Where to get the key from Saartal Skyrim. UNDER SAARTHAL (under Saaratal). How to enter in the colony of Winterhold

To execute the quest "" and not asked the question to take the SAARTAL key in Skyrim, perform this quest.

We pass the learning lessons of magic. After a conversation with the Tolfadir we get a quest in the depths of Saartal. We go directly into this location, it is located close enough to the board. Mages clearly used landscape design to create such an amazing structure, with the beauty of which can argue many terrain in the game. Go we can alone and wait for the rest of the entrance, or to go with the whole group. At the entrance again speak with the Topdir and go with everyone. Here and our passage begins in the depths of the dungeon in Skyrim. We listen to a lecture on security, then we go to help the archaeologist Arnale Gane. He asks to look for magic artifacts that could not find other students. We find 3 rings, they will be highlighted on the radar. After that, we see an amulet on the wall, take it and turn out to be trapped. The teacher tells us through the grille that it is necessary to somehow interact with the amulet.

We open the inventory and looking for Amulet Saarthala, we dress it, now the wall oppositely lit up, the Tolfadir suggests us so that we use magic. Now destroy the wall of the magic of fire, the trap disappears and a new passage opens. We go with the Tolfadir to the opened passage, here we will have a vision of the ancient magicians, but we will see it only and we will tell the teacher what we have seen. After the vision, we must explore the tombs, two of them will come out, thereby opening the passage to us. Ahead will be a round room and the next dead, as the dead killed, our teacher will say that he wants to inspect the room and then we will go alone. We pass forward and stumble on another room. The only way out of the room is a locked door and two working levers on the sides, we use them and go further, to meet the adventures in the passage of the Quest Saartal in Skyrim.

Immediately we are met by tremges, we kill them and go further on the stairs. In this room there will be a chest, it is desirable to explore it for useful things, we will find it there and the staircase down. We arrive at the first puzzle, it is quite simple. Animals will be drawn behind each rotating post, you need to turn them so that the picture on the post corresponds to the picture on the wall. Passed the puzzle and go further in the excavation! We kill enemies and carefully come around frequently occurring traps. Here we encounter a strong drarew, but we have nothing to be afraid, because the teacher returned to us! After his murder, we will have to think over the puzzle, but the one who reads it will not ask the question of how to pass Saartal in Skyrim, so you do not need to think over a puzzle. Four columns are in front of us. The main thing is to understand the principle, the animal is depicted for each column, but if you move one, it will use others when all the columns unfold right, press the lever near the door.

Behind the door you will be waiting for a very strong dragon of Jurick Galdurson and a huge luminous sphere. Until the Topdir waits, it is better not to attack him, he will be invulnerable until the teacher will absorb energy from the ball in the center of the room. Then you can defeat it. If you are using magic, then use the one that the draghr does not shine. For example, it glows in sparks, then you need to attack ice or flame, if you gamble with flames, then attack sparks or ice, but it's easier to just kill weapons. In the room we will find things related to the quest "Forbidden Legend" and a good magic staff "Staff Yurik Goldurson". We performed part of the quest to identify the danger in Saartal and go to the archchum.


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Topdir, our first mentor in the College Winterhold, we get a new task from it. In the bragging company of newbies, we go on excavations - just not a board of magicians, but the Geological Institute Skyrima. One way or another, but you need to arrive in Saarthal (Saartal), which is located near Winterhold. So go near, but I didn't have to go through these kilometers - when I pass the tasks Skyrim to the site, I already opened this location. Calling cards, fast movement and we are already in place. And immediately come across one small, but critical problem. Although I will tell you a little later.







Saartal is the site of the excavation of some ancient structure, an alleged temple. The ground part of the location is represented poorly, the underground is very extensive. But the access to us so far is ordered - only the Topdir has a key, it does not seem to hack the door. But the most mentor himself, as well as his students is not visible. Thoughts about the next bug game, such as in the task, drove into the corner of the rat, began to visit more and more insistent. However, the problem is solved simply waiting, apparently, the Topdir and its new students are not such experienced travelers as our hero. If you also traveled to Saartal on foot, the problems of the absence of the Topdir at the location site may not occur.





After reunion with the Topdir, it is necessary to talk to get the next boring instructions and instructions. You just need to follow this character deep into the catacomb, in which he will hold all his student, including our brave character. Quite boring, in my opinion, the journey into the womb of Saarthala begins, where dark arches and wandering around the catacombs are waiting for us. Despite the fact that underground areas in Skyrim became colorful and more diverse, I still do not like.





We get from the Tolfadir after a small cave walking another task - to help one teacher named Arniel Gane, engaged in excavations and research. We will find it in the next labyrinth, if necessary, you need to use the Slairvoyance spell to search for the way. On the way, it can be found that the cave does not look not only dangerous, but also abandoned. There is also workers and college students, so that they sometimes interfere and blocked the road. Arnil Gan himself was allegedly and there is a Talmory embassy in the black list that we submitted diplomatic inviolability in the fulfillment of the quest. The Ghana teacher can simply ask about this, but the benefits will not be much as much as I would like. We get a boring task - to find artifacts at the site of the excavation.





We begin the boring collection of baubles, but almost immediately come to the west. What to do with this is not clear, so you need to immediately approach the lattice. In the opposite direction, he will be the omnipresent Topdir with its instructions. From the trap we will enjoy getting out the Amulet Saarthala, that we can detect in our inventory. We wear this practically useless thing and something Castaver (pronounce the spell) for a lot of reliability. Then you can find that part of the interior elements began to glow, reacting to the magic amulet. The lattice opens, and the Tolfadir gives another advice - knock out the door in the tomb with a spell of destruction magic. At the same time, the amulet does not need to be removed, since the tomb felt him and entered the stage of resonance with an ancient artifact.



Pronounce any combat spell on the panel (lights, fire ball or similar), after which we have a completely wide passage to the unknown area of \u200b\u200bthe temple or the tomb of Saarthala. Fearless Topdir, whose guardianship is already tired already, goes to a new pass, offering and to follow him into the darkness of the cave. Without special problems and obstacles, we begin our long path through the Caircasemates of Saarthal.









Almost immediately immediately takes place the most interesting part of the mission - the unprecedented vision of the powerful magician, there is nothing to do with the current teachers of the College of Winterhold. Despite the entire pathos speech, the meaning of its originality is not different. Again the world threatens danger, as if the dragons were not enough. Again, our hero is elected, and a mystery was left for dessert in the form of a powerful magic organization Psijic Order. However, although non-original, but an effective cocktail looked quite well.









It is time to talk to the Tolfadir about the vision and get the following instructions. The visions of the old man did not see, so it was intended only for our character, however, it was and so obvious. About mystical order (Psijic Order) Topdir also knows a bit, but more than we. It was a powerful organization of magicians, part of her cult was associated with Saartal. After such a foggy lecture, the Topdir conversation is sent to the Catacombs studies, which opened in a new passage, we are invited to perform the same thing, but on their own.



Alas, but we are waiting for a study of the gloomy dungeons, where the code locks, evil drigars and boring wanders will be waiting for us. Regret it is worth noting that the Elder Scrolls 5 is fully far away, but we will not report sad.













The first code lock of the Under Saarthal task consists of three pairs of pylons, which you need to turn in the desired order. As before, the correct positions of the stones can be found on adjacent frescoes or ruins. In the first (external series) the position of the stones the following, if you count from left to right: Bird, fish. In the second (central): snake, bird. In the third (neighbor to the lattice): Fish, Bird. We twitch for the lever - the door opens, if something is confused, it will work as a weak trap.





We are passing out further, in terms of overcoming the resistance of the rustic remains of the ancient Nords, we also do not forget to look at your feet - there are magically traps. I neutralized them with a simple hit in the trap - then treated. It is simpler, since in the case of which you will not get into the trap anymore, and you can also develop a little recovery magic. A trap hit during the battle opposite can be quite dangerous.







The next code lock, this time there are four pebbles, the solution, as before, lies under the side - you just need to look closely. The order of stones for the opening of the lattice (from left to right in the form of a closed circle): Snake, fish, poultry, fish. The solution of the puzzles is already tired, as you have to break the eyes in search of the collapsive stones on the dark corners of the caves.





Familiar faces, more precisely, the face of the Tolfadir meets us for the next turn when the second task of Winterhold College to the site is passing. Not to say that the company's company our character is overly glad, but the dark vaults of the caves are already tired. Finally, we get into the room with a big beautiful ball, which has an allegedly dwelling. And yes, such a treasure simply cannot be without guarding - the evil Jyrik Gauldurson will fit the sphere. It is not necessary to sneak up to the remotely, it is possible to enter the battle without much enthusiasm. The fact is that damage to apply Yurik Gauldusson is not yet able, so we care more about your own health. Soon, the Topdir opens the riddle of such power of the enemy and asks us to distract it, what we do. In a short time, an elderly magician removes protection from the guard of the relic, and we can free it with a clean conscience from such an increasing life.







We get a fragment of Amuleta Gauldur as trophies, which will be required to perform one side task Skyrim - the Forbidden Legend (Forbidden Legend). Also, at the guar of a large sphere, we find a note in which it is described about the betrayal and punishment of the unfortunate. We pack things and go to the Tolfadir, which is entirely absorbed by the study of a new magic toy.







Alas, but Torfadir once again does not know anything definite, the truth say that wisdom does not always come together with the years. The mentor sends us back to the college to report an important find to the Archmague itself Savos Arena (Savos Aren). I immediately stood my thought about the soon betrayal inside the Winterhold College, in the center of which there will be a recent vision and unknown spherical artifact.













The road home, or rather in the College Winterhold Skyrima will be far faster than the tedious descent to the Saartal dungeon. The boring task is nearing completion, and, being under the clean frosty air Skyrim, choose a new rapid trip point - Winterhold Collegium. Almost at the very entrance, we find the door leading in the architect of Savos Arena. We find a confidant husband for reading the book and inform him about your find. Alas, but such news was not very surprised and interested in the chapter of the Arena, we receive a new task of helping the local librarian, with whom we have already met when performing the task of Elder Knowledge. The tiring campaign under Saartal is considered complete, but the feeling that this story is far from the junction, does not leave the mind of the wise hero.

That's just finished the quest at The Elder Scrolls V: Skyrim in the Saartal dungeon. As always, the kestodel promised a light walk, and everything came out the opposite. On the Internet, there are many descriptions, I will stop at several places in which difficulties may arise.
To begin with, you need to get a horse and a good bundle of therapeutic potions, because the mordeboe will be notable there. In mandatory, it is necessary to have onions and arrows, because the long-range weapons will need to relieve life.
In Winterholl, we sit on the horse and where the cave before lifting is on the mountain. This lifting is well visible on the map, and he leads directly to the sanctuary of Azura. In the vicinity there are several ghosts, so you need to go there quickly and do not forget to notify next to the sanctuary, so that it is not to look again. Saharantal path is less dangerous.
In Saarthale, everything is linear: we say, we go, we find the rings and amulet, break the magic of the door. Tolfadir himself will kill all opponents before sending the hero to an independent campaign. But now the main thing begins. In the first passage, the heroes expect the graves of medium fatty. Here they will use therapeutic potions and poisons, because these reptiles are attacked by several pieces at once. In the next hall we will have 6 columns and lever. It is not necessary to wise anything, the desired symbols are depicted right above the columns. But walking around the neighborhood. You can find a locked chest with a two-handed sword. After opening the door, it is not necessary to immediately run further, there is an evil dragon-execution. He is not only a thick, but also the mat swears painfully and the ax waving a lot. Monster strong, but stupid. Therefore, we grab the bow with arrows in your hands and we rush to the lifting, as soon as we notice the monster, we look at him a couple of arrows so that he turns around and chasing him for the hero. Without losing time, we get up and leaving the lifting lattice, which was discovered before that. At the same time you have to keep a monster in sight, so that he does not leave back. As soon as the draghre seemed in the tunnel, close the grille and start shooting this reptile through the rods on the rods. If he was disappeared from the passage, lick it back with his carcass or arrows. For 5-10 minutes, it can be shifted without health consequences.
The bow to clean early, then it will be more fun!
But before this you need to open another door. Columns this time only 4, but they are with a secret. One column can rotate others. If you get face with a lattice and lever, the columns act like this:

  • The closest left rotates both right;
  • Far left right rotates all the others;
  • Far right rotates the near right;
  • The closest right rotates only himself.
All columns rotate counterclockwise.
To set the combination you need to act like this:
  1. On the far left, set a sign in one turn to the desired one (if you need a dolphin, then we put the snake);
  2. In the near left, we do the same;
  3. Turn the long-range left - we have half the cipher;
  4. I exhibit the desired sign on the far right;
  5. I exhibit the desired sign in your neighbor.
Now you can open the door.
In the big hall in the air hangs a huge Kamenyuk, and in front of her sits dry draghres of Jurick Goldstone. Tolfadir will be engaged in Kamenyuka, and the hero needs to be out of the monster. Do it best from the second level with a bow. Shoot this spoost is best in the forehead. If you do everything right, then it will not rise to the second level.
That's all. There will be no monsters.

Questgiver: Fallad.
Conditions to start the quest: arrive in Winterhold
Reward: Robe Newbie School of Destruction, Hood Magazine-novice and boots

Complete an entrance exam
Arriving in Winterhold, go to the bridge leading to the board, and talk with Farada. She will suggest you to pass an entrance exam. To do this, it will be necessary to create a randomly selected spell (fiery arrow, healing hands, calling for fire atronach, magic light or fear) to print with a college symbol. If you do not have the desired spell, Foland will sell you it.
To complete the task, simply create the desired spell on the print behind the Fallad.

Appear to Mirabelle Erwin
Follow the Faralda to the College. In the courtyard, find Master-wizard Mirabella Erwin. Talk to her and agree to visit a sightseeing tour.

View Winterhold College
Follow Mirabella and admire the beauty of the board.

To appear to the crowd
Go to the Element Hall and listen to the spell's speech.
After the speech, Tolfadir will offer you to apply knowledge in practice. You will need to create any charm spell. If you have no such spell, Topdir will sell you it. Stand on the colleague symbol opposite the Topdir, create and hold the charm. Topdir will create a flame boom and the task will be performed.

In the depths of Saarthala

Questgiver: Topdir
Terms of start: Run quest "First Lessons"
Reward: Staff Magic Light

Meet the Tolfadir near Saarthala
Go to Saartal. These are ruins south-west of Winterhold.
Important: You can leisurely go to Sartal with the Topdir. Or you can run forward, but then the Topdir will appear at the entrance to the ruins not immediately, but after 2-3 days.

Follow tilfir
Talk to Tolfadir and enter the ruins. Follow him.

Find Arnla Heina
Find Arnla Heina in the ruins of Saarthala.

Find magic artifacts
In the adjacent rooms, find 4 magic artifacts: three rings and amulet.

When you collect all the artifacts, come back. Alas, the passage will be closed. Talk to the Tolfadir.

Get out of the trap with the Saarthala amulet
Dress the Amulet Saartal and create any combat spell on the wall with which you removed the amulet. Wall collapses.

Follow tilfir
Wait for Topdir. Go behind him on the opened corridor. You will reach a small room with sarcophagi. Here you will have a vision of psyche.

Tell Tolfadir about vision
Talk to the Tolfadir. After that, the dragra will attack you, be prepared for the battle.

Follow tilfir
Follow the tilfdir deep into the ruins. You will reach the Big Hall with a lot of sarcophagus. There they will again be defends.

Reveal the danger in Saarthale
Using chains, open the gate and go deep into the ruins. Soon you will get into the corridor with such columns:

You need to turn all the columns correctly to open the gate. Hint is on the wall behind the column. Rotate the column until you appear the picture shown on the hint. When all six columns are deployed according to the prompt, press the lever.

In case of error, the trap will work.
Continue the way. Next you will fall into a wide corridor with columns. Tip in this case is at the beginning of the corridor. Here the task is more complicated: the rotation of some columns causes the rotation of others.

Rotate the columns in this order: 2134. Then press the lever. In case of success, the gate will open, in case of an error, the trap will work.
Go on. Tolfadir will be denied you. Come in the next room. There you will attack the draghres of Jurick Galdurson.
Distract his attention until the Topdir destroys the magic barrier. After that, kill Yurik and be sure to take from the corpse "part of the amulet of Handula" - it will be needed to perform the task of the "part of the amulet". Talk to the Tolfadir.

Talk with ArchMagom
Leave the ruins through the door behind the "strange artifact" and go to the collegium. Take the archchum there and talk to him.

Library books

Questgiver: Savos arena
Terms of start: Run quest "in the depths of Saarthala"
Reward: Books "2920, the month of fire of the hearth (voln,", "in response to Bero's speech," "Child Nibena", "pros and cons of black magic", "Full catalog of charms for weapons" and "racial phylogenesis"

Talk with a hurricane gromme
Go to Arkaneum and talk to a hurricane Gro-Shub.

In Arkaneum, you can get either through the quarters of the archum, or directly from the elements hall. A hurra will tell you that the necessary books are stolen.

Find stolen books
Go to Fellglow Fortress, which is northeast of Waitran.

Select all the caller there and take the books. On the way you will get a room with the prisoners of vampires, free them, and they will give you all the assistance. Be prepared for a hard battle with the head of the caller. She is quite strong and encourages Atronakhov.

Return a book
Take the books of Hurga Gro-Shuba to Arkaneum.

Good intentions

Questgiver: Hurricane
Terms of start: Run quest "Library Books"
Reward: Hoop Maga

Talk with Tolfadir
Go to the Elementals Hall and talk to the Topdir about Artifact.

Listen to Topdir
Listen to the considerations of the crowdyr about artifact. Ankano intervenes in your conversation.

Follow Ankano
Follow Ankano in the archimaaga.

Talk with Kuranome
In the rest of the archch, you will find Psijika Kuranir, talk to him.

Found in August Dunlesky
Talk to August Archmag. He will mention the Topdir. Find the Topdir and talk to him. He will tell that the August can be found in Midden. You can get to Midden from the courtyard of the board.

Once in Midden, go deep into the location of Midden - Darkness. There you will find Argra. Talk to him.

Appears to Savos arena
Return to the archchum and tell him about the find.

Opening invisible

Questgiver:Savos arena
Terms of start: Run quest "Good Intent"
Reward: not

Talk to Mirabella Erwin
Find Mirabella. She will tell you about the magnes of Synod, who were interested in the staff of Magnus.

Find the ruins of Mzulft.
Go to Mzuloft. Ruins are southeast of Windhelm.

Once in Mzuloft, you will find a scholar of the synod on the last sip. When he leaves the Spirit, take the key from the ruins.

Find Synod scientists
Go deep into the ruins. On the way you will meet the coumeno centurions and Falmers. Check the Falmers corpses, on one of them you will find the focusing crystal, which will be needed in the future. Going to the echoratorium, you will find that the door is closed. The key is located at the other end of the location in the chest.

Once in the okulatoria, talk to the scholars from Synod.

Follow the parato
Take off the parato to the main hall of the eyelatorium. Once in the main hall, the parate will ask you to install the focusing crystal in place.

Place crystal into oculatorium
Place the crystal in the device.

Focus oculatoria
Talk with a parata, he will say that the crystal must be heated and cool to focus. Apply a frostbite to crystal (Tom with this spell on the table in oculator) three times until you get the desired picture of the rays:

If you moved the crystal, then apply the "flame" spell on it (volume with this spell is on the table in oculator).
Now press the buttons to rotate the flow elements before combining the lenses with the rays:

Speak with a parat
Parate will tell you that the staff of Magnus can be in Labyrinthian.

Appear to savos arena
Return to the college and go to the Hall of Elements. Talk to the archmague and help him destroy the magic barrier, for this use the "Flame" spell while the barrier will not disappear. Follow the archchup to the hall. After that there will be an explosion.

Find Archchima
Leave the elemental hall. Talk to the Tolfadir.

Liquidation of consequences

Questgiver: Topdir
Terms of start: Run quest "Opening invisible"
Reward: Amulet Savos Arena

Protect Winterhold
Go to Winterhold. There you will find magic anomalies.

Defeat creatures floating Winterhold
Destroy 10 magic anomalies.

Appear to Mirabelle Erwin
Return to the Collegium. Talk to Mirabella. She will give you an Amulet Archmague and the Labyrinthian Door Ring.

Staff Magnus

Questgiver: Mirabella Erwin
Terms of start: Run quest "Liquidation of Consequences"
Reward:Staff Magnus

Log in Labyrinthian
Go to Labyrinthian. These are ruins southeast of the morocca.

Find staff Magnus
Go deep into ruins. On the way, you will meet this kind of doors:

Burning opens with any ice spell, icy - any fire spell.
There you will find a leach that is held by the magic sphere.

Kill the enslaved magicians, it will release Lich. Kill the lyrics and take the staff of Magnus and the Moroka Mask from his corpse (the mask will need you for the task of the Dragon Masks).

The magician Guild has long been dissolved, but there are still magicians who want to unite with the same as they, share knowledge, spells and other things. In Skyrim, such an union was the "College Winterhold".

It is worth adding that the collegium is very disliked in Skyrim. Nordes do not relate to magic and other mysteries.

How to enter in the colony of Winterhold?

To do this, go to the city of Winterhold, and in the north you will find a bridge to the board. Faradda will stop at the entrance, and only those who have a predisposition to magic can go through. And it will be necessary to go through some task - to show that you can handle spells (spells that you need to demonstrate different, but in any case it will also be possible to buy it).

Recall: what to choose spells, you need to click "Tab" -\u003e Spells -\u003e Click to select the desired skill (or add it to the Favorite key F, and then in the Quick Start window (Q key) Set the spell the desired number.

First lessons

Use a specific spell on the pentagram. We use - and the "entrance" exam is counted.

Further Farald will take you to the board, to Mirabella Erwin, who will hold a tour of the college and will show your room. At the end of the excursion, Erwin will take you to the Hall of Elements, to the Tolfirdar, where almost practical skills use lessons begin.

After listening to the lecture on a difficult and winding path of the magician, proceed to practically classes where it will be done at a certain point, it will be necessary to use the "Obereg" spell for some time (in the absence of champions, you can also buy the simplest at the Tolfirdir).

After that, the task will be completed, and the new one will immediately begin.

In the depths of Saarthala

After the lessons of magic, Tolfirir will suggest everyone to visit Saartal - excavation of some antiquity. We come to the marked point on the map, we find the entrance to the dungeon below, and follow the main one. The task is long, I will dwell only at difficult moments.

You will need to find 3 rings and amulet - the ring lie on the floor (the marker will indicate them), and the amulet on the wall. After you take the last item, the grilles are closed. It is impossible to open them, just wait near them, and wait for the opposite side to the Tolfirir. Tell him that you can't get out:

After that, he will propose to wear an amulet (wear), and with any combat spell destroy the slab from which the amulet was removed).

The next difficult moment is a mystery with rotating stones. Here, the tip is located behind the stones themselves:

By installing all the stones in the desired position, we use the lever and the doors open. The same principle and in the next riddle with stones.

At the end you will be waiting for a mini-boss (very light), and a wall with a dragon cry.

Library books

This task is taken immediately after the fulfillment of the second quest (in the depths of Saartal).

We go to the "honey griece" and ask him about the subject, which was found in Saartal, to which he answers that the books in which it is written about the sphere is stolen by a certain Orton, who studied in the board, but decided to join the magician group and they took From him fee - 3 books. Now Orton is located in Fellglelo fortress, and books with him.

We go to the Felglelo fortress, we clean it.

Slowly we will have a fortress, then in one of the cameras we find Orton, talk to him.

Orton is apologized for his misconduct, and reports that the books took the caller, and he threw him into the chamber to carry out in further experiments.

We liberate orton.

In closed cameras, you will meet vampires that can be released, and which will not attack you (so far they do not start, of course), and will help you in the fight against the magicians.

We go slowly, in one room there will be an unusual stone, do not forget it.

We speak with her, she gives us books on a good (at least I gave me, because I have eloquence in me)

We take the books, go to the exit and here ...

It is necessary to kill the writing (maybe the key was where before, but I did not notice it).

The battle, by the way, is not the easiest. After she, only a handful of ashes remained, in which we find the key and go to the exit.

On the parish in the board we go to a huhous grief and we give books, I get instead:

  • Racial philogenesis
  • Child Nibena
  • 2920, month of fire fire (t. 9)
  • Full Catalog Char for Arms
  • In response to Bero's speech
  • Pros and Cons Black Magic

These are all books.

Good intentions

In this bull'den quest we will need only run around the board in Winterhold, so I will not paint anything here.

Opening invisible

We speak with Mirabella Erwin, she informs us that you need to go to the ruins of Mzulft. Go there.

Going into ruins, we see the dying gabur plate.

When he dies, take the key from him and go further. Then, after wandering around the ruins, we go to the chall, where there will be many opponents: Falmers and one Falmer - Master of Shadows. Killing the master of the shadows, taking the focusing crystal from him.

The cursor shows us on the door in which without hitting the key.

Deploy, and go down.

There will be a "DVEMERSKY CENTURION-MASTER"

Having killed him find a chest, in which the "key from the oculotor of MZULFT"

We return to the door, open it. Coming further will be another door that we will open the paration of the decamia to which we give the focusing crystal taken from the Falmer Master of Shadows.

Follow the pair. We go to the orphanage and put the focusing crystal into the oculatoria.

On the table, there are 2 spell volumes: frostbite and flame, they will focus the oculatoria.

Focus the oculatorium, you will have something similar.

Then we substitute each "window" to the desired beam.

After that, the Parat says that strong interference is going on the side of the collegium. (By the way, I killed him).

I am poisoning into the college and see that Ankano pretended himself as a field that we need to destroy. We go further by Iii ... Baba

Liquidation of consequences

On Winterholds attacked ice leads and we need to protect it. After that we go to Mirabelle and say that Winterhold is safe. Then we go to Labyrinthian.

At the entrance to the labyrinthian you will see ghosts, but do not worry - they don't even notice you.
Entering in Labyrinthian, we have a new task - find the staff of Magnus.
We will meet many enemies.
Also pay attention to the tips:
In one of the rooms there will be a frozen door.

Which will need to melt the flame (the spells, by the way, lies beside). Well, by passing all the enemies, we go to the hall where the Moroka is located, whom we need to kill what would take the staff.

He has a protective field that supports 2 ghosts that you need to kill to remove the field.
After the murder of Moroka, we take everything you need and move to the exit.

Estormo is attacking us - a friend Ankano. Kill him.
Upon arrival in Winterhold, we talk to Tolfrid.

Oko Magnus

We destroy protective spells that block the entrance to the colleague by the staff of Magnus.
We go further into the hall of the elements.

Join the fight with Ankano, we defeat it, rejoice :)
After that, you get an archman and get the "Archmag Robe"