions of players and fans around the world. As the name implies, the main and only combat vehicle in the game is the tank. Teams compete with each other, and only the strongest wins. To play well, you need to know a lot of facts about the tanks themselves and the features of the models transferred to the game. For those who are not yet particularly involved in the gameplay, a special tank booking scheme for World of Tanks will help.

A little about the game

World of Tanks is a popular online game. Therefore, to come to victory, you need to act as a whole team. The best help for the team can be the destruction of the enemy tank or inflicting damage (damage). To inflict constant good damage, you need, of course, to know what is the armor scheme of the enemy team's tanks in World of Tanks. The game has a whole bunch of units of military equipment with their own characteristics and tactical and technical parameters. Of course, if you go to a hostile tank and just shoot at it, something may pass, but for more successful and advanced players, you need a World of Tanks 3d tank booking scheme, which, in turn, will help you find out the enemy's weaknesses.

World of Tanks armoring scheme: program

And how do you know how to penetrate a certain tank, what are its weak points? Such experience can be acquired in a regular battle, but only in order to master this skill, you need to drive more than one car into the hangar without really doing anything. Therefore, for beginners, a tank booking scheme is so necessary in World of Tanks. It will help to identify the weaknesses of opponents from the enemy team.

So, one of these programs is "Tank Inspector". This is a whole guide to the game World of Tanks. The tank booking scheme is not the only thing that it can show. It also has all the tactical and technical characteristics of combat vehicles (armor penetration, maximum speed, armor thickness, cost of shells, reload time, etc.). A very handy thing, with which you can really learn many of the features of tanks, as well as their strengths and weaknesses. But I would like to say that Tank Inspector is not one program of this kind. In fact, there are a lot of them, and they are all similar to each other. There is even a smartphone app. It is called that - "World of Tanks". Just not to be confused with the game. This appendix also deals with the tactical and technical characteristics of tanks and their features.

How to use the programs?

Everything is very simple! Thanks to applications such as "Tank Inspector" and the like, you can easily find the strengths and vulnerabilities of any combat vehicle. Firstly, using the development tree, first you need to find the technique of interest and go to its characteristics. Then the application, taking into account the thickness and angle of inclination of the armor, will show the strengths and weaknesses and areas in a certain color. If an area (for example, the forehead of the hull or turret) is marked in red, this means that it will be very difficult to penetrate it with a conventional projectile. If some other part glows green, you can safely, as they say in the players' slang, "flash" into this place. Medium armor is highlighted in yellow. Also, these paints can be mixed, depending on the thickness of the armor. Part of the tank can be orange (which means pretty strong) or dark green.

Thus, you can easily find out all the vulnerabilities of opponents at your level. This information is easy to obtain. If you can see that the stern of the T-34 or the driver's cab of the KV-5, or the observation devices of all British tanks are glowing green, it is best to shoot there.

Booking scheme "World of Tanks"

In general, at the moment the Japanese have only two branches - medium and heavy tanks. And here you can observe the cardinal differences between combat vehicles. If medium tanks have no armor at all (up to the eighth level, these are just huge boxes, which are a tasty morsel for everyone), then heavy tanks have enough armor in their foreheads so that they are not afraid of anyone at their level. But this does not mean that the middle peasants are completely defenseless. They have good enough weapons. So are heavy tanks: they can also penetrate a car from a ridiculous tanker. And all because you need to turn the case a little, forming a rhombus.

One of the important elements in battle, when you are fighting enemy vehicles, is the World of Tanks tank booking scheme, it will allow you to find out the most protected places for your tank, they are all painted in different colors, each color corresponds to the thickness of the armor. As a rule, screens and the most weakly protected places are most often marked with pink shades. And the thickest armor is painted blue, most often for medium and heavy it is the caterpillar or the frontal part, and the higher the thickness of the armor, the better.

An important factor for armor resistance is the inclination of the gun.

The higher the armor resistance of the main modules such as a caterpillar or a roller, the less chance that a shell will hit your tank. For example, take the Soviet KV-220 tank, whose armor is only 80 mm in the area of ​​the rollers and caterpillars, one could say that it would be just a matter of spitting to pierce it, but it has a wide slope of the armor plate up to 60-70 degrees, which reduces the hit projectile at right angles to a minimum.

But at the T-34, which has the largest armor on its forehead of 45 mm, it practically makes no sense to shoot, because there is welded armor, which is laid in several seams, but as for the grooves near the machine guns, these are most likely weak points, so the same as the turning mechanism, which, as in most Soviet tanks, can be jammed. The T34-85 modification has solid armor, but the body itself leaves much to be desired.

The most protected place is the welded joint at the bottom, and the weakest is where the machine gun and the front notches are located.

Now let's go through the booking scheme for foreign tanks. Let's take a tank from the American and Swedish branches for comparison. From the Swedes to the supertest, they brought to us an AT = ACS Ikv65 II medium tank of level 6, with a good powerful 90 mm gun, but with very weak armor, almost everything in this tank is highlighted in red, which gives a poor indicator of armor resistance. But the tank has good speed, so in combination with a powerful Bofors cannon, you can try to dodge enemy bullets.

The American T26E5 is doing a little better with armor, due to the fact that it is already a heavy tank with good accuracy and firepower. It's not for nothing that this car got into the premium tier.

Players will be pleased with the high performance. However, despite its solid construction, it is still worse in terms of armor plate than its competitor T32. The tracks and the rear of the armor plate are well protected, but the side of the tower is rather weak. If you want to survive on such a tank, focus on the safety of the armor plates, they are best protected here.

We hope now that you understand what the World of Tanks tank booking scheme is and how it differs, this will help you choose the most optimal tank of your tier for successful battles.

This article will discuss the armor of Soviet tanks from the game World of Tanks.

We will analyze the diagrams of almost all Soviet tanks, with the exception of Tier 9 and 10 vehicles. We will start with the analysis of tanks of the 5th level, because it is at this level that heavy tanks begin to meet and there are problems with penetration and non-penetration for certain weapons.

Each tank that you play and which is in your hangar has special battle levels where it goes. Suppose you have a medium tank with level 5 (some T-34), you will never be thrown by the balancer to level 10, unless you take another tank, senior in level, into the platoon. It all looks quite simple, there are special tables of the battle level balancer, from which you can immediately understand which battles you will be thrown into.

You are looking for your level (for example, T-34 - level 5, medium tank), according to the table we see what can be thrown with tanks of 5 - 7 levels. In battle, the TOP of the list will be a tank of level 7, or 6 or 5. With such a table, you will only need to know how to penetrate tanks that can of a certain level.

We will also discuss the issue of tilting armor, how tilting increases armor resistance, how different modules (screen, for example) contribute to this.

In addition to the various painted areas that you see in the screenshot, there are areas of pink color - these are screens, those parts of the armor that are located above the main armor and hitting them will not cause damage to the tank. They protect well from land mines; in most tanks, the screens are located in the gun mask. It also happens that the screens are located on other parts of the tank, in real life it looked like armor sheets that are hung on the main armor of the tank so that there is a distance between them, an air gap. It is this layer that extinguishes many cumulative and armor-piercing shells.

Let's turn to the tracks of the tank, which are shown in bluish color. Basically, the tracks serve a similar role to the screens - you can damage the tank by firing at the front and rear rollers, but if you shoot at the track itself, then you most likely will not inflict damage or penetrate to the hull. This means that the track is a solid structure, as it is now on the KV-220. However, there are tanks where the tracks have gaps between the track itself and the rollers.

An interesting point: some tanks in World of Tanks have intangible modules that are drawn in the game (for example, a gas tank), but they are not present in the areas where you can inflict damage. Therefore, it is important to remember that if you shoot a cylindrical gas tank of a Soviet tank, you will either hit the hull behind it, or you will miss it, because it is located slightly above the hull.

Now - about the slopes of the armor.

Let's take our KV-220, the diagram of which is shown on the slide. Some parts of the armor are sloped almost at right angles (on the turret), there is a large slope on the nose. It would seem that the armor in these areas is not the thickest - 80 mm, you can almost pierce it with a "stone". But the slope almost doubles the armor resistance of the sheet.

To understand in more detail, let's look at the picture. The picture shows a projectile that meets armor at right angles and at an angle. The armor resistance of tilted armor is increased by 1.5 times than that of non-tilted armor. An inclination of 60 degrees gives a 2-fold increase, and 70-80 degrees increases armor resistance even more.

Now let's talk about tanks in more detail.

Let's start with the T-34 medium tank. She has welded armor, two armor plates are welded in a seam, and therefore the seam has the thickest armor. It makes no sense to beat there. Various tanks have openings for machine guns and viewing slots on the front armor plate - most likely, these are the weakest zones. Each tank under the turret has a turning mechanism, which you can also hit, it has little armor and can be jammed. The tank also has triplexes - an observation device on the tower, which can also be hit. There is also a commander's cupola. In fact, these are the features that are inherent in almost all tanks.

The T-34 has the thickest armor - in the forehead of the turret. Shooting him in the forehead is the weakest tactic; it is better to shoot him at the body in the recesses or at the commander's cupola. The T-34 is a fast tank, most often it will flicker in front of you with its side, so it is more likely to hit the side of the turret than the side of the hull.

The next tank is a Soviet medium tank called Matilda. A premium tank found in the Soviet tree. The "Matilda" has screens on the tracks, aiming at it, you are unlikely to inflict significant damage on it. It is best to shoot at the side if the tank is sideways to you. If the tank is moving in front, it is better to shoot at the commander's tower, or at the central front plate (highlighted in orange). Towards the bottom, his armor becomes thicker.

Most tanks in World of Tanks have very thin armor on top, so try to attack tanks from higher ground.

Next is the T-34-85 tank. This tank has a very solid turret, but it has a "cardboard" hull, despite the fact that the side armor is at an angle of 60 degrees. The most protected place at the tank is the welded joint at the front at the bottom. The best places to penetrate are the machine gun hole and the notches in the front.

The KV-13 tank has 120 mm armor in the lower armor plate, 60 mm - the upper armor plate, while it is at an extreme slope, which makes its reduced thickness more than 120 mm. The forehead is 120 mm, but there is less armor in the sides. A notable feature - holes appear in the tracks of the KV-13, square "windows" are somewhere between the rollers. In addition, the machine gun in the turret in the back of the head has poor armor protection.

The next tank is the T-43. It is relatively easy to penetrate in the forehead in front and even easier in the sides, the gun mantlet covers almost the entire forehead of the turret, this is the most protected place.

T-44 - the front armor plate is at an acute angle, despite the 90 mm thickness, the lower armor plate is at a less acute angle, penetration into it will be much more likely. Soviet tanks differ from the rest in that their commander's turrets are smaller than those of other nations, and it is very difficult to target them.

Soviet heavy tank Churchill - all hung with screens, it is better to aim at a machine gun, the damage can go through for sure. Also the tower - it makes its way well.

The next tank is KV. Has an interesting configuration of armor, especially the front upper armor plate. You could repeatedly notice how you send a projectile into the HF's forehead, and it ricochets up. This is because the armor is at an angle of more than 80 degrees - it becomes thicker than the armor in the mask. Therefore, you can hit him in the lower armor plate or at machine guns. Also, the KV side always made its way well, not to mention the back of the head.

We do not end there, in the next article we will continue with the KV-220 heavy tank.