Scroll for Ansky passage Skyrim. Scroll for Ansky passage Skyrim Where is the ruins of high gates in Skyrim

It is possible to find the location of the ruins of high gates between solitarywood and Dunstar, going inside which we will immediately meet Anku.

She will want that we helped her to find a scroll that she is looking for in these ruins, but knows that he is located in the Tomb of the Vokuna, as well as to help her in the destruction of the Vocoon itself.

The ruins of high gates are divided into three locations:

1) The ruins themselves are the ruins of high gates, the drags live in it, and the mystery will meet the solution of which will open the hatch in the floor.

To solve it, you will need to activate four switches (two at the top and two below) in the correct order: Eagle, whale, fox and snake. After we set their correct order, the lattice in the center of the room will open. Embicing on the stairs come to the door leading in the catacombs of the ruins.

2) Ruins of high gates - catacombs.

Here also meet the trecra and a room with a closed grid:

To raise the grid, it is necessary to activate the lever located in the middle of the room, it will open the opening, in which there will be a dragon and another lever, activate it after which another will open the same way. And already when activating the lever from the second opening, we will rise to the passage of the vocal passage for the passage. Also along the path of passing, you will come across the pressure plates, so be careful.

Screenshot 12.

3) Throne Hall of the Vocula.

Entering the hall you must kill the resurrected vocoon and as soon as killing him take a mask.

After the murder of the priest, the door will open in the back room in which there will be a sealed scroll, as well as a wall with the word strength.

We give Ansk a taking scroll, as a reward for the found scroll, she will give the spells (every time differently). If you ask her what is said in the scroll, then she will answer that it is encrypted and understand it is not easy.


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Friendship with beasts
[ 1 ] -"Raan" Angarvand. The task issued by MEDS DRAN.
[ 2 ] -"MIR" The course of the ancients. Dragon Lair.
[ 3 ] - "TAH" Tomb of the sophon. The task of comrades "the last debt".

Whisper Aura
[ 4 ] - "Laas" Top North Wind. Dragon Lair.
[ 5 ] - "YAH" Vantum. Dragon Priest's lair. The task "Evil Dormlet".
[ 6 ] - "NIR" Volundud. The task of the Dark Brotherhood "Last Duty". Task "Silence of Languages".

Ruthless power
[ 7 ] - "Fus" Windy peak. Setting the main plot of "windy peak". Self-task "Golden Claw".
[ 8 ] - "RO", "Dah" High chrothar. Setting the main plot "Path of Voice." During the passage of the task, two words will be learned.

Accruitivity
[ 9 ] - "Feim" Kurgan Iron.
[ 10 ] - "ZII"The stronghold lost valley.
[ 11 ] - "GRON" Eastification. The task of the main plot "Rog Yurgen".

Thunderstorm call
[ 13 ] - "Strun" Forechost. Dragon Priest's lair.
[ 14 ] - "BAH" Ruins of high gates. Dragon Priest's lair.
"QO" - Skaldafn. Dragon Priest's lair. The task of the main plot "House of the Eater".

Dragon
"Joor", "Zah", "FRUL" - All three words are studied during the passage of the main plot "Curse of Aldune".

Slow time
[ 15 ] - "Tiid" Witchnino nest. The generated task of the Dark Brotherhood "Weak Luck".
[ 16 ] - "KIO" Korvanyund. The task of the Civil War "Protogne Crown".
[ 17 ] - "UI" Labyrinthian. Dragon Priest's lair. Task of Winterhold College "Staff Magnus"

Call vallest
"Hun", "kaal", "zoor" - All three words are studied at the end of the main plot.

Call of the Dragon
"OD", "Ah", "Viing" - All three words are studied during the passage of the main plot "Fallen".

Fean
[ 18 ] -"Faas" Old cliff. The task of the princes of Daedra "fragments of the former glory".
[ 19 ] - "RU" Labyrinthian. In the Shalidor Maze.
[ 20 ] - "Maar" Height hitted tongue. Dragon Lair.

Ice form
[ 21 ] - "IIZ" Crypt Frostmir. Task "Pale Lady".
[ 22 ] - "SLEN"Mount Anfort. Dragon Lair.
[ 23 ] - "NUS" Saartal. The task of the Collegiate Winterhold "in the depths of Saartal". The side task "Forbidden Legend."

Harmony Kin.
[ 24 ] - "Kaam" Ragnwald. Dragon Priest's lair.
[ 25 ] - "DREM" Resident Rannweig.
[ 26 ] - "OV" Kurgan funeral fire. The task "Creek Wilhelm".

Frosty breathing
[ 27 ] - "FO" Skeletal crest. Dragon Lair.
[ 28 ] - "KRAH" Fungutur. The side task "Forbidden Legend."
[ 29 ] - "DIIN" Altar born in the sky. Dragon Lair.

Fire breath
[ 30 ] - "Yol" Ancient Cairn. The task of comrades "Valor Test".
[ 31 ] - "Toor" Split gorge.
[ 32 ] - "SHUL" Throwing in the world. The task of the main plot "Throat of the World".

Disarmament
[ 33 ] - "ZUN" Peak ancients. Dragon Lair.
[ 34 ] - "Haal" Silver lair.
[ 35 ] - "VIIK" Snow curtain - sanctuary. The task of the thieves guild "Conversation with silence."

Death sentence
[ 36 ] - "KRII" Autumn watchtower. Dragon Lair.
[ 37 ] - "LUN" Refuge of the Dark Brotherhood.
[ 38 ] - "AUS" Forgotten cave. Side Task "White Flacon".

Swipe jerk
[ 39 ] - "NAH" Stustion. The task of the board of bards "ignite!".
[ 40 ] - "WULD" High chrothar. Setting the main plot "Path of Voice."
[ 41 ] - "Kest" Volskiggga. Dragon Priest's lair.

Elemental rage
[ 42 ] - "SU" Crater dragon tooth. Dragon Lair.
[ 43 ] - "GRAH" Kilkrit - Ruins. The task of the princes of Daedra "Dawn Zarya".
[ 44 ] - "DUN" Bastion screaming wind.

What are you going there with these Trellas? "K'anar went to Fort and saw confused Ma'jara." - I ... I can't revive them. - Eh you, Mount Magic! I also argued that magic is better! - What to do if I can't revive them? - Go here. Maybe we will find something else. Kazhiti went on the road. - Give a map here - Ma "Jar threw the card right in the hands of" Anan. - This fort, we are somewhere here. Closer - the ruins of high gates. - Do you suggest go there? - Where else? This is the only way to make other Trelles! Or do you want your skiing hung in R'Aasaid over the fireplace? - Um, well, okay. Let's go to. The partners approached the ruins. Going inside, the kazhiti saw the dead drarew, then two more. Near them stood a girl, she seemed to be looking for someone. Seeing two kajitov, she ran up to them. To 'Anar, it was, took out his crossbow and aiming him to the girl. She ran to them and quickly said: - Can you help me? Can you? The partners were overwhelmed, thinking about what was happening a few seconds. To "Anar folded the crossbow, and Ma" Jar asked: - Who are you - I am Ansky. Will you help me find my scroll? - What scroll? And what are these ruins? - Ruins of high gates - the tomb of the dragon's priest of the vocal. And the scroll ... quite ordinary. So you help? Ma'jar looked at to 'Anara. He nodded. - Let's help. - I'd rather stay here or go with you? - Of course, you go with us. All three came to a huge hall. - Wow - Ma'jar threw back the head and looked around. - never had anything like this. - Have you ever seen the Nordic tombs? - Well, I was in the chummy peak temple. I have enough, I assure you. The tomb was interesting. For research. But the monsters and traps located there were scared the desire from me to explore another tomb. - Windy peak is still flowers. But the Folguntur or Vothengerez is more complicated. - I was not there, but heard from one traveler, that in these ruins it is hard to one. There was a good old man, this traveler was nice to chat with him. Only here died on the outcome of the past month. They say that he killed him himself ... - Ma'jar! Enough talking! Get ready ... as soon as K'anar said this, the ancient Nordic Arrow flew past his head. Dugrae seemed. - FAS! Pack! Danok! - shouted one dragon. - Here. He said "Fear! A shame! Death!" - Ma'jar translated. - Oh, I'm so interested. - Unsword Crosis! - And now - "Eternal regret!" To 'Anar pulled out his two-handed sword and said: "We'll see who will regret forever!" He quickly dealt with the drabes, and the travelers went further. Another room did not differ from the previous one. There were several levers and symbols in the next room. - And this is what distinguishes this tomb from any other. Each Nordic Tomb has its own puzzle, "K'anar said. - It's wonderful, but how do we solve it? - Look here! - Served Anska's voice. Symbols were visible high on the wall. - Probably this sequence. Eagle, Dolphin, Fox, Snake. - In this sequence you need to activate the levers? - I do not see another explanation. Everything turned out to be true. K'anar activated the levers, and the staircase opened. All three entered the catacombs of the ruins. It was easy to finish off the trecras that came across in Corridors of Catacombs. Here the travelers went into a small room. In the middle of the room stood a stand with a small shower stone. - ABOUT! - Ma'jar, who was engaged in the confirmation, went to the stand. "Ma'jar, better not touch ... Ma'jar has already taken out a soul stone and shoved in his pocket." Two restless drarews climbed out of their tombs. - Here you go! Why did you need this useless stone shower?! - To 'Anar, breaking through the skull of one dragra bolt from the crossbow, pulled out a two-handed sword and cut the second. - Useless? This stone shower can make your two-handed sword halve more dangerous! And in general - who would have thought that it would wake up the dragras? - You knew where to go! This is Nordic burial, here traps at every step! Combeling between the Caudisians is rapidly ended, and the remaining part of the catacomb they were silently. They entered the vocal tray hall. The travelers immediately saw a dragonse priest. To 'Anar pulled out the Crossbow, Ma'jar and Anska prepared spells. The battle was long. The partners diverged at different corners of the hall, attacking from the vocoon. - To 'Anar, careful! To 'Anar turned into a voice, and a fireball hit him immediately. - Lord, to 'Anar! Ma'jar released another ball in the priest, thereby finishing it, and ran to the partner. K 'Anar was already unconscious. A huge burn was concerned on his back. Ansk and Ma'jar pulled it on fresh air. Anska pulled the potion of treatment, clean water. "Anska, thank you for you to treat my friend," Thanked Ma'jar. - Yes, not for what. You helped me get a scroll. Ah, for sure! Scroll! - Anska was going to leave K'anar and go beyond the scroll, but Ma'jar stopped her: "No, you have to help K'anaru." I am smaller than a scroll. Returning, he gave a scroll by AnSK. - Ma'jar, thank you and your friend for a scroll. I have no money, I do not know what to thank you. "You don't need anything, you gave your duty, curing K'anar." - For sure, Ma'jar. Are you doing magic? I have one spell book. Fire pet is called. Ma'jar was pleased with such a reward and therefore did not bother to refuse. K'anar lay unconscious three days, and when he woke up - he laughed. - I am now right as R'Aasid. - Why's that? - Do not you know? He also has scars from burns. I'll tell you later. K'anar could not stand five more days. Looking, he entered the tomb and saw M'jara there, carefully reading the spell book. - Ma'jar, are you again fighting? We should go! - I can't revive them. Again. - Again?! - K'anar began to go out. "Give the book, I will try," Anska joined the conversation. Anska studied spell carefully. - Hmm, yes, everything is simple. A few hours later, the whole army was already standing in front of them, ready to look for a whore around Nirnu, standing Ma'uar or K'anar to order. - Anska, training me. Apparently, I need a teacher. No self-taught from me, - asked Ma'jar. "Well, look ... while the magician trained Ma'jara revival Tarlov, K'anar stood aside and sharpened the sword. Dugres though old armor, but rather strong and difficult to break through. Ansk, having finished learning, once again thanked the kajitov and left the ravis. "Let's go, revive the gangsters, and we will get involved in searching for whiskers," finished K'anar.

Staff MagnusYou will visit the ancient ruins of Labyrinthian.
In one of the destroyed buildings in the very center there will be a skeleton. And next to the note, and most importantly - Wooden mask. Wear it - and hop! - Find a secret room called the Sanctuary of Bromjunar! There is an altar with places for eight masks of Dragon Priests. To return back, remove the mask.

Briefly:

I also had their location on the map:

Eight masks can be delivered by killing their owner - strong leaching of a dragon priest, who peacefully sleep in their crypts. While you do not disturb them. Masks are both heavy and light (in terms of the skills of wearing armor), and each endowed with special magic properties.

In details:
Outrin

As already mentioned in the table, the dragon priest could be found in the task of the "House of the Emirator of the World". This creature was necessary to kill to open the portal in the Sovingard, and from the body you can take this very mask.


Cross

Location of double-headed peak is indicated on the map. No quest, just kill a dragon priest and pick up a mask.


Morokai

In the course of the task "Staff Magnus" you need to defeat the Dragon Priest of Moroka. From his body and you can take a mask.
About the assignment and how to get to it, read in the branch of quests of Winterhold College.

Otar
In the ruins of Ragnwald you can get, coming out of Marcage. From the temple you can get into the crypts. There on the pedestal lies an interesting key-skull of Sarken. Kill the guard of the Sirec and the arrived drags. Return to the temple through another door. Go to the canal. Take the lever near the door with a trap to lower the bridge. Here you will find a key-skull Torsten and fight his guard. Return to the temple. Make both keys-skulls on the altar. The priest named Otar crazy will rise from the dead to be murdered from your hand. Of course, he has a mask Otar. Well, if you go through the opened passage, you can learn the new word of strength from the scream - the world of Kin.


Ragot

Dragon Cult Hunt

Needle with rimpheten, in the south-east, at the top of the mountain are the ruins of the Forechost. At the entrance before the camp there is a captain of the army (a legionnaire or blasting, depending on the events in your game). He is instructed to get a dragonious mask, which is located there.

Entering inside, you will immediately come across the ghost of a dragon minion. Contrary to expectations, armor and weapons on it are real. On the way you will find the same diary on the table. In addition to ghosts, there will also be quite bodily trends. Complete in Forehost - Crypt. The number of drags increases significantly. In the chest, there, where you meet the main warlord, there is a key from the well. For the sake of him, you will make the whole hook, if you can not hack the castle of the master. There is a small series of swims. Finally, the entrance to the Forekhost - the meadow. Do not miss the glass claw on the pedestal. It will be needed to open the door. Wolf, Owl, Snake. You have to kill the ragot and its last drags. Take a mask from the body, as well as the key from the door to the balcony.

Here you will explore the cry of thunderstorm. Go down. You will set the scene with a fake soldier, who met at the beginning. Kill him. It turns out, you all worked on Talmart all this time. But now the mask will not have to give anyone.


Voku

Scroll for Ansky

Inside "Ruins of High Gate" you will meet Anku. You can also get there during the task "Ritual Change Spell", although it's just no one forbids. Anska will ask to help her get to the dragon priest Vocoon and pick up some scroll. You will also get everything else.

Puzzle with levers. The top of their activation is shown on top. The order is: bird, fish, wolf, snake. Go to the catacombs. Through them, enter the vocal hall of the vocion. You will have to fight him. From the body you can take a vocal mask. Take a scroll from the table. As a reward, you will get a unique spell Fire Pet. And the cry written on the wall is a thunderstorm call.

Volsung.
In Voloskigg, I got according to, I do not remember where he was taken, a small task "find a source of power in Voloskigge".
Riddle with four levers. The pedestal is the book-tip "Four Totem Volskigge". If you donate the wrong lever, the tremges will appear. If the correct one, no one will appear, and in the end will open the passage further. Proper sequence: the most dirty - Snake, the most brave - Bear, snake hunts - A fox, and the bear is afraid of lonely - Wolf.
We pass in Voloskigge - corridors. Through them, we go to the peak of Volskigge. We study the word of the strength of the cry - rapid jerk. Then the grave will rise Wolzung, from whose body and you can take a mask.

Hevnok
Evil drill
The ruins of Valteum will be easier to reach the road from Orechi Fortress Dressman-Jal, and from Marcarta.
In the runway, you will be met by the ghost of Valdara. He says he holds back Hesznrack from the resurrection. You need to find inside the tomb three vessels that guard the servants of Heznarak. Go further in Vantum. After the fiery trap with rats, there will be the first dark vessel. Further go down in the catacombs, there is a second vessel. There is a round door between you and the third vessel, the iron claw to open which is right there, on the pedestal. I exhibit the dragon, eagle and wolf. On the wall you can explore the new word scream - the whisper of the aura. We take the last dark vessel and return to the ghost of Valdar to spend the ritual. Talk to him. Use the mount, pour three vessels with blood, and then sit on the throne. Win Havnorak and take it a mask. Finally, talk to the ghost of Valdara.


Konarik

When you have all the above masks, go back to the ruins of Labyrinthian, in the destroyed building, in which we found a wooden mask. Put it and find yourself in the room with Altar. Place each mask on your place, the last mask will open in the center. You can freely take any mask from the altar.